2060 lines
48 KiB
C++
2060 lines
48 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2020 mjbudd77
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// fceuWrapper.cpp
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//
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <limits.h>
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#include <unzip.h>
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#include <QFileInfo>
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#include <QStyleFactory>
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#include "Qt/main.h"
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#include "Qt/throttle.h"
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#include "Qt/config.h"
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#include "Qt/dface.h"
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#include "Qt/fceuWrapper.h"
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#include "Qt/input.h"
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#include "Qt/sdl.h"
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#include "Qt/sdl-video.h"
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#include "Qt/nes_shm.h"
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#include "Qt/unix-netplay.h"
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#include "Qt/NetPlay.h"
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#include "Qt/AviRecord.h"
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#include "Qt/HexEditor.h"
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#include "Qt/CheatsConf.h"
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#include "Qt/SymbolicDebug.h"
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#include "Qt/CodeDataLogger.h"
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#include "Qt/QtScriptManager.h"
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#include "Qt/ConsoleDebugger.h"
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#include "Qt/ConsoleWindow.h"
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#include "Qt/ConsoleUtilities.h"
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#include "Qt/TasEditor/TasEditorWindow.h"
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#include "Qt/fceux_git_info.h"
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#include "common/cheat.h"
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#include "../../fceu.h"
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#include "../../cheat.h"
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#include "../../movie.h"
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#include "../../state.h"
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#include "../../profiler.h"
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#include "../../version.h"
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#ifdef _S9XLUA_H
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#include "../../fceulua.h"
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#endif
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#include "common/os_utils.h"
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#include "common/configSys.h"
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#include "utils/timeStamp.h"
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#include "utils/StringUtils.h"
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#include "../../oldmovie.h"
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#include "../../types.h"
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#ifdef CREATE_AVI
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#include "../videolog/nesvideos-piece.h"
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#endif
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#ifdef _MSC_VER
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//not #if defined(_WIN32) || defined(_WIN64) because we have strncasecmp in mingw
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#endif
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//*****************************************************************
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// Define Global Variables to be shared with FCEU Core
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//*****************************************************************
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int dendy = 0;
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int eoptions=0;
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int isloaded=0;
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int pal_emulation=0;
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int gametype = 0;
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int closeFinishedMovie = 0;
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int KillFCEUXonFrame = 0;
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bool swapDuty = 0;
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bool turbo = false;
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bool pauseAfterPlayback = false;
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bool suggestReadOnlyReplay = true;
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bool showStatusIconOpt = true;
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bool drawInputAidsEnable = true;
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bool usePaletteForVideoBg = false;
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unsigned int gui_draw_area_width = 256;
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unsigned int gui_draw_area_height = 256;
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// global configuration object
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Config *g_config = NULL;
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static int inited = 0;
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static int noconfig=0;
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static int frameskip=0;
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static int periodic_saves = 0;
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static int mutexLocks = 0;
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static int mutexPending = 0;
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static bool emulatorHasMutex = 0;
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unsigned int emulatorCycleCount = 0;
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static int archiveFileLoadIndex = -1;
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extern double g_fpsScale;
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#ifdef CREATE_AVI
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int mutecapture = 0;
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#endif
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//*****************************************************************
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// Define Global Functions to be shared with FCEU Core
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//*****************************************************************
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//
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// Message functions defined in MsgLogViewer.cpp
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//void FCEUD_Message(const char *text)
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//void FCEUD_PrintError(const char *errormsg)
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/**
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* Opens a file, C++ style, to be read a byte at a time.
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*/
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FILE *FCEUD_UTF8fopen(const char *fn, const char *mode)
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{
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FILE *fp = ::fopen(fn,mode);
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return(fp);
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}
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/**
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* Opens a file to be read a byte at a time.
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*/
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EMUFILE_FILE* FCEUD_UTF8_fstream(const char *fn, const char *m)
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{
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std::ios_base::openmode mode = std::ios_base::binary;
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if(!strcmp(m,"r") || !strcmp(m,"rb"))
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mode |= std::ios_base::in;
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else if(!strcmp(m,"w") || !strcmp(m,"wb"))
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mode |= std::ios_base::out | std::ios_base::trunc;
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else if(!strcmp(m,"a") || !strcmp(m,"ab"))
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mode |= std::ios_base::out | std::ios_base::app;
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else if(!strcmp(m,"r+") || !strcmp(m,"r+b"))
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mode |= std::ios_base::in | std::ios_base::out;
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else if(!strcmp(m,"w+") || !strcmp(m,"w+b"))
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mode |= std::ios_base::in | std::ios_base::out | std::ios_base::trunc;
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else if(!strcmp(m,"a+") || !strcmp(m,"a+b"))
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mode |= std::ios_base::in | std::ios_base::out | std::ios_base::app;
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return new EMUFILE_FILE(fn, m);
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//return new std::fstream(fn,mode);
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}
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#if defined(MSVC)
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#ifdef _M_X64
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#define _MSVC_ARCH "x64"
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#else
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#define _MSVC_ARCH "x86"
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#endif
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#ifdef _DEBUG
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#define _MSVC_BUILD "debug"
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#else
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#define _MSVC_BUILD "release"
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#endif
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#define __COMPILER__STRING__ "msvc " _Py_STRINGIZE(_MSC_VER) " " _MSVC_ARCH " " _MSVC_BUILD
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#define _Py_STRINGIZE(X) _Py_STRINGIZE1((X))
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#define _Py_STRINGIZE1(X) _Py_STRINGIZE2 ## X
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#define _Py_STRINGIZE2(X) #X
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//re: http://72.14.203.104/search?q=cache:HG-okth5NGkJ:mail.python.org/pipermail/python-checkins/2002-November/030704.html+_msc_ver+compiler+version+string&hl=en&gl=us&ct=clnk&cd=5
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#elif defined(__GNUC__)
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#define __COMPILER__STRING__ "gcc " __VERSION__
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#elif defined(__clang__)
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#define __COMPILER__STRING__ "clang " __VERSION__
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#else
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#define __COMPILER__STRING__ "unknown"
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#endif
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static const char *s_CompilerString = __COMPILER__STRING__;
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/**
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* Returns the compiler string.
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*/
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const char *FCEUD_GetCompilerString(void)
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{
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return s_CompilerString;
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}
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/**
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* Get the time in ticks.
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*/
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uint64
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FCEUD_GetTime(void)
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{
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uint64 t;
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if (FCEU::timeStampModuleInitialized())
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{
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FCEU::timeStampRecord ts;
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ts.readNew();
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t = ts.toCounts();
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}
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else
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{
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t = (double)SDL_GetTicks();
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t = t * 1e-3;
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}
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return t;
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}
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/**
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* Get the tick frequency in Hz.
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*/
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uint64
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FCEUD_GetTimeFreq(void)
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{
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// SDL_GetTicks() is in milliseconds
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uint64 f = 1000;
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if (FCEU::timeStampModuleInitialized())
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{
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f = FCEU::timeStampRecord::countFreq();
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}
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return f;
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}
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/**
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* Initialize all of the subsystem drivers: video, audio, and joystick.
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*/
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static int
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DriverInitialize(FCEUGI *gi)
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{
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if (InitVideo(gi) < 0)
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{
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return 0;
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}
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inited|=4;
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if (InitSound())
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{
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inited|=1;
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}
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if (InitJoysticks())
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{
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inited|=2;
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}
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int fourscore=0;
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g_config->getOption("SDL.FourScore", &fourscore);
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eoptions &= ~EO_FOURSCORE;
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if (fourscore)
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{
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eoptions |= EO_FOURSCORE;
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}
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InitInputInterface();
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return 1;
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}
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/**
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* Shut down all of the subsystem drivers: video, audio, and joystick.
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*/
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static void
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DriverKill()
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{
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if (!noconfig)
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g_config->save();
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KillJoysticks();
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if(inited&4)
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KillVideo();
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if(inited&1)
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KillSound();
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inited=0;
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}
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int LoadGameFromLua( const char *path )
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{
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//printf("Load From Lua: '%s'\n", path);
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fceuWrapperUnLock();
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consoleWindow->emulatorThread->signalRomLoad(path);
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fceuWrapperLock();
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return 0;
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}
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/**
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* Reloads last game
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*/
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int reloadLastGame(void)
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{
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std::string lastRom;
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g_config->getOption(std::string("SDL.LastOpenFile"), &lastRom);
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return LoadGame(lastRom.c_str(), false);
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}
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/**
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* Loads a game, given a full path/filename. The driver code must be
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* initialized after the game is loaded, because the emulator code
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* provides data necessary for the driver code(number of scanlines to
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* render, what virtual input devices to use, etc.).
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*/
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int LoadGame(const char *path, bool silent, bool netPlayRequested)
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{
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std::string fullpath;
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int gg_enabled, autoLoadDebug, autoOpenDebugger, autoInputPreset;
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// Check if this application instance has joined a net play session,
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// NetPlay clients can only load ROMs retrieved from the host server.
