flycast/core/rend/TexCache.h

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2013-12-19 17:10:14 +00:00
#pragma once
#include "oslib/oslib.h"
extern u8* vq_codebook;
extern u32 palette_index;
extern u32 palette_ram[1024];
extern bool pal_needs_update,fog_needs_update,KillTex;
extern u32 pal_rev_256[4];
extern u32 pal_rev_16[64];
extern u32 _pal_rev_256[4];
extern u32 _pal_rev_16[64];
extern u32 detwiddle[2][8][1024];
//Pixel buffer class (realy helpfull ;) )
struct PixelBuffer
{
u16* p_buffer_start;
u16* p_current_line;
u16* p_current_pixel;
u32 pixels_per_line;
void init(void* data,u32 ppl_bytes)
{
p_buffer_start=p_current_line=p_current_pixel=(u16*)data;
pixels_per_line=ppl_bytes/sizeof(u16);
}
__forceinline void prel(u32 x,u16 value)
{
p_current_pixel[x]=value;
}
__forceinline void prel(u32 x,u32 y,u16 value)
{
p_current_pixel[y*pixels_per_line+x]=value;
}
__forceinline void rmovex(u32 value)
{
p_current_pixel+=value;
}
__forceinline void rmovey(u32 value)
{
p_current_line+=pixels_per_line*value;
p_current_pixel=p_current_line;
}
__forceinline void amove(u32 x_m,u32 y_m)
{
//p_current_pixel=p_buffer_start;
p_current_line=p_buffer_start+pixels_per_line*y_m;
p_current_pixel=p_current_line + x_m;
}
};
void palette_update();
#define clamp(minv,maxv,x) min(maxv,max(minv,x))
#define ARGB1555( word ) ( ((word>>15)&1) | (((word>>10) & 0x1F)<<11) | (((word>>5) & 0x1F)<<6) | (((word>>0) & 0x1F)<<1) )
// ARGB8888(unpack_1_to_8[(word>>15)&1],unpack_5_to_8[(word>>10) & 0x1F],
//unpack_5_to_8[(word>>5) & 0x1F],unpack_5_to_8[word&0x1F])
#define ARGB565( word ) ( (((word>>0)&0x1F)<<0) | (((word>>5)&0x3F)<<5) | (((word>>11)&0x1F)<<11) )
//ARGB8888(0xFF,unpack_5_to_8[(word>>11) & 0x1F], unpack_6_to_8[(word>>5) & 0x3F],unpack_5_to_8[word&0x1F])
//( 0xFF000000 | unpack_5_to_8[(word>>11) & 0x1F] | unpack_5_to_8[(word>>5) & 0x3F]<<8 | unpack_5_to_8[word&0x1F]<<16 )
#define ARGB4444( word ) ( (((word>>0)&0xF)<<4) | (((word>>4)&0xF)<<8) | (((word>>8)&0xF)<<12) | (((word>>12)&0xF)<<0) )
//ARGB8888( (word&0xF000)>>(12-4),(word&0xF00)>>(8-4),(word&0xF0)>>(4-4),(word&0xF)<<4 )
#define ARGB8888( word ) ( (((word>>4)&0xF)<<4) | (((word>>12)&0xF)<<8) | (((word>>20)&0xF)<<12) | (((word>>28)&0xF)<<0) )
template<class PixelPacker>
__forceinline u32 YUV422(s32 Y,s32 Yu,s32 Yv)
{
Yu-=128;
Yv-=128;
//s32 B = (76283*(Y - 16) + 132252*(Yu - 128))>>16;
//s32 G = (76283*(Y - 16) - 53281 *(Yv - 128) - 25624*(Yu - 128))>>16;
//s32 R = (76283*(Y - 16) + 104595*(Yv - 128))>>16;
s32 R = Y + Yv*11/8; // Y + (Yv-128) * (11/8) ?
s32 G = Y - (Yu*11 + Yv*22)/32; // Y - (Yu-128) * (11/8) * 0.25 - (Yv-128) * (11/8) * 0.5 ?
s32 B = Y + Yu*110/64; // Y + (Yu-128) * (11/8) * 1.25 ?
