![]() 1. Added a global switch for all cheats, it is checked by default. Check or uncheck it can quickly tweak all cheats enabled or disabled. It's not game specific and effective to all games. 2. Added a checkmark to check behaviour of automatically load cheats. 3. Fixed a wierd bug in loading names of cheats from file. iNES Header Editor: 4. Disable iNES header editor menu when currently loaded game is not in iNES format. Others: 5. Some of the checkbox passed parameter MF_CHECKED, the right one is BST_CHECKED, though they have the same value. 6. Code/Data Logger is created by CreateDialog(), but destroyed by EndDialog()? A non-modal window should be destroy by DestroyWindow(), EndDialog() is for DialogBox(). It seems nobody noticed this bug for years. Currently there are some opposite tweaks in the config file for the new feature in cheat console, for example the unchcecked state is 1 in config file, that's for backward compatibility. The iNES header editor might not quite stable as newly baked from the oven, there might be some improvements to its code. |
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attic | ||
documentation | ||
fceux-server | ||
getSDLKey | ||
gfceu | ||
m4 | ||
output | ||
src | ||
vc | ||
web | ||
.gitignore | ||
COPYING | ||
ChangeLog | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
NewPPUtests.txt | ||
README | ||
SConstruct | ||
STYLE-GUIDELINES-SDL | ||
TODO-SDL | ||
autogen.sh | ||
changelog.txt | ||
configure.ac | ||
debian-crossbuild.sh | ||
doxygen | ||
fceux.desktop | ||
fceux.png | ||
readme.md |
readme.md
fceux ![Build status](https://ci.appveyor.com/api/projects/status/github/TASVideos/fceux?branch=master&svg=true)
An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. For some reason casual gamers use it too.
Builds and Releases
win32 autobuilds @ https://ci.appveyor.com/project/zeromus/fceux/build/artifacts
But you might like mesen more: https://github.com/SourMesen/Mesen
You should get releases from here: https://sourceforge.net/projects/fceultra/files/
That's because github forces us to use tags we don't have for releases.
2.2.3 is the most recent release but most people are using the autobuilds.