fceux/src/debug.h

141 lines
5.1 KiB
C++

#ifndef _DEBUG_H_
#define _DEBUG_H_
#include "conddebug.h"
#include "git.h"
#include "nsf.h"
//watchpoint stuffs
#define WP_E 0x01 //watchpoint, enable
#define WP_W 0x02 //watchpoint, write
#define WP_R 0x04 //watchpoint, read
#define WP_X 0x08 //watchpoint, execute
#define WP_F 0x10 //watchpoint, forbid
#define BT_C 0x00 //break type, cpu mem
#define BT_P 0x20 //break type, ppu mem
#define BT_S 0x40 //break type, sprite mem
//opbrktype is used to grab the breakpoint type that each instruction will cause.
//WP_X is not used because ALL opcodes will have the execute bit set.
static const uint8 opbrktype[256] = {
/*0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F*/
/*0x00*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, 0, WP_R, WP_R|WP_W, 0,
/*0x10*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0,
/*0x20*/ 0, WP_R, 0, 0, WP_R, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, WP_R, WP_R, WP_R|WP_W, 0,
/*0x30*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0,
/*0x40*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, 0, WP_R, WP_R|WP_W, 0,
/*0x50*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0,
/*0x60*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, WP_R, WP_R, WP_R|WP_W, 0,
/*0x70*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0,
/*0x80*/ 0, WP_W, 0, 0, WP_W, WP_W, WP_W, 0, 0, 0, 0, 0, WP_W, WP_W, WP_W, 0,
/*0x90*/ 0, WP_W, 0, 0, WP_W, WP_W, WP_W, 0, 0, WP_W, 0, 0, 0, WP_W, 0, 0,
/*0xA0*/ 0, WP_R, 0, 0, WP_R, WP_R, WP_R, 0, 0, 0, 0, 0, WP_R, WP_R, WP_R, 0,
/*0xB0*/ 0, WP_R, 0, 0, WP_R, WP_R, WP_R, 0, 0, WP_R, 0, 0, WP_R, WP_R, WP_R, 0,
/*0xC0*/ 0, WP_R, 0, 0, WP_R, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, WP_R, WP_R, WP_R|WP_W, 0,
/*0xD0*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0,
/*0xE0*/ 0, WP_R, 0, 0, WP_R, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, WP_R, WP_R, WP_R|WP_W, 0,
/*0xF0*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0
};
typedef struct {
uint16 address;
uint16 endaddress;
uint8 flags;
// ################################## Start of SP CODE ###########################
Condition* cond;
char* condText;
char* desc;
// ################################## End of SP CODE ###########################
} watchpointinfo;
//mbg merge 7/18/06 had to make this extern
extern watchpointinfo watchpoint[65]; //64 watchpoints, + 1 reserved for step over
int GetNesFileAddress(int A);
int GetPRGAddress(int A);
int GetRomAddress(int A);
//int GetEditHex(HWND hwndDlg, int id);
uint8 *GetNesPRGPointer(int A);
uint8 *GetNesCHRPointer(int A);
void KillDebugger();
uint8 GetMem(uint16 A);
uint8 GetPPUMem(uint8 A);
//---------CDLogger
void LogCDVectors(int which);
void LogCDData();
extern volatile int codecount, datacount, undefinedcount;
extern unsigned char *cdloggerdata;
extern int debug_loggingCD;
static INLINE void FCEUI_SetLoggingCD(int val) { debug_loggingCD = val; }
static INLINE int FCEUI_GetLoggingCD() { return debug_loggingCD; }
//-------
//-------tracing
//we're letting the win32 driver handle this ittself for now
//extern int debug_tracing;
//static INLINE void FCEUI_SetTracing(int val) { debug_tracing = val; }
//static INLINE int FCEUI_GetTracing() { return debug_tracing; }
//---------
//--------debugger
extern int iaPC;
extern uint32 iapoffset; //mbg merge 7/18/06 changed from int
void DebugCycle();
//-------------
//internal variables that debuggers will want access to
extern uint8 *vnapage[4],*VPage[8];
extern uint8 PPU[4],PALRAM[0x20],SPRAM[0x100],VRAMBuffer,PPUGenLatch,XOffset;
extern uint32 RefreshAddr;
extern int debug_loggingCD;
extern int numWPs;
///encapsulates the operational state of the debugger core
class DebuggerState {
public:
///indicates whether the debugger is stepping through a single instruction
bool step;
///indicates whether the debugger is stepping out of a function call
bool stepout;
///indicates whether the debugger is running one line
bool runline;
///target timestamp for runline to stop at
uint64 runline_end_time;
///indicates whether the debugger should break on bad opcodes
bool badopbreak;
///counts the nest level of the call stack while stepping out
int jsrcount;
///resets the debugger state to an empty, non-debugging state
void reset() {
numWPs = 0;
step = false;
stepout = false;
jsrcount = 0;
}
};
extern NSF_HEADER NSFHeader;
///retrieves the core's DebuggerState
DebuggerState &FCEUI_Debugger();
//#define CPU_BREAKPOINT 1
//#define PPU_BREAKPOINT 2
//#define SPRITE_BREAKPOINT 4
//#define READ_BREAKPOINT 8
//#define WRITE_BREAKPOINT 16
//#define EXECUTE_BREAKPOINT 32
int offsetStringToInt(unsigned int type, const char* offsetBuffer);
unsigned int NewBreak(const char* name, int start, int end, unsigned int type, const char* condition, unsigned int num, bool enable);
#endif