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// However, clients can request that a host load their ROM for all players.
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auto* netPlayClient = NetPlayClient::GetInstance();
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if (!netPlayRequested && (netPlayClient != nullptr))
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{
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netPlayClient->requestRomLoad( path );
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return 0;
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}
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if (isloaded){
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CloseGame();
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}
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QFileInfo fi( path );
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// Resolve absolute path to file
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if ( fi.exists() )
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{
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//printf("FI: '%s'\n", fi.absoluteFilePath().toLocal8Bit().constData() );
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//printf("FI: '%s'\n", fi.canonicalFilePath().toLocal8Bit().constData() );
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fullpath = fi.canonicalFilePath().toLocal8Bit().constData();
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}
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else
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{
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fullpath.assign( path );
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}
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//printf("Fullpath: %zi '%s'\n", sizeof(fullpath), fullpath );
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// For some reason, the core of the emulator clears the state of
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// the game genie option selection. So check the config each time
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// and re-enable the core game genie state if needed.
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g_config->getOption ("SDL.GameGenie", &gg_enabled);
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FCEUI_SetGameGenie (gg_enabled);
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// Set RAM Init Method Prior to Loading New Game
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g_config->getOption ("SDL.RamInitMethod", &RAMInitOption);
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// Load the game
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if(!FCEUI_LoadGame(fullpath.c_str(), 1, silent)) {
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return 0;
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}
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if ( consoleWindow )
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{
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consoleWindow->addRecentRom( fullpath.c_str() );
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}
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hexEditorLoadBookmarks();
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g_config->getOption( "SDL.AutoLoadDebugFiles", &autoLoadDebug );
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if ( autoLoadDebug )
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{
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loadGameDebugBreakpoints();
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}
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g_config->getOption( "SDL.AutoOpenDebugger", &autoOpenDebugger );
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if ( autoOpenDebugger && !debuggerWindowIsOpen() )
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{
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consoleWindow->openDebugWindow();
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}
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debugSymbolTable.loadGameSymbols();
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updateCheatDialog();
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CDLoggerROMChanged();
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int state_to_load;
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g_config->getOption("SDL.AutoLoadState", &state_to_load);
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if (state_to_load >= 0 && state_to_load < 10){
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FCEUI_SelectState(state_to_load, 0);
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FCEUI_LoadState(NULL, false);
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}
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g_config->getOption( "SDL.AutoInputPreset", &autoInputPreset );
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if ( autoInputPreset )
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{
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loadInputSettingsFromFile();
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}
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ParseGIInput(GameInfo);
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RefreshThrottleFPS();
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if(!DriverInitialize(GameInfo)) {
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return(0);
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}
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// set pal/ntsc
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int id, region, autoDetectPAL;
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g_config->getOption("SDL.PAL", ®ion);
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g_config->getOption("SDL.AutoDetectPAL", &autoDetectPAL);
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if ( autoDetectPAL )
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{
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id = FCEUI_GetCurrentVidSystem(NULL, NULL);
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if ( region == 2 )
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{ // Dendy mode:
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// Run PAL Games as PAL
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// Run NTSC Games as Dendy
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if ( id == 1 )
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{
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g_config->setOption("SDL.PAL", id);
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FCEUI_SetRegion(id);
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}
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else
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{
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FCEUI_SetRegion(region);
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}
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}
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else
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{ // Run NTSC games as NTSC and PAL games as PAL
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g_config->setOption("SDL.PAL", id);
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FCEUI_SetRegion(id);
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}
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}
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else
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{
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// If not Auto-detection of region,
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// Strictly enforce region GUI selection
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// Does not matter what type of game is
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// loaded, the current region selection is used
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FCEUI_SetRegion(region);
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}
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// Always re-calculate video dimensions after setting region.
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CalcVideoDimensions();
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// Force re-send of video settings to console viewer
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if ( consoleWindow )
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{
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consoleWindow->videoReset();
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}
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g_config->getOption("SDL.SwapDuty", &id);
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swapDuty = id;
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// Wave Recording done through menu or hotkeys
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//std::string filename;
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//g_config->getOption("SDL.Sound.RecordFile", &filename);
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//if (filename.size())
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//{
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// if (!FCEUI_BeginWaveRecord(filename.c_str())) {
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// g_config->setOption("SDL.Sound.RecordFile", "");
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// }
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//}
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isloaded = 1;
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// Signal to listeners that a new ROM was loaded
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if ( consoleWindow )
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{
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emit consoleWindow->romLoaded();
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}
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return 1;
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}
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/**
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* Closes a game. Frees memory, and deinitializes the drivers.
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*/
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int
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CloseGame(void)
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{
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std::string filename;
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if ( nes_shm )
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{ // Clear Screen on Game Close
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nes_shm->clear_pixbuf();
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nes_shm->blitUpdated = 1;
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}
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if (!isloaded) {
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return(0);
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}
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// Signal to listeners that current ROM is being unloaded
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if ( consoleWindow )
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{
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emit consoleWindow->romUnload();
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}
