63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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typedef struct {
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void (*Fill)(int Count); /* Low quality ext sound. */
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/* NeoFill is for sound devices that are emulated in a more
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high-level manner(VRC7) in HQ mode. Interestingly,
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this device has slightly better sound quality(updated more
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often) in lq mode than in high-quality mode. Maybe that
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should be fixed. :)
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*/
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void (*NeoFill)(int32 *Wave, int Count);
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void (*HiFill)(void);
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void (*HiSync)(int32 ts);
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void (*RChange)(void);
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void (*Kill)(void);
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} EXPSOUND;
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extern EXPSOUND GameExpSound;
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extern int32 nesincsize;
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void SetSoundVariables(void);
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int GetSoundBuffer(int32 **W);
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int FlushEmulateSound(void);
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extern int32 Wave[2048+512];
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extern int32 WaveFinal[2048+512];
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extern int32 WaveHi[];
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extern uint32 soundtsinc;
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extern uint32 soundtsoffs;
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#define SOUNDTS (timestamp + soundtsoffs)
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void SetNESSoundMap(void);
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void FrameSoundUpdate(void);
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void FCEUSND_Power(void);
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void FCEUSND_Reset(void);
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void FCEUSND_SaveState(void);
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void FCEUSND_LoadState(int version);
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void FASTAPASS(1) FCEU_SoundCPUHook(int);
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