fceux/src/boards/246.cpp

88 lines
2.2 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2012 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 regs[8];
static uint8 *WRAM = NULL;
static uint32 WRAMSIZE;
static SFORMAT StateRegs[] =
{
{ regs, 8, "REGS" },
{ 0 }
};
static void Sync(void) {
setprg2r(0x10, 0x6800, 0);
setprg8(0x8000, regs[0]);
setprg8(0xA000, regs[1]);
setprg8(0xC000, regs[2]);
setprg8(0xE000, regs[3]);
setchr2(0x0000, regs[4]);
setchr2(0x0800, regs[5]);
setchr2(0x1000, regs[6]);
setchr2(0x1800, regs[7]);
}
static DECLFW(M246Write) {
regs[A & 7] = V;
Sync();
}
static void M246Power(void) {
regs[0] = regs[1] = regs[2] = regs[3] = ~0;
Sync();
SetWriteHandler(0x6000, 0x67FF, M246Write);
SetReadHandler(0x6800, 0x6FFF, CartBR);
SetWriteHandler(0x6800, 0x6FFF, CartBW);
SetReadHandler(0x8000, 0xFFFF, CartBR);
FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
}
static void M246Close(void)
{
if(WRAM)
FCEU_gfree(WRAM);
WRAM = NULL;
}
static void StateRestore(int version) {
Sync();
}
void Mapper246_Init(CartInfo *info) {
info->Power = M246Power;
info->Close = M246Close;
GameStateRestore = StateRestore;
WRAMSIZE = 2048;
WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
AddExState(WRAM, WRAMSIZE, 0, "WRAM");
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE;
}
AddExState(&StateRegs, ~0, 0, 0);
}