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return PixelPacker::packRGB(clamp(0,255,R),clamp(0,255,G),clamp(0,255,B));
}
#define twop(x,y,bcx,bcy) (detwiddle[0][bcy][x]+detwiddle[1][bcx][y])
//pixel packers !
struct pp_565
{
__forceinline static u32 packRGB(u8 R,u8 G,u8 B)
{
R>>=3;
G>>=2;
B>>=3;
return (R<<11) | (G<<5) | (B<<0);
}
};
//pixel convertors !
#define pixelcvt_start(name,x,y) template<class PixelPacker> \
struct name \
{ \
static const u32 xpp=x;\
static const u32 ypp=y; \
__forceinline static void Convert(PixelBuffer* pb,u8* data) \
{
#define pixelcvt_end } }
#define pixelcvt_next(name,x,y) pixelcvt_end; pixelcvt_start(name,x,y)
//Non twiddled
pixelcvt_start(conv565_PL,4,1)
{
//convert 4x1
u16* p_in=(u16*)data;
//0,0
pb->prel(0,ARGB565(p_in[0]));
//1,0
pb->prel(1,ARGB565(p_in[1]));
//2,0
pb->prel(2,ARGB565(p_in[2]));
//3,0
pb->prel(3,ARGB565(p_in[3]));
}
pixelcvt_next(conv1555_PL,4,1)
{
//convert 4x1
u16* p_in=(u16*)data;
//0,0
pb->prel(0,ARGB1555(p_in[0]));
//1,0
pb->prel(1,ARGB1555(p_in[1]));
//2,0
pb->prel(2,ARGB1555(p_in[2]));
//3,0
pb->prel(3,ARGB1555(p_in[3]));
}
pixelcvt_next(conv4444_PL,4,1)
{
//convert 4x1
u16* p_in=(u16*)data;
//0,0
pb->prel(0,ARGB4444(p_in[0]));
//1,0
pb->prel(1,ARGB4444(p_in[1]));
//2,0
pb->prel(2,ARGB4444(p_in[2]));
//3,0
pb->prel(3,ARGB4444(p_in[3]));
}
pixelcvt_next(convYUV_PL,4,1)
{
//convert 4x1 4444 to 4x1 8888
u32* p_in=(u32*)data;
s32 Y0 = (p_in[0]>>8) &255; //
s32 Yu = (p_in[0]>>0) &255; //p_in[0]
s32 Y1 = (p_in[0]>>24) &255; //p_in[3]
s32 Yv = (p_in[0]>>16) &255; //p_in[2]
//0,0
pb->prel(0,YUV422<PixelPacker>(Y0,Yu,Yv));
//1,0
pb->prel(1,YUV422<PixelPacker>(Y1,Yu,Yv));
//next 4 bytes
p_in+=1;
Y0 = (p_in[0]>>8) &255; //
Yu = (p_in[0]>>0) &255; //p_in[0]
Y1 = (p_in[0]>>24) &255; //p_in[3]
Yv = (p_in[0]>>16) &255; //p_in[2]
//0,0
pb->prel(2,YUV422<PixelPacker>(Y0,Yu,Yv));
//1,0
pb->prel(3,YUV422<PixelPacker>(Y1,Yu,Yv));
}
pixelcvt_end;
//twiddled
pixelcvt_start(conv565_TW,2,2)
{
//convert 4x1 565 to 4x1 8888
u16* p_in=(u16*)data;
//0,0
pb->prel(0,0,ARGB565(p_in[0]));
//0,1
pb->prel(0,1,ARGB565(p_in[1]));
//1,0
pb->prel(1,0,ARGB565(p_in[2]));
//1,1
pb->prel(1,1,ARGB565(p_in[3]));
}
pixelcvt_next(conv1555_TW,2,2)
{
//convert 4x1 565 to 4x1 8888
u16* p_in=(u16*)data;
//0,0
pb->prel(0,0,ARGB1555(p_in[0]));
//0,1
pb->prel(0,1,ARGB1555(p_in[1]));
//1,0
pb->prel(1,0,ARGB1555(p_in[2]));
//1,1
pb->prel(1,1,ARGB1555(p_in[3]));
}
pixelcvt_next(conv4444_TW,2,2)
{
//convert 4x1 565 to 4x1 8888
u16* p_in=(u16*)data;
//0,0
pb->prel(0,0,ARGB4444(p_in[0]));
//0,1
pb->prel(0,1,ARGB4444(p_in[1]));
//1,0
pb->prel(1,0,ARGB4444(p_in[2]));
//1,1
pb->prel(1,1,ARGB4444(p_in[3]));
}
pixelcvt_next(convYUV_TW,2,2)
{
//convert 4x1 4444 to 4x1 8888
u16* p_in=(u16*)data;
s32 Y0 = (p_in[0]>>8) &255; //
s32 Yu = (p_in[0]>>0) &255; //p_in[0]
