fceux/fceu.h

116 lines
2.8 KiB
C

#ifndef _FCEUH
#define _FCEUH
extern int fceuindbg;
void ResetGameLoaded(void);
#define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A)
#define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V)
void FCEU_MemoryRand(uint8 *ptr, uint32 size);
void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func);
void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func);
writefunc FASTAPASS(1) GetWriteHandler(int32 a);
readfunc FASTAPASS(1) GetReadHandler(int32 a);
int AllocGenieRW(void);
void FlushGenieRW(void);
void FCEU_ResetVidSys(void);
void ResetMapping(void);
void ResetNES(void);
void PowerNES(void);
void SetAutoFireOffset(int offset);
void SetAutoFirePattern(int onframes, int offframes);
void AutoFire(void);
void FCEUI_Rewind(void);
extern uint64 timestampbase;
extern uint32 MMC5HackVROMMask;
extern uint8 *MMC5HackExNTARAMPtr;
extern int MMC5Hack;
extern uint8 *MMC5HackVROMPTR;
extern uint8 MMC5HackCHRMode;
extern uint8 MMC5HackSPMode;
extern uint8 MMC5HackSPScroll;
extern uint8 MMC5HackSPPage;
#ifdef _USE_SHARED_MEMORY_
extern uint8 *RAM; //shared memory modifications
extern uint8 *GameMemBlock; //shared memory modifications
extern uint32 *BotInput;
#else
extern uint8 RAM[0x800];
extern uint8 GameMemBlock[131072];
#endif
extern readfunc ARead[0x10000];
extern writefunc BWrite[0x10000];
extern void (*GameInterface)(int h);
extern void (*GameStateRestore)(int version);
#define GI_RESETM2 1
#define GI_POWER 2
#define GI_CLOSE 3
#include "git.h"
extern FCEUGI *FCEUGameInfo;
extern int GameAttributes;
extern uint8 PAL;
#include "driver.h"
typedef struct {
int PAL;
int NetworkPlay;
int SoundVolume;
int GameGenie;
/* Current first and last rendered scanlines. */
int FirstSLine;
int LastSLine;
/* Driver code(user)-specified first and last rendered scanlines.
Usr*SLine[0] is for NTSC, Usr*SLine[1] is for PAL.
*/
int UsrFirstSLine[2];
int UsrLastSLine[2];
int SnapName;
uint32 SndRate;
int soundq;
int lowpass;
} FCEUS;
extern FCEUS FSettings;
void FCEU_PrintError(char *format, ...);
void FCEU_printf(char *format, ...);
void FCEU_DispMessage(char *format, ...);
void SetNESDeemph(uint8 d, int force);
void DrawTextTrans(uint8 *dest, uint32 width, uint8 *textmsg, uint8 fgcolor);
void FCEU_PutImage(void);
#ifdef FRAMESKIP
void FCEU_PutImageDummy(void);
#endif
extern uint8 Exit;
extern uint8 pale;
extern uint8 vsdip;
#define FCEUDEF_DEBUGGER
#define JOY_A 1
#define JOY_B 2
#define JOY_SELECT 4
#define JOY_START 8
#define JOY_UP 0x10
#define JOY_DOWN 0x20
#define JOY_LEFT 0x40
#define JOY_RIGHT 0x80
#endif