fceux/attic/pc/unix-netplay.c

293 lines
6.0 KiB
C

#ifdef NETWORK
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <sys/time.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <netdb.h>
#include <errno.h>
#include <fcntl.h>
#include "main.h"
#include "dface.h"
#include "unix-netplay.h"
#include "../../md5.h"
#ifndef socklen_t
#define socklen_t int
#endif
#ifndef SOL_TCP
#define SOL_TCP IPPROTO_TCP
#endif
char *netplayhost=0;
char *netplaynick=0;
char *netgamekey = 0;
char *netpassword = 0;
int netlocalplayers = 1;
int Port=0xFCE;
int FCEUDnetplay=0;
int tport=0xFCE;
static int Socket=-1;
static void en32(uint8 *buf, uint32 morp)
{
buf[0]=morp;
buf[1]=morp>>8;
buf[2]=morp>>16;
buf[3]=morp>>24;
}
/*
static uint32 de32(uint8 *morp)
{
return(morp[0]|(morp[1]<<8)|(morp[2]<<16)|(morp[3]<<24));
}
*/
int FCEUD_NetworkConnect(void)
{
struct sockaddr_in sockin; /* I want to play with fighting robots. */
struct hostent *phostentb;
unsigned long hadr;
int TSocket;
int netdivisor;
if(!netplayhost) return(0);
if( (TSocket=socket(AF_INET,SOCK_STREAM,0))==-1)
{
puts("Error creating stream socket.");
FCEUD_NetworkClose();
return(0);
}
{
int tcpopt = 1;
#ifdef BEOS
if(setsockopt(TSocket, SOL_SOCKET, TCP_NODELAY, &tcpopt, sizeof(int)))
#else
if(setsockopt(TSocket, SOL_TCP, TCP_NODELAY, &tcpopt, sizeof(int)))
#endif
puts("Nodelay fail");
}
memset(&sockin,0,sizeof(sockin));
sockin.sin_family=AF_INET;
hadr=inet_addr(netplayhost);
if(hadr!=INADDR_NONE)
sockin.sin_addr.s_addr=hadr;
else
{
puts("*** Looking up host name...");
if(!(phostentb=gethostbyname((const char *)netplayhost)))
{
puts("Error getting host network information.");
close(TSocket);
FCEUD_NetworkClose();
return(0);
}
memcpy(&sockin.sin_addr,phostentb->h_addr,phostentb->h_length);
}
sockin.sin_port=htons(tport);
puts("*** Connecting to remote host...");
if(connect(TSocket,(struct sockaddr *)&sockin,sizeof(sockin))==-1)
{
puts("Error connecting to remote host.");
close(TSocket);
FCEUD_NetworkClose();
return(0);
}
Socket=TSocket;
puts("*** Sending initialization data to server...");
{
uint8 *sendbuf;
uint8 buf[5];
uint32 sblen;
sblen = 4 + 16 + 16 + 64 + 1 + (netplaynick?strlen(netplaynick):0);
sendbuf = malloc(sblen);
memset(sendbuf, 0, sblen);
en32(sendbuf, sblen - 4);
if(netgamekey)
{
struct md5_context md5;
uint8 md5out[16];
md5_starts(&md5);
md5_update(&md5, CurGame->MD5, 16);
md5_update(&md5, netgamekey, strlen(netgamekey));
md5_finish(&md5, md5out);
memcpy(sendbuf + 4, md5out, 16);
}
else
memcpy(sendbuf + 4, CurGame->MD5, 16);
if(netpassword)
{
struct md5_context md5;
uint8 md5out[16];
md5_starts(&md5);
md5_update(&md5, netpassword, strlen(netpassword));
md5_finish(&md5, md5out);
memcpy(sendbuf + 4 + 16, md5out, 16);
}
memset(sendbuf + 4 + 16 + 16, 0, 64);
sendbuf[4 + 16 + 16 + 64] = netlocalplayers;
if(netplaynick)
memcpy(sendbuf + 4 + 16 + 16 + 64 + 1,netplaynick,strlen(netplaynick));
send(Socket, sendbuf, sblen, 0);
free(sendbuf);
recv(Socket, buf, 1, MSG_WAITALL);
netdivisor = buf[0];
}
puts("*** Connection established.");
FCEUDnetplay = 1;
FCEUI_NetplayStart(netlocalplayers, netdivisor);
return(1);
}
int FCEUD_SendData(void *data, uint32 len)
{
int check;
if(!ioctl(fileno(stdin),FIONREAD,&check))
if(check)
{
char buf[1024];
char *f;
fgets(buf,1024,stdin);
if((f=strrchr(buf,'\n')))
*f=0;
FCEUI_NetplayText(buf);
}
send(Socket, data, len ,0);
return(1);
}
int FCEUD_RecvData(void *data, uint32 len)
{
NoWaiting&=~2;
for(;;)
{
fd_set funfun;
struct timeval popeye;
popeye.tv_sec=0;
popeye.tv_usec=100000;
FD_ZERO(&funfun);
FD_SET(Socket,&funfun);
switch(select(Socket + 1,&funfun,0,0,&popeye))
{
case 0: continue;
case -1:return(0);
}
if(FD_ISSET(Socket,&funfun))
{
if(recv(Socket,data,len,MSG_WAITALL) == len)
{
//unsigned long beefie;
FD_ZERO(&funfun);
FD_SET(Socket, &funfun);
popeye.tv_sec = popeye.tv_usec = 0;
if(select(Socket + 1, &funfun, 0, 0, &popeye) == 1)
//if(!ioctl(Socket,FIONREAD,&beefie))
// if(beefie)
{
NoWaiting|=2;
//puts("Yaya");
}
return(1);
}
else
return(0);
}
}
return 0;
}
void FCEUD_NetworkClose(void)
{
if(Socket>0)
{
#ifdef BEOS
closesocket(Socket);
#else
close(Socket);
#endif
}
Socket=-1;
if(FCEUDnetplay)
FCEUI_NetplayStop();
FCEUDnetplay = 0;
}
void FCEUD_NetplayText(uint8 *text)
{
char *tot = malloc(strlen(text) + 1);
char *tmp;
strcpy(tot, text);
tmp = tot;
while(*tmp)
{
if(*tmp < 0x20) *tmp = ' ';
tmp++;
}
puts(tot);
free(tot);
}
#endif