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// If the emulation thread is stuck hanging at a breakpoint,
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// disable breakpoint debugging and wait for the thread to
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// complete its frame. So that it is idle with a minimal call
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// stack when we close the ROM. After thread has completed the
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// frame, it is then safe to re-enable breakpoint debugging.
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if ( debuggerWaitingAtBreakpoint() )
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{
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bpDebugSetEnable(false);
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if ( fceuWrapperIsLocked() )
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{
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fceuWrapperUnLock();
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msleep(100);
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fceuWrapperLock();
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}
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else
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{
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msleep(100);
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}
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bpDebugSetEnable(true);
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}
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hexEditorSaveBookmarks();
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saveGameDebugBreakpoints();
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debuggerClearAllBreakpoints();
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debuggerClearAllBookmarks();
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debugSymbolTable.save();
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debugSymbolTable.clear();
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CDLoggerROMClosed();
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int state_to_save;
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g_config->getOption("SDL.AutoSaveState", &state_to_save);
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if (state_to_save < 10 && state_to_save >= 0){
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FCEUI_SelectState(state_to_save, 0);
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FCEUI_SaveState(NULL, false);
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}
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int autoInputPreset;
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g_config->getOption( "SDL.AutoInputPreset", &autoInputPreset );
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if ( autoInputPreset )
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{
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saveInputSettingsToFile();
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}
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if ( tasWin != NULL )
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{
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tasWin->requestWindowClose();
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}
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FCEUI_CloseGame();
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DriverKill();
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isloaded = 0;
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GameInfo = 0;
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g_config->getOption("SDL.Sound.RecordFile", &filename);
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if(filename.size()) {
|
|
FCEUI_EndWaveRecord();
|
|
}
|
|
|
|
InputUserActiveFix();
|
|
return(1);
|
|
}
|
|
|
|
int fceuWrapperSoftReset(void)
|
|
{
|
|
if ( isloaded )
|
|
{
|
|
ResetNES();
|
|
|
|
if (consoleWindow != nullptr)
|
|
{
|
|
emit consoleWindow->nesResetOccurred();
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int fceuWrapperHardReset(void)
|
|
{
|
|
if ( isloaded && GameInfo )
|
|
{
|
|
char romPath[2048];
|
|
|
|
romPath[0] = 0;
|
|
|
|
if ( GameInfo->archiveFilename )
|
|
{
|
|
Strlcpy( romPath, GameInfo->archiveFilename, sizeof(romPath) );
|
|
}
|
|
else if ( GameInfo->filename )
|
|
{
|
|
Strlcpy( romPath, GameInfo->filename, sizeof(romPath) );
|
|
}
|
|
fceuWrapperSetArchiveFileLoadIndex( GameInfo->archiveIndex );
|
|
|
|
if ( romPath[0] != 0 )
|
|
{
|
|
CloseGame();
|
|
//printf("Loading: '%s'\n", romPath );
|
|
LoadGame ( romPath );
|
|
}
|
|
fceuWrapperClearArchiveFileLoadIndex();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int fceuWrapperTogglePause(void)
|
|
{
|
|
if ( isloaded )
|
|
{
|
|
FCEUI_ToggleEmulationPause();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool fceuWrapperGameLoaded(void)
|
|
{
|
|
return (isloaded ? true : false);
|
|
}
|
|
|
|
void fceuWrapperRequestAppExit(void)
|
|
{
|
|
if ( consoleWindow )
|
|
{
|
|
consoleWindow->requestClose();
|
|
}
|
|
}
|
|
|
|
static const char *DriverUsage =
|
|
"Option Value Description\n"
|
|
"--pal {0|1} Use PAL timing.\n"
|
|
"--newppu {0|1} Enable the new PPU core. (WARNING: May break savestates)\n"
|
|
"--input(1,2) d Set which input device to emulate for input 1 or 2.\n"
|
|
" Devices: gamepad zapper powerpad.0 powerpad.1\n"
|
|
" arkanoid\n"
|
|
"--input(3,4) d Set the famicom expansion device to emulate for\n"
|
|
" input(3, 4)\n"
|
|
" Devices: quizking hypershot mahjong toprider ftrainer\n"
|
|
" familykeyboard oekakids arkanoid shadow bworld\n"
|
|
" 4player\n"
|
|
"--gamegenie {0|1} Enable emulated Game Genie.\n"
|
|
"--frameskip x Set # of frames to skip per emulated frame.\n"
|
|
"--xres x Set horizontal resolution for full screen mode.\n"
|
|
"--yres x Set vertical resolution for full screen mode.\n"
|
|
"--autoscale {0|1} Enable autoscaling in fullscreen. \n"
|
|
"--keepratio {0|1} Keep native NES aspect ratio when autoscaling. \n"
|
|
"--(x/y)scale x Multiply width/height by x. \n"
|
|
" (Real numbers >0 with OpenGL, otherwise integers >0).\n"
|
|
"--(x/y)stretch {0|1} Stretch to fill surface on x/y axis (OpenGL only).\n"
|
|
"--fullscreen {0|1} Enable full screen mode.\n"
|
|
"--noframe {0|1} Hide title bar and window decorations.\n"
|
|
"--special {1-4} Use special video scaling filters\n"
|
|
" (1 = hq2x; 2 = Scale2x; 3 = NTSC 2x; 4 = hq3x;\n"
|
|
" 5 = Scale3x; 6 = Prescale2x; 7 = Prescale3x; 8=Precale4x; 9=PAL)\n"
|
|
"--palette f Load custom global palette from file f.\n"
|
|
"--sound {0|1} Enable sound.\n"
|
|
"--soundrate x Set sound playback rate to x Hz.\n"
|
|
"--soundq {0|1|2} Set sound quality. (0 = Low 1 = High 2 = Very High)\n"
|
|
"--soundbufsize x Set sound buffer size to x ms.\n"
|
|
"--volume {0-256} Set volume to x.\n"
|
|
"--soundrecord f Record sound to file f.\n"
|
|
"--playmov f Play back a recorded FCM/FM2/FM3 movie from filename f.\n"
|
|
"--pauseframe x Pause movie playback at frame x.\n"
|
|
"--fcmconvert f Convert fcm movie file f to fm2.\n"
|
|
"--ripsubs f Convert movie's subtitles to srt\n"
|
|
"--subtitles {0|1} Enable subtitle display\n"
|
|
"--fourscore {0|1} Enable fourscore emulation\n"
|
|
"--no-config {0|1} Use default config file and do not save\n"
|
|
"--net s Connect to server 's' for TCP/IP network play.\n"
|
|
"--port x Use TCP/IP port x for network play.\n"
|
|
"--user x Set the nickname to use in network play.\n"
|
|
"--pass x Set password to use for connecting to the server.\n"
|
|
"--netkey s Use string 's' to create a unique session for the\n"
|
|
" game loaded.\n"
|
|
"--players x Set the number of local players in a network play\n"
|
|
" session.\n"
|
|
"--rp2mic {0|1} Replace Port 2 Start with microphone (Famicom).\n"
|
|
"--4buttonexit {0|1} exit the emulator when A+B+Select+Start is pressed\n"
|
|
"--loadstate {0-9|>9} load from the given state when the game is loaded\n"
|
|
"--savestate {0-9|>9} save to the given state when the game is closed\n"
|
|
" to not save/load automatically provide a number\n"
|
|
" greater than 9\n"
|
|
"--periodicsaves {0|1} enable automatic periodic saving. This will save to\n"
|
|
" the state passed to --savestate\n";
|
|
|
|
static void ShowUsage(const char *prog)
|
|
{
|
|
int i,j;
|
|
FCEUD_Message("Starting " FCEU_NAME_AND_VERSION "...\n");
|
|
printf("\nUsage is as follows:\n%s <options> filename\n\n",prog);
|
|
puts(DriverUsage);
|
|
#ifdef _S9XLUA_H
|
|
puts ("--loadlua f Loads lua script from filename f.");
|
|
#endif
|
|
#ifdef CREATE_AVI
|
|
puts ("--videolog c Calls mencoder to grab the video and audio streams to\n encode them. Check the documentation for more on this.");
|
|
puts ("--mute {0|1} Mutes FCEUX while still passing the audio stream to\n mencoder during avi creation.");
|
|
#endif
|
|
puts ("--style=KEY Use Qt GUI Style based on supplied key. Available system style keys are:\n");
|
|
|
|
QStringList styleList = QStyleFactory::keys();
|
|
|
|
j=0;
|
|
for (i=0; i<styleList.size(); i++)
|
|
{
|
|
printf(" %16s ", styleList[i].toLocal8Bit().constData() ); j++;
|
|
|
|
if ( j >= 4 )
|
|
{
|
|
printf("\n"); j=0;
|
|
}
|
|
}
|
|
printf("\n\n");
|
|
printf(" Custom Qt stylesheets (.qss files) may be used by setting an\n");
|
|
printf(" environment variable named FCEUX_QT_STYLESHEET equal to the \n");
|
|
printf(" full (absolute) path to the qss file.\n");
|
|
|
|
puts("");
|
|
printf("Compiled with SDL version %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL );
|
|
SDL_version v;
|
|
SDL_GetVersion(&v);
|
|
printf("Linked with SDL version %d.%d.%d\n", v.major, v.minor, v.patch);
|
|
printf("Compiled with QT version %d.%d.%d\n", QT_VERSION_MAJOR, QT_VERSION_MINOR, QT_VERSION_PATCH );
|
|
printf("git URL: %s\n", fceu_get_git_url() );
|
|
printf("git Rev: %s\n", fceu_get_git_rev() );
|
|
|
|
}
|
|
|
|
// Pre-GUI initialization.
|
|
int fceuWrapperPreInit( int argc, char *argv[] )
|
|
{
|
|
for (int i=0; i<argc; i++)
|
|
{
|
|
if ( (strcmp(argv[i], "--help") == 0) || (strcmp(argv[i],"-h") == 0) )
|
|
{
|
|
ShowUsage(argv[0]);
|
|
exit(0);
|
|
}
|
|
else if ( strcmp(argv[i], "--no-gui") == 0)
|
|
{
|
|
printf("Error: Qt/SDL version does not support --no-gui option.\n");
|
|
exit(1);
|
|
}
|
|
else if ( strcmp(argv[i], "--version") == 0)
|
|
{
|
|
printf("%i.%i.%i\n", FCEU_VERSION_MAJOR, FCEU_VERSION_MINOR, FCEU_VERSION_PATCH);
|
|
exit(0);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int fceuWrapperInit( int argc, char *argv[] )
|
|
{
|
|
int opt, error;
|
|
std::string s;
|
|
|
|
FCEUD_Message("Starting " FCEU_NAME_AND_VERSION "...\n");
|
|
|
|
/* SDL_INIT_VIDEO Needed for (joystick config) event processing? */
|
|
if (SDL_Init(SDL_INIT_VIDEO))
|
|
{
|
|
printf("Could not initialize SDL: %s.\n", SDL_GetError());
|
|
exit(-1);
|
|
}
|
|
if ( SDL_SetHint( SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1" ) == SDL_FALSE )
|
|
{
|
|
printf("Error setting SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS\n");
|
|
}
|
|
|
|
// Initialize the configuration system
|
|
g_config = InitConfig();
|
|
|
|
if ( !g_config )
|
|
{
|
|
printf("Error: Could not initialize configuration system\n");
|
|
exit(-1);
|
|
}
|
|
|
|
// initialize the infrastructure
|
|
error = FCEUI_Initialize();
|
|
|
|
if (error != 1)
|
|
{
|
|
printf("Error: Initializing FCEUI\n");
|
|
ShowUsage(argv[0]);
|
|
//SDL_Quit();
|
|
exit(-1);
|
|
}
|
|
|
|
int romIndex = g_config->parse(argc, argv);
|
|
|
|
// This is here so that a default fceux.cfg will be created on first
|
|
// run, even without a valid ROM to play.
