856 lines
16 KiB
C
856 lines
16 KiB
C
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <ctype.h>
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#include "types.h"
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#include "x6502.h"
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#include "cheat.h"
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#include "fceu.h"
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#include "general.h"
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#include "cart.h"
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#include "memory.h"
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static uint8 *CheatRPtrs[64];
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void FCEU_CheatResetRAM(void)
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{
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int x;
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for(x=0;x<64;x++)
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CheatRPtrs[x]=0;
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}
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void FCEU_CheatAddRAM(int s, uint32 A, uint8 *p)
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{
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uint32 AB=A>>10;
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int x;
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for(x=s-1;x>=0;x--)
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CheatRPtrs[AB+x]=p-A;
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}
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struct CHEATF {
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struct CHEATF *next;
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char *name;
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uint16 addr;
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uint8 val;
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int compare; /* -1 for no compare. */
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int type; /* 0 for replace, 1 for substitute(GG). */
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int status;
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};
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typedef struct {
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uint16 addr;
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uint8 val;
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int compare;
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readfunc PrevRead;
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} CHEATF_SUBFAST;
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static CHEATF_SUBFAST SubCheats[256];
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static int numsubcheats=0;
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struct CHEATF *cheats=0,*cheatsl=0;
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#define CHEATC_NONE 0x8000
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#define CHEATC_EXCLUDED 0x4000
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#define CHEATC_NOSHOW 0xC000
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static uint16 *CheatComp=0;
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static int savecheats;
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static DECLFR(SubCheatsRead)
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{
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CHEATF_SUBFAST *s=SubCheats;
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int x=numsubcheats;
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do
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{
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if(s->addr==A)
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{
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if(s->compare>=0)
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{
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uint8 pv=s->PrevRead(A);
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if(pv==s->compare)
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return(s->val);
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else return(pv);
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}
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else return(s->val);
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}
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s++;
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} while(--x);
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return(0); /* We should never get here. */
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}
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void RebuildSubCheats(void)
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{
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int x;
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struct CHEATF *c=cheats;
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for(x=0;x<numsubcheats;x++)
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SetReadHandler(SubCheats[x].addr,SubCheats[x].addr,SubCheats[x].PrevRead);
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numsubcheats=0;
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while(c)
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{
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if(c->type==1 && c->status)
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{
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if(GetReadHandler(c->addr)==SubCheatsRead)
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{
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/* Prevent a catastrophe by this check. */
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//FCEU_DispMessage("oops");
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}
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else
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{
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SubCheats[numsubcheats].PrevRead=GetReadHandler(c->addr);
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SubCheats[numsubcheats].addr=c->addr;
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SubCheats[numsubcheats].val=c->val;
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SubCheats[numsubcheats].compare=c->compare;
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SetReadHandler(c->addr,c->addr,SubCheatsRead);
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numsubcheats++;
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}
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}
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c=c->next;
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}
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}
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void FCEU_PowerCheats()
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{
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numsubcheats=0; /* Quick hack to prevent setting of ancient read addresses. */
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RebuildSubCheats();
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}
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static int AddCheatEntry(char *name, uint32 addr, uint8 val, int compare, int status, int type);
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static void CheatMemErr(void)
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{
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FCEUD_PrintError("Error allocating memory for cheat data.");
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}
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/* This function doesn't allocate any memory for "name" */
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static int AddCheatEntry(char *name, uint32 addr, uint8 val, int compare, int status, int type)
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{
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struct CHEATF *temp;
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if(!(temp=(struct CHEATF *)malloc(sizeof(struct CHEATF))))
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{
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CheatMemErr();
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return(0);
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}
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temp->name=name;
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temp->addr=addr;
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temp->val=val;
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temp->status=status;
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temp->compare=compare;
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temp->type=type;
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temp->next=0;
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if(cheats)
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{
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cheatsl->next=temp;
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cheatsl=temp;
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}
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else
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cheats=cheatsl=temp;
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return(1);
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}
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void FCEU_LoadGameCheats(FILE *override)
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{
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FILE *fp;
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unsigned int addr;
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unsigned int val;
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unsigned int status;
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unsigned int type;
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unsigned int compare;
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int x;
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char linebuf[2048];
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char *namebuf;
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int tc=0;
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char *fn;
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numsubcheats=savecheats=0;
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if(override)
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fp = override;
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else
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{
