108 lines
4.0 KiB
HTML
108 lines
4.0 KiB
HTML
<html>
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<head>
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<title>Debug</title>
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#topic_header
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</style>
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<script type="text/javascript" src="js/jquery.min.js"></script>
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</head>
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<body>
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<div id="topic_header">
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<div id="topic_header_content">
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<h1>Debug</h1>
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</div>
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<div id="topic_header_nav">
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<a href="TextHooker.html"><img src="img/arrow_left.png" alt="Previous"/></a>
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<a href="Debugger.html"><img src="img/arrow_right.png" alt="Next"/></a>
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</div>
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<div class="clear"></div>
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</div>
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<div id="topic_content">
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<p></p>
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<p><span class="rvts17">Debug</span></p>
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<p><br/></p>
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<p>Guides for the specific tools and settings under FCEUX's Debug menu.</p>
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<p><br/></p>
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<p><a class="rvts43" href="Debugger.html">Debugger</a></p>
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<p><br/></p>
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<p>A tool for looking at game instructions in assembly language. With experience,</p>
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<p>one can use it to fix game patching errors, or find RAM and Game Genie codes.</p>
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<p><br/></p>
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<p><a class="rvts43" href="PPUViewer.html">PPU Viewer</a></p>
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<p><br/></p>
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<p>A tool that displays the current PPU contents and related information. The PPU</p>
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<p>viewer allows you to view the graphic squares that make up what's displayed.</p>
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<p><br/></p>
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<p><a class="rvts43" href="NameTableViewer.html">Name Table Viewer</a></p>
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<p><br/></p>
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<p>A tool for displaying the current Name Table contents. Helps to isolate PPU</p>
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<p>and tile information, which allows the debugger to be used to check PPU coding.</p>
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<p><br/></p>
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<p><a class="rvts43" href="HexEditor.html">Hex Editor</a></p>
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<p><br/></p>
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<p>A tool for displaying a game's RAM contents and for memory poking. Also allows</p>
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<p>for reading in the raw PPU data, copy/paste-ing RAM, and visually debugging RAM.</p>
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<p><br/></p>
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<p><a class="rvts43" href="TraceLogger.html">Trace Logger</a></p>
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<p><br/></p>
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<p>Captures assembly code instructions and outputs them to a file or the window. Very</p>
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<p>useful for analyzing code, finding crash addresses, fixing transferred routines, and</p>
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<p>for comparing routine function between a game and a persistently buggy NSF.</p>
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<p><br/></p>
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<p><a class="rvts43" href="CodeDataLogger.html">Code/Data Logger</a></p>
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<p><br/></p>
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<p>Allows you to extract the data used by a game. Make patch demos, find data</p>
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<p>loaded by a game around a certain point, or just map out a single routine run.</p>
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<p><br/></p>
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<p><a class="rvts25" href="GameGenieEncoderDecoder.html">Game Genie Encoder/Decoder</a></p>
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<p><br/></p>
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<p>Allows you to add Game Genie codes to the Cheats menu, decode existing</p>
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<p>ones to their component information, and (re)create a code with desired values.</p>
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<p><br/></p>
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<p></p>
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<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/feature-tour/create-ebooks-for-amazon-kindle">Produce Kindle eBooks easily</a></p>
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</div>
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<div id="topic_footer">
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<div id="topic_footer_content">
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2013</div>
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</div>
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</body>
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</html>
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