|
|
// Unless, of course, there's actually --no-config given
|
|
// mbg 8/23/2008 - this is also here so that the inputcfg routines can have
|
|
// a chance to dump the new inputcfg to the fceux.cfg in case you didnt
|
|
// specify a rom filename
|
|
g_config->getOption("SDL.NoConfig", &noconfig);
|
|
|
|
if (!noconfig)
|
|
{
|
|
g_config->save();
|
|
}
|
|
|
|
// update the input devices
|
|
UpdateInput(g_config);
|
|
|
|
// check for a .fcm file to convert to .fm2
|
|
g_config->getOption ("SDL.FCMConvert", &s);
|
|
g_config->setOption ("SDL.FCMConvert", "");
|
|
if (!s.empty())
|
|
{
|
|
int okcount = 0;
|
|
std::string infname = s.c_str();
|
|
// produce output filename
|
|
std::string outname;
|
|
size_t dot = infname.find_last_of (".");
|
|
if (dot == std::string::npos)
|
|
outname = infname + ".fm2";
|
|
else
|
|
outname = infname.substr(0,dot) + ".fm2";
|
|
|
|
MovieData md;
|
|
EFCM_CONVERTRESULT result = convert_fcm (md, infname);
|
|
|
|
if (result == FCM_CONVERTRESULT_SUCCESS) {
|
|
okcount++;
|
|
// *outf = new EMUFILE;
|
|
EMUFILE_FILE* outf = FCEUD_UTF8_fstream (outname, "wb");
|
|
md.dump (outf,false);
|
|
delete outf;
|
|
FCEUD_Message ("Your file has been converted to FM2.\n");
|
|
}
|
|
else {
|
|
FCEUD_Message ("Something went wrong while converting your file...\n");
|
|
}
|
|
|
|
DriverKill();
|
|
SDL_Quit();
|
|
return 0;
|
|
}
|
|
// If x/y res set to 0, store current display res in SDL.LastX/YRes
|
|
int yres, xres;
|
|
g_config->getOption("SDL.XResolution", &xres);
|
|
g_config->getOption("SDL.YResolution", &yres);
|
|
|
|
int autoResume;
|
|
g_config->getOption("SDL.AutoResume", &autoResume);
|
|
if(autoResume)
|
|
{
|
|
AutoResumePlay = true;
|
|
}
|
|
else
|
|
{
|
|
AutoResumePlay = false;
|
|
}
|
|
|
|
// Cheats
|
|
g_config->getOption ("SDL.CheatsDisabled" , &globalCheatDisabled);
|
|
g_config->getOption ("SDL.CheatsDisableAutoLS", &disableAutoLSCheats);
|
|
|
|
g_config->getOption ("SDL.DrawInputAids", &drawInputAidsEnable);
|
|
|
|
// Initialize Autofire Pattern
|
|
int autofireOnFrames=1, autofireOffFrames=1;
|
|
g_config->getOption ("SDL.AutofireOnFrames" , &autofireOnFrames );
|
|
g_config->getOption ("SDL.AutofireOffFrames", &autofireOffFrames);
|
|
|
|
SetAutoFirePattern( autofireOnFrames, autofireOffFrames );
|
|
|
|
// check to see if recording HUD to AVI is enabled
|
|
int rh;
|
|
g_config->getOption("SDL.RecordHUD", &rh);
|
|
if( rh )
|
|
FCEUI_SetAviEnableHUDrecording(true);
|
|
else
|
|
FCEUI_SetAviEnableHUDrecording(false);
|
|
|
|
g_config->getOption("SDL.SuggestReadOnlyReplay" , &suggestReadOnlyReplay);
|
|
g_config->getOption("SDL.PauseAfterMoviePlayback", &pauseAfterPlayback);
|
|
g_config->getOption("SDL.CloseFinishedMovie" , &closeFinishedMovie);
|
|
g_config->getOption("SDL.MovieBindSavestate" , &bindSavestate);
|
|
g_config->getOption("SDL.SubtitlesOnAVI" , &subtitlesOnAVI);
|
|
g_config->getOption("SDL.AutoMovieBackup" , &autoMovieBackup);
|
|
g_config->getOption("SDL.MovieFullSaveStateLoads", &fullSaveStateLoads);
|
|
|
|
// check to see if movie messages are disabled
|
|
int mm;
|
|
g_config->getOption("SDL.MovieMsg", &mm);
|
|
if( mm == 0)
|
|
FCEUI_SetAviDisableMovieMessages(true);
|
|
else
|
|
FCEUI_SetAviDisableMovieMessages(false);
|
|
|
|
g_config->getOption("SDL.AviVideoFormat", &opt);
|
|
aviSetSelVideoFormat(opt);
|
|
|
|
// check for a .fm2 file to rip the subtitles
|
|
g_config->getOption("SDL.RipSubs", &s);
|
|
g_config->setOption("SDL.RipSubs", "");
|
|
if (!s.empty())
|
|
{
|
|
MovieData md;
|
|
std::string infname;
|
|
infname = s.c_str();
|
|
FCEUFILE *fp = FCEU_fopen(s.c_str(), 0, "rb", 0);
|
|
|
|
// load the movie and and subtitles
|
|
extern bool LoadFM2(MovieData&, EMUFILE*, int, bool);
|
|
LoadFM2(md, fp->stream, INT_MAX, false);
|
|
LoadSubtitles(md); // fill subtitleFrames and subtitleMessages
|
|
delete fp;
|
|
|
|
// produce .srt file's name and open it for writing
|
|
std::string outname;
|
|
size_t dot = infname.find_last_of (".");
|
|
if (dot == std::string::npos)
|
|
outname = infname + ".srt";
|
|
else
|
|
outname = infname.substr(0,dot) + ".srt";
|
|
FILE *srtfile;
|
|
srtfile = fopen(outname.c_str(), "w");
|
|
|
|
if (srtfile != NULL)
|
|
{
|
|
extern std::vector<int> subtitleFrames;
|
|
extern std::vector<std::string> subtitleMessages;
|
|
float fps = (md.palFlag == 0 ? 60.0988 : 50.0069); // NTSC vs PAL
|
|
float subduration = 3; // seconds for the subtitles to be displayed
|
|
for (size_t i = 0; i < subtitleFrames.size(); i++)
|
|
{
|
|
fprintf(srtfile, "%zi\n", i+1); // starts with 1, not 0
|
|
double seconds, ms, endseconds, endms;
|
|
seconds = subtitleFrames[i]/fps;
|
|
if (i+1 < subtitleFrames.size()) // there's another subtitle coming after this one
|
|
{
|
|
if (subtitleFrames[i+1]-subtitleFrames[i] < subduration*fps) // avoid two subtitles at the same time
|
|
{
|
|
endseconds = (subtitleFrames[i+1]-1)/fps; // frame x: subtitle1; frame x+1 subtitle2
|
|
} else {
|
|
endseconds = seconds+subduration;
|
|
}
|
|
} else {
|
|
endseconds = seconds+subduration;
|
|
}
|
|
ms = modf(seconds, &seconds);
|
|
endms = modf(endseconds, &endseconds);
|
|
// this is just beyond ugly, don't show it to your kids
|
|
fprintf(srtfile,
|
|
"%02.0f:%02d:%02d,%03d --> %02.0f:%02d:%02d,%03d\n", // hh:mm:ss,ms --> hh:mm:ss,ms
|
|
floor(seconds/3600), (int)floor(seconds/60 ) % 60, (int)floor(seconds) % 60, (int)(ms*1000),
|
|
floor(endseconds/3600), (int)floor(endseconds/60) % 60, (int)floor(endseconds) % 60, (int)(endms*1000));
|
|
fprintf(srtfile, "%s\n\n", subtitleMessages[i].c_str()); // new line for every subtitle
|
|
}
|
|
fclose(srtfile);
|
|
printf("%d subtitles have been ripped.\n", (int)subtitleFrames.size());
|
|
} else {
|
|
FCEUD_Message("Couldn't create output srt file...\n");
|
|
}
|
|
|
|
DriverKill();
|
|
SDL_Quit();
|
|
return 0;
|
|
}
|
|
|
|
nes_shm = open_nes_shm();
|
|
|
|
if ( nes_shm == NULL )
|
|
{
|
|
printf("Error: Failed to open NES Shared memory\n");
|
|
return -1;
|
|
}
|
|
|
|
// update the emu core
|
|
UpdateEMUCore(g_config);
|
|
|
|
CalcVideoDimensions();
|
|
|
|
#ifdef CREATE_AVI
|
|
g_config->getOption("SDL.VideoLog", &s);
|
|
g_config->setOption("SDL.VideoLog", "");
|
|
if(!s.empty())
|
|
{
|
|
NESVideoSetVideoCmd(s.c_str());
|
|
LoggingEnabled = 1;
|
|
g_config->getOption("SDL.MuteCapture", &mutecapture);
|
|
} else {
|
|
mutecapture = 0;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
int id;
|
|
g_config->getOption("SDL.InputDisplay", &id);
|
|
extern int input_display;
|
|
input_display = id;
|
|
// not exactly an id as an true/false switch; still better than creating another int for that
|
|
g_config->getOption("SDL.SubtitleDisplay", &id);
|
|
movieSubtitles = id ? true : false;
|
|
}
|
|
|
|
// Emulation Timing Mechanism
|
|
{
|
|
int timingMode;
|
|
|
|
g_config->getOption("SDL.EmuTimingMech", &timingMode);
|
|
|
|
setTimingMode( timingMode );
|
|
}
|
|
|
|
// load the hotkeys from the config life
|
|
setHotKeys();
|
|
|
|
// Initialize the State Recorder
|
|
{
|
|
bool srEnable = false;
|
|
bool srUseTimeMode = false;
|
|
int srHistDurMin = 15;
|
|
int srFramesBtwSnaps = 60;
|
|
int srTimeBtwSnapsMin = 0;
|
|
int srTimeBtwSnapsSec = 3;
|
|
int srCompressionLevel = 0;
|
|
int pauseOnLoadTime = 3;
|
|
int pauseOnLoad = StateRecorderConfigData::TEMPORARY_PAUSE;
|
|
|
|
g_config->getOption("SDL.StateRecorderEnable", &srEnable);
|
|
g_config->getOption("SDL.StateRecorderTimingMode", &srUseTimeMode);
|
|
g_config->getOption("SDL.StateRecorderHistoryDurationMin", &srHistDurMin);
|
|
g_config->getOption("SDL.StateRecorderFramesBetweenSnaps", &srFramesBtwSnaps);
|
|
g_config->getOption("SDL.StateRecorderTimeBetweenSnapsMin", &srTimeBtwSnapsMin);
|
|
g_config->getOption("SDL.StateRecorderTimeBetweenSnapsSec", &srTimeBtwSnapsSec);
|
|
g_config->getOption("SDL.StateRecorderCompressionLevel", &srCompressionLevel);
|
|
g_config->getOption("SDL.StateRecorderPauseOnLoad", &pauseOnLoad);
|
|
g_config->getOption("SDL.StateRecorderPauseDuration", &pauseOnLoadTime);
|
|
|
|
StateRecorderConfigData srConfig;
|
|
|
|
srConfig.historyDurationMinutes = srHistDurMin;
|
|
srConfig.timingMode = srUseTimeMode ?