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fn=FCEU_MakeFName(FCEUMKF_CHEAT,0,0);
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fp=FCEUD_UTF8fopen(fn,"rb");
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free(fn);
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if(!fp) return;
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}
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while(fgets(linebuf,2048,fp)>0)
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{
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char *tbuf=linebuf;
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int doc=0;
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addr=val=compare=status=type=0;
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if(tbuf[0]=='S')
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{
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tbuf++;
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type=1;
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}
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else type=0;
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if(tbuf[0]=='C')
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{
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tbuf++;
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doc=1;
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}
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if(tbuf[0]==':')
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{
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tbuf++;
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status=0;
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}
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else status=1;
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if(doc)
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{
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char *neo=&tbuf[4+2+2+1+1+1];
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if(sscanf(tbuf,"%04x%*[:]%02x%*[:]%02x",&addr,&val,&compare)!=3)
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continue;
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namebuf=malloc(strlen(neo)+1);
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strcpy(namebuf,neo);
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}
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else
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{
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char *neo=&tbuf[4+2+1+1];
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if(sscanf(tbuf,"%04x%*[:]%02x",&addr,&val)!=2)
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continue;
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namebuf=malloc(strlen(neo)+1);
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strcpy(namebuf,neo);
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}
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for(x=0;x<strlen(namebuf);x++)
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{
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if(namebuf[x]==10 || namebuf[x]==13)
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{
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namebuf[x]=0;
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break;
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}
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else if(namebuf[x]<0x20) namebuf[x]=' ';
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}
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AddCheatEntry(namebuf,addr,val,doc?compare:-1,status,type);
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tc++;
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}
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RebuildSubCheats();
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if(!override)
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fclose(fp);
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}
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void FCEU_FlushGameCheats(FILE *override, int nosave)
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{
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if(CheatComp)
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{
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free(CheatComp);
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CheatComp=0;
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}
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if((!savecheats || nosave) && !override) /* Always save cheats if we're being overridden. */
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{
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if(cheats)
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{
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struct CHEATF *next=cheats;
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for(;;)
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{
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struct CHEATF *last=next;
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next=next->next;
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free(last->name);
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free(last);
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if(!next) break;
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}
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cheats=cheatsl=0;
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}
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}
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else
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{
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char *fn = 0;
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if(!override)
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fn = FCEU_MakeFName(FCEUMKF_CHEAT,0,0);
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if(cheats)
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{
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struct CHEATF *next=cheats;
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FILE *fp;
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if(override)
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fp = override;
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else
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fp=FCEUD_UTF8fopen(fn,"wb");
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if(fp)
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{
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for(;;)
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{
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struct CHEATF *t;
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if(next->type)
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fputc('S',fp);
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if(next->compare>=0)
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fputc('C',fp);
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if(!next->status)
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fputc(':',fp);
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if(next->compare>=0)
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fprintf(fp,"%04x:%02x:%02x:%s\n",next->addr,next->val,next->compare,next->name);
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else
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fprintf(fp,"%04x:%02x:%s\n",next->addr,next->val,next->name);
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free(next->name);
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t=next;
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next=next->next;
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free(t);
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if(!next) break;
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}
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if(!override)
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fclose(fp);
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}
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else
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FCEUD_PrintError("Error saving cheats.");
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cheats=cheatsl=0;
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}
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else if(!override)
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remove(fn);
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if(!override)
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free(fn);
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}
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RebuildSubCheats(); /* Remove memory handlers. */
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}
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int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type)
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{
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char *t;
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if(!(t=(char *)malloc(strlen(name)+1)))
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{
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CheatMemErr();
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return(0);
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}
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strcpy(t,name);
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if(!AddCheatEntry(t,addr,val,compare,1,type))
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{
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free(t);
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return(0);
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}
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savecheats=1;
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RebuildSubCheats();
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return(1);
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}
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int FCEUI_DelCheat(uint32 which)
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{
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struct CHEATF *prev;
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struct CHEATF *cur;
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uint32 x=0;
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for(prev=0,cur=cheats;;)
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{
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if(x==which) // Remove this cheat.
