fceux/src/boards/ac-08.cpp

69 lines
1.8 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2011 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 reg, mirr;
static SFORMAT StateRegs[] =
{
{ &reg, 1, "REG" },
{ &mirr, 1, "MIRR" },
{ 0 }
};
static void Sync(void) {
setprg8(0x6000, reg);
setprg32r(1, 0x8000, 0);
setchr8(0);
setmirror(mirr);
}
static DECLFW(AC08Mirr) {
mirr = ((V & 8) >> 3) ^ 1;
Sync();
}
static DECLFW(AC08Write) {
if (A == 0x8001) // Green Berret bank switching is only 100x xxxx xxxx xxx1 mask
reg = (V >> 1) & 0xf;
else
reg = V & 0xf; // Sad But True, 2-in-1 mapper, Green Berret need value shifted left one byte, Castlevania doesn't
Sync();
}
static void AC08Power(void) {
reg = 0;
Sync();
SetReadHandler(0x6000, 0xFFFF, CartBR);
SetWriteHandler(0x4025, 0x4025, AC08Mirr);
SetWriteHandler(0x8000, 0xFFFF, AC08Write);
}
static void StateRestore(int version) {
Sync();
}
void AC08_Init(CartInfo *info) {
info->Power = AC08Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}