fceux/web/help/Debug.html

108 lines
4.0 KiB
HTML

<html>
<head>
<title>Debug</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="generator" content="HelpNDoc Personal Edition 3.8.0.560">
<link type="text/css" rel="stylesheet" media="all" href="css/reset.css" />
<link type="text/css" rel="stylesheet" media="all" href="css/base.css" />
<link type="text/css" rel="stylesheet" media="all" href="css/hnd.css" />
<!--[if lte IE 8]>
<link type="text/css" rel="stylesheet" media="all" href="css/ielte8.css" />
<![endif]-->
<style type="text/css">
#topic_header
{
background-color: #EFEFEF;
}
</style>
<script type="text/javascript" src="js/jquery.min.js"></script>
<script type="text/javascript" src="js/hnd.js"></script>
<script type="text/javascript">
$(document).ready(function()
{
if (top.frames.length == 0)
{
var sTopicUrl = top.location.href.substring(top.location.href.lastIndexOf("/") + 1, top.location.href.length);
top.location.href = "fceux.html?" + sTopicUrl;
}
else if (top && top.FrameTOC && top.FrameTOC.SelectTocItem)
{
top.FrameTOC.SelectTocItem("Debug");
}
});
</script>
</head>
<body>
<div id="topic_header">
<div id="topic_header_content">
<h1>Debug</h1>
</div>
<div id="topic_header_nav">
<a href="TextHooker.html"><img src="img/arrow_left.png" alt="Previous"/></a>
<a href="Debugger.html"><img src="img/arrow_right.png" alt="Next"/></a>
</div>
<div class="clear"></div>
</div>
<div id="topic_content">
<p></p>
<p><span class="rvts17">Debug</span></p>
<p><br/></p>
<p>Guides for the specific tools and settings under FCEUX's Debug menu.</p>
<p><br/></p>
<p><a class="rvts44" href="Debugger.html">Debugger</a></p>
<p><br/></p>
<p>A tool for looking at game instructions in assembly language. With experience,</p>
<p>one can use it to fix game patching errors, or find RAM and Game Genie codes.</p>
<p><br/></p>
<p><a class="rvts44" href="PPUViewer.html">PPU Viewer</a></p>
<p><br/></p>
<p>A tool that displays the current PPU contents and related information. The PPU</p>
<p>viewer allows you to view the graphic squares that make up what's displayed.</p>
<p><br/></p>
<p><a class="rvts44" href="NameTableViewer.html">Name Table Viewer</a></p>
<p><br/></p>
<p>A tool for displaying the current Name Table contents. Helps to isolate PPU</p>
<p>and tile information, which allows the debugger to be used to check PPU coding.</p>
<p><br/></p>
<p><a class="rvts44" href="HexEditor.html">Hex Editor</a></p>
<p><br/></p>
<p>A tool for displaying a game's RAM contents and for memory poking. Also allows</p>
<p>for reading in the raw PPU data, copy/paste-ing RAM, and visually debugging RAM.</p>
<p><br/></p>
<p><a class="rvts44" href="TraceLogger.html">Trace Logger</a></p>
<p><br/></p>
<p>Captures assembly code instructions and outputs them to a file or the window. Very</p>
<p>useful for analyzing code, finding crash addresses, fixing transferred routines, and</p>
<p>for comparing routine function between a game and a persistently buggy NSF.</p>
<p><br/></p>
<p><a class="rvts44" href="CodeDataLogger.html">Code/Data Logger</a></p>
<p><br/></p>
<p>Allows you to extract the data used by a game. Make patch demos, find data</p>
<p>loaded by a game around a certain point, or just map out a single routine run.</p>
<p><br/></p>
<p><a class="rvts25" href="GameGenieEncoderDecoder.html">Game Genie Encoder/Decoder</a></p>
<p><br/></p>
<p>Allows you to add Game Genie codes to the Cheats menu, decode existing</p>
<p>ones to their component information, and (re)create a code with desired values.</p>
<p><br/></p>
<p></p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/feature-tour/create-ebooks-for-amazon-kindle">Produce Kindle eBooks easily</a></p>
</div>
<div id="topic_footer">
<div id="topic_footer_content">
2016</div>
</div>
</body>
</html>