133 lines
7.0 KiB
HTML
133 lines
7.0 KiB
HTML
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<title>What's New? 2.1.3 (changelog)</title>
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<h1>What's New? 2.1.3 (changelog)</h1>
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<a href="Intro.html">Introduction</a> ›› </div>
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<p></p>
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<p><span class="rvts17">What's New? </span><span class="rvts21">2.1.3</span></p>
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<p>Released April 8, 2010</p>
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<p><br/></p>
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<p><br/></p>
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<p><span class="rvts22">The 2.1.3 release fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port.</span></p>
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<p><span class="rvts22"><br/></span></p>
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<p><span class="rvts23">Common </span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class="rvts22">Fixed mappers 82, 25, 21, and 18. Games such as SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden are now playable</span></li>
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<li><span class="rvts22">Fixes for mappers 253 & 226 - fixes games such as Fire Emblem (J) and Fire Emblem Gaiden (J)</span></li>
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<li><span class="rvts22">Fix crashing on game loading for any battery backed ROMs with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J)</span></li>
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<li><span class="rvts22">FDS - show name of missing bios file in error message</span></li>
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<li><span class="rvts22">NewPPU - fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix</span></li>
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<li><span class="rvts22">.fm2 file format header now has an FDS flag</span></li>
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</ul>
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<p><span class="rvts24"><br/></span></p>
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<p><span class="rvts24">SDL</span></p>
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<p><span class="rvts22"><br/></span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class="rvts22">A GUI! A graphic user interface (using GTK) with many basic menu options</span></li>
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<li><span class="rvts22">ported to SDL 1.3; compatibility maintained with 1.2</span></li>
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<li><span class="rvts22">unix netplay is now functional; gtk network gui created</span></li>
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<li><span class="rvts22">now prints the name of the mapper on ROM load</span></li>
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<li><span class="rvts22">fixed dpad/joyhat support</span></li>
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<li><span class="rvts22">VS unisystem keys now configable</span></li>
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<li><span class="rvts22">changed default hotkeys and keys to match Win32</span></li>
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<li><span class="rvts22">disallow --inputcfg gamepad0 and gamepad5</span></li>
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</ul>
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<p><span class="rvts22"><br/></span></p>
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<p><span class="rvts24">Win32</span></p>
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<p><span class="rvts22"><br/></span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class="rvts22">Made savestate backups optional (config - enable - backup savestates)</span></li>
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<li><span class="rvts22">Made savestate compression togglable (config - enable - compress savestates)</span></li>
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<li><span class="rvts22">Cheats dialog - Pause while active checkbox</span></li>
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<li><span class="rvts22">Cheats dialog - Toggling a cheat in the cheats list now updates the active cheats count</span></li>
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<li><span class="rvts22">Debugger - added an auto-load feature</span></li>
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<li><span class="rvts22">Debugger - Fix so it doesn't crash if unminimized with no game loaded </span></li>
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<li><span class="rvts22">Closing minimized windows no longer moves them the next time they get opened</span></li>
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<li><span class="rvts22">Lua console - added a menu</span></li>
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<li><span class="rvts22">Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked</span></li>
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<li><span class="rvts22">Name Table Viewer - Fix for use with New PPU</span></li>
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<li><span class="rvts22">Trace Logger - Trace logger now logs the values of the stack pointer register</span></li>
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<li><span class="rvts22">If a .fm2 file is drag and dropped with no ROM load, the open ROM dialog will appear</span></li>
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<li><span class="rvts22">disable movie messages menu item</span></li>
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<li><span class="rvts22">Added more window positions bounds checks. Accounts for -32000 positions and less out-of-range too</span></li>
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<li><span class="rvts22">TASEdit - Added interface functionality (save/load, running TASEdit mid-movie, etc.)</span></li>
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</ul>
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<p><span class="rvts22"><br/></span></p>
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<p><span class="rvts24">Lua</span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class="rvts22">New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()</span></li>
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<li><span class="rvts22">Change gui.line, gui.box, joypad.get to function consistently with other lua emulators such as GENS rerecording</span></li>
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<li><span class="rvts22">fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry</span></li>
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<li><span class="rvts22">gui.text() now has out of bounds checking</span></li>
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<li><span class="rvts22">Lua no longer unpauses the emulator when a script is loaded</span></li>
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</ul>
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<p><span class="rvts22"><br/></span></p>
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<p><span class="rvts22"><br/></span></p>
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<p><span class="rvts22"><br/></span></p>
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<p><span class="rvts22"><br/></span></p>
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<p></p>
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<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/create-epub-ebooks">Full-featured EBook editor</a></p>
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