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{
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if(prev) // Update pointer to this cheat.
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{
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if(cur->next) // More cheats.
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prev->next=cur->next;
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else // No more.
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{
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prev->next=0;
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cheatsl=prev; // Set the previous cheat as the last cheat.
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}
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}
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else // This is the first cheat.
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{
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if(cur->next) // More cheats
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cheats=cur->next;
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else
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cheats=cheatsl=0; // No (more) cheats.
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}
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free(cur->name); // Now that all references to this cheat are removed,
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free(cur); // free the memory.
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break;
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} // *END REMOVE THIS CHEAT*
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if(!cur->next) // No more cheats to go through(this shouldn't ever happen...)
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return(0);
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prev=cur;
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cur=prev->next;
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x++;
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}
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savecheats=1;
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RebuildSubCheats();
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return(1);
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}
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void FCEU_ApplyPeriodicCheats(void)
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{
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struct CHEATF *cur=cheats;
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if(!cur) return;
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for(;;)
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{
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if(cur->status && !(cur->type))
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if(CheatRPtrs[cur->addr>>10])
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CheatRPtrs[cur->addr>>10][cur->addr]=cur->val;
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if(cur->next)
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cur=cur->next;
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else
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break;
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}
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}
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void FCEUI_ListCheats(int (*callb)(char *name, uint32 a, uint8 v, int compare, int s, int type, void *data), void *data)
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{
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struct CHEATF *next=cheats;
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while(next)
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{
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if(!callb(next->name,next->addr,next->val,next->compare,next->status,next->type,data)) break;
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next=next->next;
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}
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}
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int FCEUI_GetCheat(uint32 which, char **name, uint32 *a, uint8 *v, int *compare, int *s, int *type)
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{
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struct CHEATF *next=cheats;
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uint32 x=0;
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while(next)
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{
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if(x==which)
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{
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if(name)
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*name=next->name;
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if(a)
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*a=next->addr;
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if(v)
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*v=next->val;
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if(s)
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*s=next->status;
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if(compare)
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*compare=next->compare;
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if(type)
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*type=next->type;
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return(1);
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}
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next=next->next;
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x++;
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}
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return(0);
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}
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static int GGtobin(char c)
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{
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static char lets[16]={'A','P','Z','L','G','I','T','Y','E','O','X','U','K','S','V','N'};
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int x;
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for(x=0;x<16;x++)
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if(lets[x] == toupper(c)) return(x);
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return(0);
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}
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/* Returns 1 on success, 0 on failure. Sets *a,*v,*c. */
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int FCEUI_DecodeGG(const char *str, uint16 *a, uint8 *v, int *c)
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{
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uint16 A;
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uint8 V,C;
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uint8 t;
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int s;
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A=0x8000;
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V=0;
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C=0;
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s=strlen(str);
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if(s!=6 && s!=8) return(0);
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t=GGtobin(*str++);
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V|=(t&0x07);
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V|=(t&0x08)<<4;
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t=GGtobin(*str++);
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V|=(t&0x07)<<4;
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A|=(t&0x08)<<4;
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t=GGtobin(*str++);
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A|=(t&0x07)<<4;
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//if(t&0x08) return(0); /* 8-character code?! */
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t=GGtobin(*str++);
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A|=(t&0x07)<<12;
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A|=(t&0x08);
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t=GGtobin(*str++);
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A|=(t&0x07);
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A|=(t&0x08)<<8;
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if(s==6)
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{
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t=GGtobin(*str++);
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A|=(t&0x07)<<8;
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V|=(t&0x08);
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*a=A;
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*v=V;
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*c=-1;
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return(1);
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}
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else
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{
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t=GGtobin(*str++);
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A|=(t&0x07)<<8;
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C|=(t&0x08);
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t=GGtobin(*str++);
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C|=(t&0x07);
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C|=(t&0x08)<<4;
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t=GGtobin(*str++);
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C|=(t&0x07)<<4;
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V|=(t&0x08);
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*a=A;
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*v=V;
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*c=C;
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return(1);
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}
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return(0);
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}
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int FCEUI_DecodePAR(const char *str, uint16 *a, uint8 *v, int *c, int *type)
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{
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int boo[4];
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if(strlen(str)!=8) return(0);
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sscanf(str,"%02x%02x%02x%02x",boo,boo+1,boo+2,boo+3);
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*c=-1;
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if(1)
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{
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*a=(boo[3]<<8)|(boo[2]+0x7F);
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*v=0;
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}
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else
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{
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*v=boo[3];
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*a=boo[2]|(boo[1]<<8);
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}
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/* Zero-page addressing modes don't go through the normal read/write handlers in FCEU, so
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we must do the old hacky method of RAM cheats.
