fceux/input/zapper.cpp

167 lines
3.7 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string.h>
#include <stdlib.h>
#include "share.h"
typedef struct {
uint32 mzx,mzy,mzb;
int zap_readbit;
int bogo;
int zappo;
uint64 zaphit;
} ZAPPER;
static ZAPPER ZD[2];
static void FP_FASTAPASS(3) ZapperFrapper(int w, uint8 *bg, uint8 *spr, uint32 linets, int final)
{
int xs,xe;
int zx,zy;
if(!bg) // New line, so reset stuff.
{
ZD[w].zappo=0;
return;
}
xs=ZD[w].zappo;
xe=final;
zx=ZD[w].mzx;
zy=ZD[w].mzy;
if(xe>256) xe=256;
if(scanline>=(zy-4) && scanline<=(zy+4))
{
while(xs<xe)
{
uint8 a1,a2;
uint32 sum;
if(xs<=(zx+4) && xs>=(zx-4))
{
a1=bg[xs];
if(spr)
{
a2=spr[xs];
if(!(a2&0x80))
if(!(a2&0x40) || (a1&64))
a1=a2;
}
a1&=63;
sum=palo[a1].r+palo[a1].g+palo[a1].b;
if(sum>=100*3)
{
ZD[w].zaphit=((uint64)linets+(xs+16)*(PAL?15:16))/48+timestampbase;
goto endo;
}
}
xs++;
}
}
endo:
ZD[w].zappo=final;
}
static INLINE int CheckColor(int w)
{
FCEUPPU_LineUpdate();
if((ZD[w].zaphit+100)>=(timestampbase+timestamp)
&& !(ZD[w].mzb&2)) return(0);
return(1);
}
static uint8 FP_FASTAPASS(1) ReadZapperVS(int w)
{
uint8 ret=0;
if(ZD[w].zap_readbit==4) ret=1;
if(ZD[w].zap_readbit==7)
{
if(ZD[w].bogo)
ret|=0x1;
}
if(ZD[w].zap_readbit==6)
{
if(!CheckColor(w))
ret|=0x1;
}
if(!fceuindbg)
ZD[w].zap_readbit++;
return ret;
}
static void FP_FASTAPASS(1) StrobeZapperVS(int w)
{
ZD[w].zap_readbit=0;
}
static uint8 FP_FASTAPASS(1) ReadZapper(int w)
{
uint8 ret=0;
if(ZD[w].bogo)
ret|=0x10;
if(CheckColor(w))
ret|=0x8;
return ret;
}
static void FASTAPASS(3) DrawZapper(int w, uint8 *buf, int arg)
{
if(arg)
FCEU_DrawGunSight(buf, ZD[w].mzx,ZD[w].mzy);
}
static void FP_FASTAPASS(3) UpdateZapper(int w, void *data, int arg)
{
uint32 *ptr=(uint32 *)data;
//FCEU_DispMessage("%3d:%3d",ZD[w].mzx,ZD[w].mzy);
if(ZD[w].bogo)
ZD[w].bogo--;
if(ptr[2]&3 && (!(ZD[w].mzb&3)))
ZD[w].bogo=5;
ZD[w].mzx=ptr[0];
ZD[w].mzy=ptr[1];
ZD[w].mzb=ptr[2];
}
static INPUTC ZAPC={ReadZapper,0,0,UpdateZapper,ZapperFrapper,DrawZapper};
static INPUTC ZAPVSC={ReadZapperVS,0,StrobeZapperVS,UpdateZapper,ZapperFrapper,DrawZapper};
INPUTC *FCEU_InitZapper(int w)
{
memset(&ZD[w],0,sizeof(ZAPPER));
if(FCEUGameInfo->type == GIT_VSUNI)
return(&ZAPVSC);
else
return(&ZAPC);
}