|
|
StateRecorderConfigData::TIME : StateRecorderConfigData::FRAMES;
|
|
srConfig.timeBetweenSnapsMinutes = static_cast<float>( srTimeBtwSnapsMin ) +
|
|
( static_cast<float>( srTimeBtwSnapsSec ) / 60.0f );
|
|
srConfig.framesBetweenSnaps = srFramesBtwSnaps;
|
|
srConfig.compressionLevel = srCompressionLevel;
|
|
srConfig.loadPauseTimeSeconds = pauseOnLoadTime;
|
|
srConfig.pauseOnLoad = static_cast<StateRecorderConfigData::PauseType>(pauseOnLoad);
|
|
|
|
FCEU_StateRecorderSetEnabled( srEnable );
|
|
FCEU_StateRecorderSetConfigData( srConfig );
|
|
}
|
|
|
|
// Rom Load
|
|
if (romIndex >= 0)
|
|
{
|
|
QFileInfo fi( argv[romIndex] );
|
|
|
|
// Resolve absolute path to file
|
|
if ( fi.exists() )
|
|
{
|
|
std::string fullpath = fi.canonicalFilePath().toLocal8Bit().constData();
|
|
|
|
error = LoadGame( fullpath.c_str() );
|
|
|
|
if (error != 1)
|
|
{
|
|
DriverKill();
|
|
SDL_Quit();
|
|
return -1;
|
|
}
|
|
g_config->setOption("SDL.LastOpenFile", fullpath.c_str() );
|
|
g_config->save();
|
|
}
|
|
else
|
|
{
|
|
// File was not found
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
aviRecordInit();
|
|
|
|
// movie playback
|
|
g_config->getOption("SDL.Movie", &s);
|
|
g_config->setOption("SDL.Movie", "");
|
|
if (s != "")
|
|
{
|
|
if(s.find(".fm2") != std::string::npos || s.find(".fm3") != std::string::npos)
|
|
{
|
|
static int pauseframe;
|
|
char replayReadOnlySetting;
|
|
g_config->getOption("SDL.PauseFrame", &pauseframe);
|
|
g_config->setOption("SDL.PauseFrame", 0);
|
|
|
|
if (suggestReadOnlyReplay)
|
|
{
|
|
replayReadOnlySetting = true;
|
|
}
|
|
else
|
|
{
|
|
replayReadOnlySetting = FCEUI_GetMovieToggleReadOnly();
|
|
}
|
|
FCEUI_printf("Playing back movie located at %s\n", s.c_str());
|
|
FCEUI_LoadMovie(s.c_str(), replayReadOnlySetting, pauseframe ? pauseframe : false);
|
|
}
|
|
else
|
|
{
|
|
FCEUI_printf("Sorry, I don't know how to play back %s\n", s.c_str());
|
|
}
|
|
g_config->getOption("SDL.MovieLength",&KillFCEUXonFrame);
|
|
printf("KillFCEUXonFrame %d\n",KillFCEUXonFrame);
|
|
}
|
|
|
|
int save_state;
|
|
g_config->getOption("SDL.PeriodicSaves", &periodic_saves);
|
|
g_config->getOption("SDL.AutoSaveState", &save_state);
|
|
if(periodic_saves && save_state < 10 && save_state >= 0){
|
|
FCEUI_SelectState(save_state, 0);
|
|
} else {
|
|
periodic_saves = 0;
|
|
}
|
|
|
|
#ifdef _S9XLUA_H
|
|
// load lua script if option passed
|
|
g_config->getOption("SDL.LuaScript", &s);
|
|
g_config->setOption("SDL.LuaScript", "");
|
|
if (s.size() > 0)
|
|
{
|
|
QFileInfo fi( s.c_str() );
|
|
|
|
// Resolve absolute path to file
|
|
if ( fi.exists() )
|
|
{
|
|
//printf("FI: '%s'\n", fi.absoluteFilePath().toLocal8Bit().constData() );
|
|
//printf("FI: '%s'\n", fi.canonicalFilePath().toLocal8Bit().constData() );
|
|
s = fi.canonicalFilePath().toLocal8Bit().constData();
|
|
}
|
|
//#if defined(__linux__) || defined(__APPLE__) || defined(__unix__)
|
|
//
|
|
// // Resolve absolute path to file
|
|
// char fullpath[2048];
|
|
// if ( realpath( s.c_str(), fullpath ) != NULL )
|
|
// {
|
|
// printf("Fullpath: '%s'\n", fullpath );
|
|
// s.assign( fullpath );
|
|
// }
|
|
//#endif
|
|
FCEU_LoadLuaCode(s.c_str());
|
|
}
|
|
#endif
|
|
|
|
g_config->getOption("SDL.NewPPU", &newppu);
|
|
g_config->getOption("SDL.Frameskip", &frameskip);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int fceuWrapperClose( void )
|
|
{
|
|
CloseGame();
|
|
|
|
// exit the infrastructure
|
|
FCEUI_Kill();
|
|
SDL_Quit();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int fceuWrapperMemoryCleanup(void)
|
|
{
|
|
FreeCDLog();
|
|
|
|
close_nes_shm();
|
|
|
|
if ( g_config )
|
|
{
|
|
delete g_config; g_config = NULL;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Update the video, audio, and input subsystems with the provided
|
|
* video (XBuf) and audio (Buffer) information.