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*/
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if(*a<0x0100)
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*type=0;
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else
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*type=1;
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return(1);
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}
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/* name can be NULL if the name isn't going to be changed. */
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/* same goes for a, v, and s(except the values of each one must be <0) */
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int FCEUI_SetCheat(uint32 which, const char *name, int32 a, int32 v, int compare,int s, int type)
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{
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struct CHEATF *next=cheats;
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uint32 x=0;
|
|
|
|
while(next)
|
|
{
|
|
if(x==which)
|
|
{
|
|
if(name)
|
|
{
|
|
char *t;
|
|
|
|
if((t=(char *)realloc(next->name,strlen(name+1))))
|
|
{
|
|
next->name=t;
|
|
strcpy(next->name,name);
|
|
}
|
|
else
|
|
return(0);
|
|
}
|
|
if(a>=0)
|
|
next->addr=a;
|
|
if(v>=0)
|
|
next->val=v;
|
|
if(s>=0)
|
|
next->status=s;
|
|
next->compare=compare;
|
|
next->type=type;
|
|
|
|
savecheats=1;
|
|
RebuildSubCheats();
|
|
|
|
return(1);
|
|
}
|
|
next=next->next;
|
|
x++;
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
/* Convenience function. */
|
|
int FCEUI_ToggleCheat(uint32 which)
|
|
{
|
|
struct CHEATF *next=cheats;
|
|
uint32 x=0;
|
|
|
|
while(next)
|
|
{
|
|
if(x==which)
|
|
{
|
|
next->status=!next->status;
|
|
savecheats=1;
|
|
RebuildSubCheats();
|
|
return(next->status);
|
|
}
|
|
next=next->next;
|
|
x++;
|
|
}
|
|
|
|
return(-1);
|
|
}
|
|
|
|
static int InitCheatComp(void)
|
|
{
|
|
uint32 x;
|
|
|
|
CheatComp=(uint16*)malloc(65536*sizeof(uint16));
|
|
if(!CheatComp)
|
|
{
|
|
CheatMemErr();
|
|
return(0);
|
|
}
|
|
for(x=0;x<65536;x++)
|
|
CheatComp[x]=CHEATC_NONE;
|
|
|
|
return(1);
|
|
}
|
|
|
|
void FCEUI_CheatSearchSetCurrentAsOriginal(void)
|
|
{
|
|
uint32 x;
|
|
for(x=0x000;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW))
|
|
{
|
|
if(CheatRPtrs[x>>10])
|
|
CheatComp[x]=CheatRPtrs[x>>10][x];
|
|
else
|
|
CheatComp[x]|=CHEATC_NONE;
|
|
}
|
|
}
|
|
|
|
void FCEUI_CheatSearchShowExcluded(void)
|
|
{
|
|
uint32 x;
|
|
|
|
for(x=0x000;x<0x10000;x++)
|
|
CheatComp[x]&=~CHEATC_EXCLUDED;
|
|
}
|
|
|
|
|
|
int32 FCEUI_CheatSearchGetCount(void)
|
|
{
|
|
uint32 x,c=0;
|
|
|
|
if(CheatComp)
|
|
{
|
|
for(x=0x0000;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW) && CheatRPtrs[x>>10])
|
|
c++;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
/* This function will give the initial value of the search and the current value at a location. */
|
|
|
|
