277 lines
7.0 KiB
C
277 lines
7.0 KiB
C
#include <windows.h>
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#include <windowsx.h>
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#include <stdio.h>
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#undef WINNT
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#define NONAMELESSUNION
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#define DIRECTSOUND_VERSION 0x0300
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#include <dsound.h>
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#include "../sexyal.h"
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typedef struct
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{
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LPDIRECTSOUND ppDS; /* DirectSound interface object. */
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LPDIRECTSOUNDBUFFER ppbuf; /* Primary buffer. */
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LPDIRECTSOUNDBUFFER ppbufsec; /* Secondary buffer. */
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LPDIRECTSOUNDBUFFER ppbufw; /* Buffer to do writes to. */
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WAVEFORMATEX wf; /* Format of the primary and secondary buffers. */
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long DSBufferSize; /* The size of the buffer that we can write to, in bytes. */
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long BufHowMuch; /* How many bytes we should try to buffer. */
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DWORD ToWritePos; /* Position which the next write to the buffer
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should write to.
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*/
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} DSFobby;
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static void CheckStatus(DSFobby *tmp)
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{
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DWORD status=0;
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IDirectSoundBuffer_GetStatus(tmp->ppbufw, &status);
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if(status&DSBSTATUS_BUFFERLOST)
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IDirectSoundBuffer_Restore(tmp->ppbufw);
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if(!(status&DSBSTATUS_PLAYING))
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{
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tmp->ToWritePos=0;
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IDirectSoundBuffer_SetCurrentPosition(tmp->ppbufsec,0);
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IDirectSoundBuffer_SetFormat(tmp->ppbufw,&tmp->wf);
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IDirectSoundBuffer_Play(tmp->ppbufw,0,0,DSBPLAY_LOOPING);
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}
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}
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SexyAL_device *SexyALI_DSound_Open(uint64_t id, SexyAL_format *format, SexyAL_buffering *buffering)
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{
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SexyAL_device *dev;
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DSFobby *fobby;
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DSBUFFERDESC DSBufferDesc;
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DSCAPS dscaps;
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DSBCAPS dsbcaps;
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dev=malloc(sizeof(SexyAL_device));
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fobby=malloc(sizeof(DSFobby));
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memset(fobby,0,sizeof(DSFobby));
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memset(&fobby->wf,0,sizeof(WAVEFORMATEX));
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fobby->wf.wFormatTag = WAVE_FORMAT_PCM;
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fobby->wf.nChannels = format->channels;
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fobby->wf.nSamplesPerSec = format->rate;
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if(DirectSoundCreate(0,&fobby->ppDS,0) != DS_OK)
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{
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free(dev);
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free(fobby);
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return(0);
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}
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{
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//HWND hWnd = GetForegroundWindow(); // Ugly.
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//if(!hWnd)
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//{ hWnd=GetDesktopWindow(); exit(1); }
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HWND hWnd;
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hWnd=GetDesktopWindow();
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IDirectSound_SetCooperativeLevel(fobby->ppDS,hWnd,DSSCL_PRIORITY);
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}
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memset(&dscaps,0x00,sizeof(dscaps));
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dscaps.dwSize=sizeof(dscaps);
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IDirectSound_GetCaps(fobby->ppDS,&dscaps);
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IDirectSound_Compact(fobby->ppDS);
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/* Create primary buffer */
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memset(&DSBufferDesc,0x00,sizeof(DSBUFFERDESC));
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DSBufferDesc.dwSize=sizeof(DSBufferDesc);
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DSBufferDesc.dwFlags=DSBCAPS_PRIMARYBUFFER;
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if(IDirectSound_CreateSoundBuffer(fobby->ppDS,&DSBufferDesc,&fobby->ppbuf,0) != DS_OK)
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{
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IDirectSound_Release(fobby->ppDS);
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free(dev);
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free(fobby);
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return(0);
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}
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/* Set primary buffer format. */
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if(format->sampformat == SEXYAL_FMT_PCMU8)
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fobby->wf.wBitsPerSample=8;
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else // if(format->sampformat == SEXYAL_FMT_PCMS16)
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{
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fobby->wf.wBitsPerSample=16;
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format->sampformat=SEXYAL_FMT_PCMS16;
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}
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fobby->wf.nBlockAlign=fobby->wf.wBitsPerSample>>3;
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fobby->wf.nAvgBytesPerSec=fobby->wf.nSamplesPerSec*fobby->wf.nBlockAlign;
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if(IDirectSoundBuffer_SetFormat(fobby->ppbuf,&fobby->wf) != DS_OK)
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{
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IDirectSound_Release(fobby->ppbuf);
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IDirectSound_Release(fobby->ppDS);
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free(dev);
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free(fobby);
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return(0);
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}
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/* Create secondary sound buffer */
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IDirectSoundBuffer_GetFormat(fobby->ppbuf,&fobby->wf,sizeof(WAVEFORMATEX),0);
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memset(&DSBufferDesc,0x00,sizeof(DSBUFFERDESC));
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DSBufferDesc.dwSize=sizeof(DSBufferDesc);
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DSBufferDesc.dwFlags=DSBCAPS_GETCURRENTPOSITION2;
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DSBufferDesc.dwFlags|=DSBCAPS_GLOBALFOCUS;
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DSBufferDesc.dwBufferBytes=65536;
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DSBufferDesc.lpwfxFormat=&fobby->wf;
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if(IDirectSound_CreateSoundBuffer(fobby->ppDS, &DSBufferDesc, &fobby->ppbufsec, 0) != DS_OK)
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{
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IDirectSound_Release(fobby->ppbuf);
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IDirectSound_Release(fobby->ppDS);
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free(dev);
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free(fobby);
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return(0);
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}
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fobby->DSBufferSize=65536;