s32 Y1 = (p_in[2]>>8) &255; //p_in[3]
s32 Yv = (p_in[2]>>0) &255; //p_in[2]
//0,0
pb->prel(0,0,YUV422<PixelPacker>(Y0,Yu,Yv));
//1,0
pb->prel(1,0,YUV422<PixelPacker>(Y1,Yu,Yv));
//next 4 bytes
//p_in+=2;
Y0 = (p_in[1]>>8) &255; //
Yu = (p_in[1]>>0) &255; //p_in[0]
Y1 = (p_in[3]>>8) &255; //p_in[3]
Yv = (p_in[3]>>0) &255; //p_in[2]
//0,1
pb->prel(0,1,YUV422<PixelPacker>(Y0,Yu,Yv));
//1,1
pb->prel(1,1,YUV422<PixelPacker>(Y1,Yu,Yv));
}
pixelcvt_end;
pixelcvt_start(convPAL4_TW,4,4)
{
u8* p_in=(u8*)data;
u32* pal=&palette_ram[palette_index];
pb->prel(0,0,pal[p_in[0]&0xF]);
pb->prel(0,1,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(1,0,pal[p_in[0]&0xF]);
pb->prel(1,1,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(0,2,pal[p_in[0]&0xF]);
pb->prel(0,3,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(1,2,pal[p_in[0]&0xF]);
pb->prel(1,3,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(2,0,pal[p_in[0]&0xF]);
pb->prel(2,1,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(3,0,pal[p_in[0]&0xF]);
pb->prel(3,1,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(2,2,pal[p_in[0]&0xF]);
pb->prel(2,3,pal[(p_in[0]>>4)&0xF]);p_in++;
pb->prel(3,2,pal[p_in[0]&0xF]);
pb->prel(3,3,pal[(p_in[0]>>4)&0xF]);p_in++;
}
pixelcvt_next(convPAL8_TW,2,4)
{
u8* p_in=(u8*)data;
u32* pal=&palette_ram[palette_index];
pb->prel(0,0,pal[p_in[0]]);p_in++;
pb->prel(0,1,pal[p_in[0]]);p_in++;
pb->prel(1,0,pal[p_in[0]]);p_in++;
pb->prel(1,1,pal[p_in[0]]);p_in++;
pb->prel(0,2,pal[p_in[0]]);p_in++;
pb->prel(0,3,pal[p_in[0]]);p_in++;
pb->prel(1,2,pal[p_in[0]]);p_in++;
pb->prel(1,3,pal[p_in[0]]);p_in++;
}
pixelcvt_end;
//handler functions
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template<class PixelConvertor>
void texture_PL(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height)
{
pb->amove(0,0);
Height/=PixelConvertor::ypp;
Width/=PixelConvertor::xpp;
for (u32 y=0;y<Height;y++)
{
for (u32 x=0;x<Width;x++)
{
u8* p = p_in;
PixelConvertor::Convert(pb,p);
p_in+=8;
pb->rmovex(PixelConvertor::xpp);
}
pb->rmovey(PixelConvertor::ypp);
}
}
template<class PixelConvertor>
void texture_TW(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height)
{
pb->amove(0,0);
const u32 divider=PixelConvertor::xpp*PixelConvertor::ypp;
unsigned long bcx_,bcy_;
bcx_=bitscanrev(Width);
bcy_=bitscanrev(Height);
const u32 bcx=bcx_-3;
const u32 bcy=bcy_-3;
for (u32 y=0;y<Height;y+=PixelConvertor::ypp)
{
for (u32 x=0;x<Width;x+=PixelConvertor::xpp)
{
u8* p = &p_in[(twop(x,y,bcx,bcy)/divider)<<3];
PixelConvertor::Convert(pb,p);
pb->rmovex(PixelConvertor::xpp);
}
pb->rmovey(PixelConvertor::ypp);
}
}
template<class PixelConvertor>
void texture_VQ(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height)
{
p_in+=256*4*2;
pb->amove(0,0);
const u32 divider=PixelConvertor::xpp*PixelConvertor::ypp;
unsigned long bcx_,bcy_;
