48 lines
2.7 KiB
HTML
48 lines
2.7 KiB
HTML
<pre>
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02 November 2008
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FCEUX 2.0.3 release
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We have been trying to address issues which are holding back adoption of FCEUX for both the SDL and windows builds.
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emulator:
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bug: fix fcm conversion, recording, and playback of reset and power commands
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bug: prevent excessively long movie filenames
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bug: SF [ 2085437 ] should fix issues with missing author field in fcm convert crashing fceux
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bug: fix savestate recovery code which prevented aborted savestate loads from recovering emulator state correctly.
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bug: gracefully handle non-convertible broken utf-8 text without crashing
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enh: permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
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enh: Adding an experimental (optional and undocumented) new PPU. Slow, but more precise in some ways.
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Contact developers if you think you need more precision
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sdl:
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bug: fixed issue where windowed mode would always be set to 32 bpp
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bug: SF [ 2062823 ] fixed ppc build errors and added LSB_FIRST option to build scripts
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bug: SF [ 2057008 ] lua is now optional, thanks shinydoofy for a patch. also fixed some build issues.
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bug: SF [ 2008437 ] fixed an issue where flawed movie would crash fceux on every startup
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enh: added support for AVI creation for SDL, see documention/Videolog.txt for more
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enh: toggle lag frame counter for SDL, default hotkey F8
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enh: toggle skipping of lag frames for SDL, default hotkey F6
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enh: made the input config window more usable
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enh: --inputcfg can now be used without a filename
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enh: SF [ 2179829 ] user ability to toggle "bind savestates to movie" added for SDL, default hotkey F2
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enh: SF [ 2047057 ] added uninstall script for gfceux
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windows:
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bug: SF [ 2073113 ] Child windows inside debugging window get invalid sizes
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bug: Sound config dialog will now look to see if Mute Turbo should be checked
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bug: hex editor find dialog does not reopen (fixed)
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bug: SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
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bug: fix problem where replay dialog couldnt work when the process current directory
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had changed to something other than emulator base directory
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bug: fix issue where keyboard keys get stuck when switching between debugger window and main window
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enh: added a toggle for binding savestates to movies
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enh: added -cfg (config file) command line argument
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enh: add maximize button to debugger window
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enh: bind a menu option for display framecounter
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enh: autoload the only useful rom or movie from an archive, in cases where there is only one
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enh: don't read every archive file when scanning for replay dialog. scan them, and only look for *.fm2
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emulua:
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bug: SF [ 2153843 ] Lua ignores second joypad.set()
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enh: add execute timeout functions useful for lua contests |