void FCEUI_CheatSearchGet(int (*callb)(uint32 a, uint8 last, uint8 current, void *data),void *data)
|
|
{
|
|
uint32 x;
|
|
|
|
if(!CheatComp)
|
|
{
|
|
if(!InitCheatComp())
|
|
CheatMemErr();
|
|
return;
|
|
}
|
|
|
|
for(x=0;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW) && CheatRPtrs[x>>10])
|
|
if(!callb(x,CheatComp[x],CheatRPtrs[x>>10][x],data))
|
|
break;
|
|
}
|
|
|
|
void FCEUI_CheatSearchGetRange(uint32 first, uint32 last, int (*callb)(uint32 a, uint8 last, uint8 current))
|
|
{
|
|
uint32 x;
|
|
uint32 in=0;
|
|
|
|
if(!CheatComp)
|
|
{
|
|
if(!InitCheatComp())
|
|
CheatMemErr();
|
|
return;
|
|
}
|
|
|
|
for(x=0;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW) && CheatRPtrs[x>>10])
|
|
{
|
|
if(in>=first)
|
|
if(!callb(x,CheatComp[x],CheatRPtrs[x>>10][x]))
|
|
break;
|
|
in++;
|
|
if(in>last) return;
|
|
}
|
|
}
|
|
|
|
void FCEUI_CheatSearchBegin(void)
|
|
{
|
|
uint32 x;
|
|
|
|
if(!CheatComp)
|
|
{
|
|
if(!InitCheatComp())
|
|
{
|
|
CheatMemErr();
|
|
return;
|
|
}
|
|
}
|
|
for(x=0;x<0x10000;x++)
|
|
{
|
|
if(CheatRPtrs[x>>10])
|
|
CheatComp[x]=CheatRPtrs[x>>10][x];
|
|
else
|
|
CheatComp[x]=CHEATC_NONE;
|
|
}
|
|
}
|
|
|
|
|
|
static int INLINE CAbs(int x)
|
|
{
|
|
if(x<0)
|
|
return(0-x);
|
|
return x;
|
|
}
|
|
|
|
void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2)
|
|
{
|
|
uint32 x;
|
|
|
|
if(!CheatComp)
|
|
{
|
|
if(!InitCheatComp())
|
|
{
|
|
CheatMemErr();
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
if(!type) // Change to a specific value.
|
|
{
|
|
for(x=0;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW))
|
|
{
|
|
if(CheatComp[x]==v1 && CheatRPtrs[x>>10][x]==v2)
|
|
{
|
|
|
|
}
|
|
else
|
|
CheatComp[x]|=CHEATC_EXCLUDED;
|
|
}
|
|
}
|
|
else if(type==1) // Search for relative change(between values).
|
|
{
|
|
for(x=0;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW))
|
|
{
|
|
if(CheatComp[x]==v1 && CAbs(CheatComp[x]-CheatRPtrs[x>>10][x])==v2)
|
|
{
|
|
|
|
}
|
|
else
|
|
CheatComp[x]|=CHEATC_EXCLUDED;
|
|
}
|
|
}
|
|
else if(type==2) // Purely relative change.
|
|
{
|
|
for(x=0x000;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW))
|
|
{
|
|
if(CAbs(CheatComp[x]-CheatRPtrs[x>>10][x])==v2)
|
|
{
|
|
|
|
}
|
|
else
|
|
CheatComp[x]|=CHEATC_EXCLUDED;
|
|
}
|
|
}
|
|
else if(type==3) // Any change.
|
|
{
|
|
for(x=0;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW))
|
|
{
|
|
if(CheatComp[x]!=CheatRPtrs[x>>10][x])
|
|
{
|
|
|
|
}
|
|
else
|
|
CheatComp[x]|=CHEATC_EXCLUDED;
|
|
}
|
|
}
|
|
else if(type==4) // Value decreased.
|
|
{
|
|
for(x=0;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW))
|
|
{
|
|
if(!(CheatRPtrs[x>>10][x]<CheatComp[x]))
|
|
CheatComp[x]|=CHEATC_EXCLUDED;
|
|
}
|
|
}
|
|
else if(type==5) // Value increased.
|
|
{
|
|
for(x=0;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW))
|
|
{
|
|
if(!(CheatRPtrs[x>>10][x]>CheatComp[x]))
|
|
CheatComp[x]|=CHEATC_EXCLUDED;
|
|
}
|
|
}
|
|
if(type>4)
|
|
FCEUI_CheatSearchSetCurrentAsOriginal();
|
|
}
|