bcx_=bitscanrev(Width);
bcy_=bitscanrev(Height);
const u32 bcx=bcx_-3;
const u32 bcy=bcy_-3;
for (u32 y=0;y<Height;y+=PixelConvertor::ypp)
{
for (u32 x=0;x<Width;x+=PixelConvertor::xpp)
{
u8 p = p_in[twop(x,y,bcx,bcy)/divider];
PixelConvertor::Convert(pb,&vq_codebook[p*8]);
pb->rmovex(PixelConvertor::xpp);
}
pb->rmovey(PixelConvertor::ypp);
}
}
//We ask the compiler to generate the templates here
//;)
//planar formats !
template void texture_PL<conv565_PL<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_PL<conv1555_PL<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_PL<conv4444_PL<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_PL<convYUV_PL<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
//twiddled formats !
template void texture_TW<conv565_TW<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<conv1555_TW<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<conv4444_TW<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<convYUV_TW<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<convPAL4_TW<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_TW<convPAL8_TW<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
//VQ formats !
template void texture_VQ<conv565_TW<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_VQ<conv1555_TW<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_VQ<conv4444_TW<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
template void texture_VQ<convYUV_TW<pp_565> >(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
//Planar
#define tex565_PL texture_PL<conv565_PL<pp_565> >
#define tex1555_PL texture_PL<conv1555_PL<pp_565> >
#define tex4444_PL texture_PL<conv4444_PL<pp_565> >
#define texYUV422_PL texture_PL<convYUV_PL<pp_565> >
//Twiddle
#define tex565_TW texture_TW<conv565_TW<pp_565> >
#define tex1555_TW texture_TW<conv1555_TW<pp_565> >
#define tex4444_TW texture_TW<conv4444_TW<pp_565> >
#define texYUV422_TW texture_TW<convYUV_TW<pp_565> >
#define texPAL4_TW texture_TW<convPAL4_TW<pp_565> >
#define texPAL8_TW texture_TW<convPAL8_TW<pp_565> >
//VQ
#define tex565_VQ texture_VQ<conv565_TW<pp_565> >
#define tex1555_VQ texture_VQ<conv1555_TW<pp_565> >
#define tex4444_VQ texture_VQ<conv4444_TW<pp_565> >
#define texYUV422_VQ texture_VQ<convYUV_TW<pp_565> >
void texture_PAL4(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
void texture_PAL8(PixelBuffer* pb,u8* p_in,u32 Width,u32 Height);
#define Is_64_Bit(addr) ((addr &0x1000000)==0)
//vram_block, vramLockCBFP on plugin headers
u32 vramlock_ConvAddrtoOffset64(u32 Address);
u32 vramlock_ConvOffset32toOffset64(u32 offset32);
void vramlock_Unlock_block(vram_block* block);
vram_block* vramlock_Lock_32(u32 start_offset32,u32 end_offset32,void* userdata);
vram_block* vramlock_Lock_64(u32 start_offset64,u32 end_offset64,void* userdata);
void vram_LockedWrite(u32 offset64);