|
|
*/
|
|
void
|
|
FCEUD_Update(uint8 *XBuf,
|
|
int32 *Buffer,
|
|
int Count)
|
|
{
|
|
int blitDone = 0;
|
|
//extern int FCEUDnetplay;
|
|
|
|
//#ifdef CREATE_AVI
|
|
//if (LoggingEnabled == 2 || (eoptions&EO_NOTHROTTLE))
|
|
//{
|
|
// if(LoggingEnabled == 2)
|
|
// {
|
|
// int16* MonoBuf = new int16[Count];
|
|
// int n;
|
|
// for(n=0; n<Count; ++n)
|
|
// {
|
|
// MonoBuf[n] = Buffer[n] & 0xFFFF;
|
|
// }
|
|
// NESVideoLoggingAudio
|
|
// (
|
|
// MonoBuf,
|
|
// FSettings.SndRate, 16, 1,
|
|
// Count
|
|
// );
|
|
// delete [] MonoBuf;
|
|
// }
|
|
// Count /= 2;
|
|
// if (inited & 1)
|
|
// {
|
|
// if (Count > GetWriteSound()) Count = GetWriteSound();
|
|
|
|
// if (!mutecapture)
|
|
// {
|
|
// if(Count > 0 && Buffer) WriteSound(Buffer,Count);
|
|
// }
|
|
// }
|
|
// //if (inited & 2)
|
|
// // FCEUD_UpdateInput();
|
|
// if(XBuf && (inited & 4)) BlitScreen(XBuf);
|
|
//
|
|
// return;
|
|
//}
|
|
//#endif
|
|
aviRecordAddAudioFrame( Buffer, Count );
|
|
|
|
WriteSound(Buffer,Count);
|
|
|
|
//int ocount = Count;
|
|
// apply frame scaling to Count
|
|
//Count = (int)(Count / g_fpsScale);
|
|
//if (Count)
|
|
//{
|
|
// int32 can=GetWriteSound();
|
|
// static int uflow=0;
|
|
// int32 tmpcan;
|
|
|
|
// // don't underflow when scaling fps
|
|
// if(can >= GetMaxSound() && g_fpsScale==1.0) uflow=1; /* Go into massive underflow mode. */
|
|
|
|
// if(can > Count) can=Count;
|
|
// else uflow=0;
|
|
|
|
// #ifdef CREATE_AVI
|
|
// if (!mutecapture)
|
|
// #endif
|
|
// WriteSound(Buffer,can);
|
|
|
|
// //if(uflow) puts("Underflow");
|
|
// tmpcan = GetWriteSound();
|
|
// // don't underflow when scaling fps
|
|
// if (g_fpsScale>1.0 || ((tmpcan < Count*0.90) && !uflow))
|
|
// {
|
|
// if (XBuf && (inited&4) && !(NoWaiting & 2))
|
|
// {
|
|
// BlitScreen(XBuf); blitDone = 1;
|
|
// }
|
|
// Buffer+=can;
|
|
// Count-=can;
|
|
// if(Count)
|
|
// {
|
|
// if(NoWaiting)
|
|
// {
|
|
// can=GetWriteSound();
|
|
// if(Count>can) Count=can;
|
|
// #ifdef CREATE_AVI
|
|
// if (!mutecapture)
|
|
// #endif
|
|
// WriteSound(Buffer,Count);
|
|
// }
|
|
// else
|
|
// {
|
|
// while(Count>0)
|
|
// {
|
|
// #ifdef CREATE_AVI
|
|
// if (!mutecapture)
|
|
// #endif
|
|
// WriteSound(Buffer,(Count<ocount) ? Count : ocount);
|
|
// Count -= ocount;
|
|
// }
|
|
// }
|
|
// }
|
|
// } //else puts("Skipped");
|
|
// //else if (!NoWaiting && FCEUDnetplay && (uflow || tmpcan >= (Count * 1.8)))
|
|
// //{
|
|
// // if (Count > tmpcan) Count=tmpcan;
|
|
// // while(tmpcan > 0)
|
|
// // {
|
|
// // // printf("Overwrite: %d\n", (Count <= tmpcan)?Count : tmpcan);
|
|
// // #ifdef CREATE_AVI
|
|
// // if (!mutecapture)
|
|
// // #endif
|
|
// // WriteSound(Buffer, (Count <= tmpcan)?Count : tmpcan);
|
|
// // tmpcan -= Count;
|
|
// // }
|
|
// //}
|
|
//}
|
|
//else
|
|
//{
|
|
// if (XBuf && (inited&4))
|
|
// {
|
|
// BlitScreen(XBuf); blitDone = 1;
|
|
// }
|
|
//}
|
|
if ( !blitDone )
|
|
{
|
|
if (XBuf && (inited&4))
|
|
{
|
|
BlitScreen(XBuf); blitDone = 1;
|
|
}
|
|
}
|
|
//FCEUD_UpdateInput();
|
|
}
|
|
|
|
static void DoFun(int frameskip, int periodic_saves)
|
|
{
|
|
uint8 *gfx = 0;
|
|
int32 *sound = 0;
|
|
int32 ssize = 0;
|
|
static int fskipc = 0;
|
|
//static int opause = 0;
|
|
|
|
// If TAS editor is engaged, check whether a seek frame is set.
|
|
// If a seek is in progress, don't emulate past target frame.
|
|
if ( tasWindowIsOpen() )
|
|
{
|
|
int runToFrameTarget;
|
|
|
|
runToFrameTarget = PLAYBACK::getPauseFrame();
|
|
|
|
if ( runToFrameTarget >= 0)
|
|
{
|
|
if ( currFrameCounter >= runToFrameTarget )
|
|
{
|
|
FCEUI_SetEmulationPaused(EMULATIONPAUSED_PAUSED);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
//TODO peroidic saves, working on it right now
|
|
if (periodic_saves && FCEUD_GetTime() % PERIODIC_SAVE_INTERVAL < 30){
|
|
FCEUI_SaveState(NULL, false);
|
|
}
|
|
#ifdef FRAMESKIP
|
|
fskipc = (fskipc + 1) % (frameskip + 1);
|
|
#endif
|
|
|
|
if (NoWaiting || turbo)
|
|
{
|
|
gfx = 0;
|
|
}
|
|
FCEUI_Emulate(&gfx, &sound, &ssize, fskipc);
|
|
FCEUD_Update(gfx, sound, ssize);
|
|
|
|
//if(opause!=FCEUI_EmulationPaused())
|
|
//{
|
|
// opause=FCEUI_EmulationPaused();
|
|
// SilenceSound(opause);
|
|
//}
|
|
|
|
emulatorCycleCount++;
|
|
}
|
|
|
|
static std::string lockFile;
|
|
static bool debugMutexLock = false;
|
|
|
|
void fceuWrapperLock(const char *filename, int line, const char *func)
|
|
{
|
|
fceuWrapperLock();
|
|
|
|
if ( debugMutexLock )
|
|
{
|
|
char txt[32];
|
|
|
|
if ( mutexLocks > 1 )
|
|
{
|
|
printf("Recursive Lock:%i\n", mutexLocks );
|
|
printf("Already Locked By: %s\n", lockFile.c_str() );
|
|
printf("Requested By: %s:%i - %s\n", filename, line, func );
|
|
}
|
|
snprintf( txt, sizeof(txt), ":%i - ", line );
|
|
lockFile.assign(filename);
|
|
lockFile.append(txt);
|
|
lockFile.append(func);
|
|
}
|
|
}
|
|
|
|
void fceuWrapperLock(void)
|
|
{
|
|
mutexPending++;
|
|
if ( consoleWindow != NULL )
|
|
{
|
|
consoleWindow->emulatorMutex.lock();
|
|
}
|
|
mutexPending--;
|
|
mutexLocks++;
|
|
}
|
|
|
|
bool fceuWrapperTryLock(const char *filename, int line, const char *func, int timeout)
|
|
{
|
|
bool lockAcq = false;
|
|
|
|
lockAcq = fceuWrapperTryLock( timeout );
|
|
|
|
if ( lockAcq && debugMutexLock)
|
|
{
|
|
char txt[32];
|
|
snprintf( txt, sizeof(txt), ":%i - ", line );
|
|
lockFile.assign(filename);
|
|
lockFile.append(txt);
|
|
lockFile.append(func);
|
|
}
|
|
return lockAcq;
|
|
}
|
|
|
|
bool fceuWrapperTryLock(int timeout)
|
|
{
|
|
bool lockAcq = false;
|
|
|
|
mutexPending++;
|
|
if ( consoleWindow != NULL )
|
|
{
|
|
lockAcq = consoleWindow->emulatorMutex.tryLock( timeout );
|
|
}
|
|
mutexPending--;
|
|
|
|
if ( lockAcq )
|
|
{
|
|
mutexLocks++;
|
|
}
|
|
return lockAcq;
|
|
}
|
|
|
|
void fceuWrapperUnLock(void)
|
|
{
|
|
if ( mutexLocks > 0 )
|
|
{
|
|
mutexLocks--;
|
|
if ( consoleWindow != NULL )
|
|
{
|
|
consoleWindow->emulatorMutex.unlock();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
printf("Error: Mutex is Already UnLocked\n");
|
|
//abort(); // Uncomment to catch a stack trace
|
|
}
|
|
}
|
|
|
|
bool fceuWrapperIsLocked(void)
|
|
{
|
|
return mutexLocks > 0;
|
|
}
|
|
|
|
int fceuWrapperUpdate( void )
|
|
{
|
|
bool lock_acq;
|
|
static bool mutexLockFail = false;
|
|
|
|
// If a request is pending,
|
|
// sleep to allow request to be serviced.
|
|
if ( mutexPending > 0 )
|
|
{
|
|
msleep( 16 );
|
|
}
|
|
|
|
lock_acq = fceuWrapperTryLock( __FILE__, __LINE__, __func__ );
|
|
|
|
if ( !lock_acq )
|
|
{
|
|
if ( GameInfo )
|
|
{
|
|
if ( !mutexLockFail )
|
|
{
|
|
printf("Warning: Emulator Thread Failed to Acquire Mutex - GUI has Lock\n");
|
|
}
|
|
mutexLockFail = true;
|
|
}
|
|
msleep( 16 );
|
|
|
|
return -1;
|
|
}
|
|
mutexLockFail = false;
|
|
emulatorHasMutex = 1;
|
|
|
|
// For netplay, set pause if we do not have input ready for all players
|
|
if (NetPlayActive())
|
|
{
|
|
if (NetPlayFrameWait())
|
|
{
|
|
FCEUI_SetNetPlayPause(true);
|
|
}
|
|
else
|
|
{
|
|
FCEUI_SetNetPlayPause(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FCEUI_SetNetPlayPause(false);
|
|
}
|
|
|
|
if ( GameInfo )
|
|
{
|
|
#ifdef __FCEU_QSCRIPT_ENABLE__
|
|
auto* qscriptMgr = QtScriptManager::getInstance();
|
|
|
|
bool scriptsLoaded = (qscriptMgr != nullptr) && (qscriptMgr->numScriptsLoaded() > 0);
|
|
|
|
if (scriptsLoaded)
|
|
{
|
|
qscriptMgr->frameBeginUpdate();
|
|
}
|
|
#endif
|
|
|
|
DoFun(frameskip, periodic_saves);
|
|
|
|
#ifdef __FCEU_QSCRIPT_ENABLE__
|
|
if (scriptsLoaded)
|
|
{
|
|
qscriptMgr->frameFinishedUpdate();
|
|
}
|
|
#endif
|
|
|
|
hexEditorUpdateMemoryValues();
|
|
|
|
fceuWrapperUnLock();
|
|
|
|
emulatorHasMutex = 0;
|
|
|
|
if ( consoleWindow )
|
|
{
|
|
consoleWindow->emulatorThread->signalFrameFinished();
|
|
}
|
|
|
|
#ifdef __FCEU_PROFILER_ENABLE__
|
|
FCEU_profiler_log_thread_activity();
|
|
#endif
|
|
while ( SpeedThrottle() )
|
|
{
|
|
// Input device processing is in main thread
|
|
// because to MAC OS X SDL2 requires it.