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IDirectSoundBuffer_SetCurrentPosition(fobby->ppbufsec,0);
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fobby->ppbufw=fobby->ppbufsec;
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memcpy(&dev->format,format,sizeof(SexyAL_format));
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if(!buffering->ms)
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buffering->ms=53;
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buffering->totalsize=(int64_t)format->rate*buffering->ms/1000;
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fobby->BufHowMuch=buffering->totalsize* format->channels * (format->sampformat>>4);
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//printf("%d\n",fobby->BufHowMuch);
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//fflush(stdout);
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dev->private=fobby;
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timeBeginPeriod(1);
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return(dev);
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}
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uint32_t SexyALI_DSound_RawCanWrite(SexyAL_device *device)
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{
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DSFobby *tmp=device->private;
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DWORD CurWritePos,CurPlayPos=0;
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CheckStatus(tmp);
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CurWritePos=0;
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if(IDirectSoundBuffer_GetCurrentPosition(tmp->ppbufw,&CurPlayPos,&CurWritePos)==DS_OK)
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{
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//FCEU_DispMessage("%d",CurWritePos-CurPlayPos);
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}
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CurWritePos=(CurPlayPos+tmp->BufHowMuch)%tmp->DSBufferSize;
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/* If the current write pos is >= half the buffer size less than the to write pos,
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assume DirectSound has wrapped around.
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*/
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if(((int32_t)tmp->ToWritePos-(int32_t)CurWritePos) >= (tmp->DSBufferSize/2))
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{
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CurWritePos+=tmp->DSBufferSize;
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//printf("Fixit: %d,%d,%d\n",tmp->ToWritePos,CurWritePos,CurWritePos-tmp->DSBufferSize);
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}
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if(tmp->ToWritePos<CurWritePos)
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{
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int32_t howmuch=(int32_t)CurWritePos-(int32_t)tmp->ToWritePos;
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if(howmuch > tmp->BufHowMuch) /* Oopsie. Severe buffer overflow... */
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{
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tmp->ToWritePos=CurWritePos%tmp->DSBufferSize;
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//IDirectSoundBuffer_Stop(tmp->ppbufsec);
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//IDirectSoundBuffer_SetCurrentPosition(tmp->ppbufsec,tmp->ToWritePos);
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//puts("Oops");
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//fflush(stdout);
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//return(0);
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}
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return(CurWritePos-tmp->ToWritePos);
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}
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else
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return(0);
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}
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int SexyALI_DSound_RawWrite(SexyAL_device *device, void *data, uint32_t len)
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{
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DSFobby *tmp=device->private;
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// uint32_t cw;
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//printf("Pre: %d\n",SexyALI_DSound_RawCanWrite(device));
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//fflush(stdout);
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CheckStatus(tmp);
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/* In this block, we write as much data as we can, then we write
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the rest of it in >=1ms chunks.
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*/
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while(len)
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{
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VOID *LockPtr[2]={0,0};
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DWORD LockLen[2]={0,0};
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int32_t curlen;
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while(!(curlen=SexyALI_DSound_RawCanWrite(device)))
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{
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Sleep(1);
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}
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if(curlen>len) curlen=len;
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if(DS_OK == IDirectSoundBuffer_Lock(tmp->ppbufw,tmp->ToWritePos,curlen,&LockPtr[0],&LockLen[0],&LockPtr[1],&LockLen[1],0))
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{
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}
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if(LockPtr[1] != 0 && LockPtr[1] != LockPtr[0])
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{
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memcpy(LockPtr[0],data,LockLen[0]);
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memcpy(LockPtr[1],data+LockLen[0],len-LockLen[0]);
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}
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else if(LockPtr[0])
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{
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memcpy(LockPtr[0],data,curlen);
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}
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IDirectSoundBuffer_Unlock(tmp->ppbufw,LockPtr[0],LockLen[0],LockPtr[1],LockLen[1]);
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tmp->ToWritePos=(tmp->ToWritePos+curlen)%tmp->DSBufferSize;
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len-=curlen;
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(uint8_t *) data+=curlen;
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if(len)
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Sleep(1);
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} // end while(len) loop
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return(1);
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}
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int SexyALI_DSound_Close(SexyAL_device *device)
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{
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if(device)
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{
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if(device->private)
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{
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DSFobby *tmp=device->private;
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if(tmp->ppbufsec)
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{
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IDirectSoundBuffer_Stop(tmp->ppbufsec);
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IDirectSoundBuffer_Release(tmp->ppbufsec);
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}
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if(tmp->ppbuf)
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{
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IDirectSoundBuffer_Stop(tmp->ppbuf);
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IDirectSoundBuffer_Release(tmp->ppbuf);
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}
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if(tmp->ppDS)
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{
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IDirectSound_Release(tmp->ppDS);
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}
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free(device->private);
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}
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free(device);
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timeEndPeriod(1);
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return(1);
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}
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return(0);
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}
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