|
|
//FCEUD_UpdateInput();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fceuWrapperUnLock();
|
|
|
|
emulatorHasMutex = 0;
|
|
|
|
#ifdef __FCEU_PROFILER_ENABLE__
|
|
FCEU_profiler_log_thread_activity();
|
|
#endif
|
|
msleep( 100 );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int minizip_ScanArchive( const char *filepath, ArchiveScanRecord &rec)
|
|
{
|
|
int idx=0, ret;
|
|
unzFile zf;
|
|
unz_file_info fi;
|
|
char filename[512];
|
|
|
|
zf = unzOpen( filepath );
|
|
|
|
if ( zf == NULL )
|
|
{
|
|
//printf("Error: Failed to open Zip File: '%s'\n", fname.c_str() );
|
|
return -1;
|
|
}
|
|
rec.type = 0;
|
|
|
|
ret = unzGoToFirstFile( zf );
|
|
|
|
//printf("unzGoToFirstFile: %i \n", ret );
|
|
|
|
while ( ret == 0 )
|
|
{
|
|
FCEUARCHIVEFILEINFO_ITEM item;
|
|
|
|
unzGetCurrentFileInfo( zf, &fi, filename, sizeof(filename), NULL, 0, NULL, 0 );
|
|
|
|
//printf("Filename: %u '%s' \n", fi.uncompressed_size, filename );
|
|
|
|
item.name.assign( filename );
|
|
item.size = fi.uncompressed_size;
|
|
item.index = idx; idx++;
|
|
|
|
rec.files.push_back( item );
|
|
|
|
ret = unzGoToNextFile( zf );
|
|
|
|
//printf("unzGoToNextFile: %i \n", ret );
|
|
}
|
|
rec.numFilesInArchive = idx;
|
|
|
|
unzClose( zf );
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifdef _USE_LIBARCHIVE
|
|
#include <archive.h>
|
|
#include <archive_entry.h>
|
|
|
|
static int libarchive_ScanArchive( const char *filepath, ArchiveScanRecord &rec)
|
|
{
|
|
int r, idx=0;
|
|
struct archive *a;
|
|
struct archive_entry *entry;
|
|
|
|
a = archive_read_new();
|
|
|
|
if (a == nullptr)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
// Initialize decoders
|
|
r = archive_read_support_filter_all(a);
|
|
if (r)
|
|
{
|
|
archive_read_free(a);
|
|
return -1;
|
|
}
|
|
|
|
// Initialize formats
|
|
r = archive_read_support_format_all(a);
|
|
if (r)
|
|
{
|
|
archive_read_free(a);
|
|
return -1;
|
|
}
|
|
|
|
r = archive_read_open_filename(a, filepath, 10240);
|
|
|
|
if (r)
|
|
{
|
|
archive_read_free(a);
|
|
return -1;
|
|
}
|
|
rec.type = 1;
|
|
|
|
while (1)
|
|
{
|
|
r = archive_read_next_header(a, &entry);
|
|
if (r == ARCHIVE_EOF)
|
|
{
|
|
break;
|
|
}
|
|
else if (r != ARCHIVE_OK)
|
|
{
|
|
printf("archive_read_next_header() %s\n", archive_error_string(a));
|
|
break;
|
|
}
|
|
const char *filename = archive_entry_pathname(entry);
|
|
|
|
FCEUARCHIVEFILEINFO_ITEM item;
|
|
item.name.assign( filename );
|
|
item.size = archive_entry_size(entry);
|
|
item.index = idx; idx++;
|
|
|
|
rec.files.push_back( item );
|
|
}
|
|
rec.numFilesInArchive = idx;
|
|
|
|
archive_read_free(a);
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
ArchiveScanRecord FCEUD_ScanArchive(std::string fname)
|
|
{
|
|
int ret = -1;
|
|
ArchiveScanRecord rec;
|
|
|
|
#ifdef _USE_LIBARCHIVE
|
|
ret = libarchive_ScanArchive( fname.c_str(), rec );
|
|
#endif
|
|
|
|
if (ret == -1)
|
|
{
|
|
minizip_ScanArchive( fname.c_str(), rec );
|
|
}
|
|
return rec;
|
|
}
|
|
|
|
static FCEUFILE* minizip_OpenArchive(ArchiveScanRecord& asr, std::string &fname, std::string *searchFile, int innerIndex )
|
|
{
|
|
int ret, idx=0;
|
|
FCEUFILE* fp = nullptr;
|
|
void *tmpMem = nullptr;
|
|
unzFile zf;
|
|
unz_file_info fi;
|
|
char filename[512];
|
|
bool foundFile = false;
|
|
|
|
zf = unzOpen( fname.c_str() );
|
|
|
|
if ( zf == NULL )
|
|
{
|
|
//printf("Error: Failed to open Zip File: '%s'\n", fname.c_str() );
|
|
return fp;
|
|
}
|
|
|
|
//printf("Searching for %s in %s \n", searchFile.c_str(), fname.c_str() );
|
|
|
|
ret = unzGoToFirstFile( zf );
|
|
|
|
//printf("unzGoToFirstFile: %i \n", ret );
|
|
|
|
while ( ret == 0 )
|
|
{
|
|
unzGetCurrentFileInfo( zf, &fi, filename, sizeof(filename), NULL, 0, NULL, 0 );
|
|
|
|
//printf("Filename: %u '%s' \n", fi.uncompressed_size, filename );
|
|
|
|
if ( (searchFile != nullptr) && !searchFile->empty())
|
|
{
|
|
if ( strcmp( searchFile->c_str(), filename ) == 0 )
|
|
{
|
|
//printf("Found Filename: %u '%s' \n", fi.uncompressed_size, filename );
|
|
foundFile = true; break;
|
|
}
|
|
}
|
|
else if ((innerIndex != -1) && (idx == innerIndex))
|
|
{
|
|
foundFile = true; break;
|
|
}
|
|
|
|
ret = unzGoToNextFile( zf );
|
|
|
|
//printf("unzGoToNextFile: %i \n", ret );
|
|
idx++;
|
|
}
|
|
|
|
if ( !foundFile )
|
|
{
|
|
unzClose( zf );
|
|
return fp;
|
|
}
|
|
|
|
tmpMem = ::malloc( fi.uncompressed_size );
|
|
|
|
if ( tmpMem == NULL )
|
|
{
|
|
unzClose( zf );
|
|
return fp;
|
|
}
|
|
//printf("Loading via minizip\n");
|
|
|
|
EMUFILE_MEMORY* ms = new EMUFILE_MEMORY(fi.uncompressed_size);
|
|
|
|
unzOpenCurrentFile( zf );
|
|
unzReadCurrentFile( zf, tmpMem, fi.uncompressed_size );
|
|
unzCloseCurrentFile( zf );
|
|
|
|
ms->fwrite( tmpMem, fi.uncompressed_size );
|
|
|
|
free( tmpMem );
|
|
|
|
//if we extracted the file correctly
|
|
fp = new FCEUFILE();
|
|
fp->archiveFilename = fname;
|
|
fp->filename = filename;
|
|
fp->fullFilename = fp->archiveFilename + "|" + fp->filename;
|
|
fp->archiveIndex = idx;
|
|
fp->mode = FCEUFILE::READ;
|
|
fp->size = fi.uncompressed_size;
|
|
fp->stream = ms;
|
|
fp->archiveCount = (int)asr.numFilesInArchive;
|
|
ms->fseek(0,SEEK_SET); //rewind so that the rom analyzer sees a freshly opened file
|
|
|
|
unzClose( zf );
|
|
|
|
return fp;
|
|
}
|
|
|
|
#ifdef _USE_LIBARCHIVE
|
|
static FCEUFILE* libarchive_OpenArchive( ArchiveScanRecord& asr, std::string& fname, std::string *searchFile, int innerIndex)
|
|
{
|
|
int r, idx=0;
|
|
struct archive *a;
|
|
struct archive_entry *entry;
|
|
const char *filename = nullptr;
|
|
bool foundFile = false;
|
|
int fileSize = 0;
|
|
FCEUFILE* fp = nullptr;
|
|
|
|
a = archive_read_new();
|
|
|
|
if (a == nullptr)
|
|
{
|
|
archive_read_free(a);
|
|
return nullptr;
|
|
}
|
|
|
|
// Initialize decoders
|
|
r = archive_read_support_filter_all(a);
|
|
if (r)
|
|
{
|
|
archive_read_free(a);
|
|
return nullptr;
|
|
}
|
|
|
|
// Initialize formats
|
|
r = archive_read_support_format_all(a);
|
|
if (r)
|
|
{
|
|
archive_read_free(a);
|
|
return nullptr;
|
|
}
|
|
|
|
r = archive_read_open_filename(a, fname.c_str(), 10240);
|
|
|
|
if (r)
|
|
{
|
|
archive_read_free(a);
|
|
return nullptr;
|
|
}
|
|
|
|
while (1)
|
|
{
|
|
r = archive_read_next_header(a, &entry);
|
|
if (r == ARCHIVE_EOF)
|
|
{
|
|
break;
|
|
}
|
|
else if (r != ARCHIVE_OK)
|
|
{
|
|
printf("archive_read_next_header() %s\n", archive_error_string(a));
|
|
break;
|
|
}
|
|
filename = archive_entry_pathname(entry);
|
|
fileSize = archive_entry_size(entry);
|
|
|
|
//printf("ArchiveFile:%i %s\n", idx, filename);
|
|
if ( (searchFile != nullptr) && !searchFile->empty())
|
|
{
|
|
if (strcmp( filename, searchFile->c_str() ) == 0)
|
|
{
|
|
foundFile = true; break;
|
|
}
|
|
}
|
|
else if ((innerIndex != -1) && (idx == innerIndex))
|
|
{
|
|
foundFile = true; break;
|
|
}
|
|
idx++;
|
|
}
|
|
|
|
if (foundFile && (fileSize > 0))
|
|
{
|
|
const void *buff;
|
|
size_t size, totalSize = 0;
|
|
#if ARCHIVE_VERSION_NUMBER >= 3000000
|
|
int64_t offset;
|
|
#else
|
|
off_t offset;
|
|
#endif
|
|
|
|
//printf("Loading via libarchive\n");
|
|
|
|
EMUFILE_MEMORY* ms = new EMUFILE_MEMORY(fileSize);
|
|
|
|
while (1)
|
|
{
|
|
r = archive_read_data_block(a, &buff, &size, &offset);
|
|
|
|
if (r == ARCHIVE_EOF)
|
|
{
|
|
break;
|
|
}
|
|
if (r != ARCHIVE_OK)
|
|
{
|
|
break;
|
|
}
|
|
//printf("Read: %p Size:%zu Offset:%llu\n", buff, size, (long long int)offset);
|
|
ms->fwrite( buff, size );
|
|
totalSize += size;
|
|
}
|
|
|
|
//if we extracted the file correctly
|
|
fp = new FCEUFILE();
|
|
fp->archiveFilename = fname;
|
|
fp->filename = filename;
|
|
fp->fullFilename = fp->archiveFilename + "|" + fp->filename;
|
|
fp->archiveIndex = idx;
|
|
fp->mode = FCEUFILE::READ;
|
|
fp->size = totalSize;
|
|
fp->stream = ms;
|
|
fp->archiveCount = (int)asr.numFilesInArchive;
|
|
ms->fseek(0,SEEK_SET); //rewind so that the rom analyzer sees a freshly opened file
|
|
}
|
|
|
|
archive_read_free(a);
|
|
|
|
return fp;
|
|
}
|
|
|
|
#endif
|
|
|
|
void fceuWrapperSetArchiveFileLoadIndex(int idx)
|
|
{
|
|
archiveFileLoadIndex = idx;
|
|
}
|
|
|
|
void fceuWrapperClearArchiveFileLoadIndex()
|
|
{
|
|
archiveFileLoadIndex = -1;
|
|
}
|
|
|
|
FCEUFILE* FCEUD_OpenArchive(ArchiveScanRecord& asr, std::string& fname, std::string* innerFilename, int* userCancel)
|
|
{
|
|
FCEUFILE* fp = nullptr;
|
|
std::string searchFile;
|
|
|
|
if ( innerFilename != NULL )
|
|
{
|
|
searchFile = *innerFilename;
|
|
}
|
|
else
|
|
{
|
|
std::vector <std::string> fileList;
|
|
|
|
for (size_t i=0; i<asr.files.size(); i++)
|
|
{
|
|
char base[512], suffix[128];
|
|
|
|
//printf("File:%zi %s\n", i, asr.files[i].name.c_str() );
|
|
getFileBaseName( asr.files[i].name.c_str(), base, suffix );
|
|
|
|
if ( (strcasecmp( suffix, ".nes" ) == 0) ||
|
|
(strcasecmp( suffix, ".nsf" ) == 0) ||
|
|
(strcasecmp( suffix, ".fds" ) == 0) ||
|
|
(strcasecmp( suffix, ".unf" ) == 0) ||
|
|
(strcasecmp( suffix, ".unif") == 0) )
|
|
{
|
|
fileList.push_back( asr.files[i].name );
|
|
}
|
|
}
|
|
|
|
if ( fileList.size() > 1 )
|
|
{
|
|
if ( (archiveFileLoadIndex >= 0) && (static_cast<size_t>(archiveFileLoadIndex) < asr.files.size()))
|
|
{
|
|
searchFile.clear();
|
|
}
|
|
else if ( consoleWindow != NULL )
|
|
{
|
|
int sel = consoleWindow->showListSelectDialog( "Select ROM From Archive", fileList );
|
|
|
|
if ( sel < 0 )
|
|
{
|
|
if ( userCancel )
|
|
{
|
|
*userCancel = 1;
|
|
}
|
|
return fp;
|
|
}
|
|
searchFile = fileList[sel];
|
|
}
|
|
}
|
|
else if ( fileList.size() > 0 )
|
|
{
|
|
searchFile = fileList[0];
|
|
}
|
|
//printf("Archive Search File: %s\n", searchFile.c_str());
|
|
}
|
|
|
|
#ifdef _USE_LIBARCHIVE
|
|
fp = libarchive_OpenArchive(asr, fname, &searchFile, archiveFileLoadIndex );
|
|
#endif
|
|
|
|
if (fp == nullptr)
|
|
{
|
|
fp = minizip_OpenArchive(asr, fname, &searchFile, archiveFileLoadIndex );
|
|
}
|
|
//printf("Archive File Index: %i\n", fp->archiveIndex);
|
|
return fp;
|
|
}
|
|
|
|
FCEUFILE* FCEUD_OpenArchive(ArchiveScanRecord& asr, std::string& fname, std::string* innerFilename)
|
|
{
|
|
int userCancel = 0;
|
|
|
|
return FCEUD_OpenArchive( asr, fname, innerFilename, &userCancel );
|
|
}
|
|
|
|
FCEUFILE* FCEUD_OpenArchiveIndex(ArchiveScanRecord& asr, std::string &fname, int innerIndex, int* userCancel)
|
|
{
|
|
FCEUFILE* fp = nullptr;
|
|
|
|
#ifdef _USE_LIBARCHIVE
|
|
fp = libarchive_OpenArchive( asr, fname, nullptr, innerIndex );
|
|
#endif
|
|
if (fp == nullptr)
|
|
{
|
|
fp = minizip_OpenArchive(asr, fname, nullptr, innerIndex);
|
|
}
|
|
|
|
return fp;
|
|
}
|
|
|
|
FCEUFILE* FCEUD_OpenArchiveIndex(ArchiveScanRecord& asr, std::string &fname, int innerIndex)
|
|
{
|
|
int userCancel = 0;
|
|
|
|
return FCEUD_OpenArchiveIndex( asr, fname, innerIndex, &userCancel );
|
|
}
|
|
|
|
// dummy functions
|
|
|
|
#define DUMMY(__f) \
|
|
void __f(void) {\
|
|
printf("%s\n", #__f);\
|
|
FCEU_DispMessage("Not implemented.",0);\
|
|
}
|
|
DUMMY(FCEUD_HideMenuToggle)
|
|
DUMMY(FCEUD_MovieReplayFrom)
|
|
void FCEUI_UseInputPreset(int preset) { }
|
|
bool FCEUD_PauseAfterPlayback() { return pauseAfterPlayback; }
|
|
|
|
int FCEUD_ShowStatusIcon(void)
|
|
{
|
|
return showStatusIconOpt;
|
|
}
|
|
void FCEUD_ToggleStatusIcon(void)
|
|
{
|
|
showStatusIconOpt = !showStatusIconOpt;
|
|
}
|
|
|
|
bool FCEUD_ShouldDrawInputAids(void)
|
|
{
|
|
return drawInputAidsEnable;
|
|
}
|
|
|
|
void FCEUD_TurboOn (void) { turbo = true; };
|
|
void FCEUD_TurboOff (void) { turbo = false; };
|
|
void FCEUD_TurboToggle(void) { turbo = !turbo; };
|
|
|