fceux/src/drivers/Qt/ConsoleViewerGL.h

58 lines
1.1 KiB
C++

// GameViewerGL.h
//
#pragma once
#include <stdint.h>
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
class ConsoleViewGL_t : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
ConsoleViewGL_t(QWidget *parent = 0);
~ConsoleViewGL_t(void);
int init( void );
void transfer2LocalBuffer(void);
void setLinearFilterEnable( bool ena );
bool getSqrPixelOpt(void){ return sqrPixels; };
void setSqrPixelOpt( bool val ){ sqrPixels = val; return; };
bool getAutoScaleOpt(void){ return autoScaleEna; };
void setAutoScaleOpt( bool val ){ autoScaleEna = val; return; };
double getScaleX(void){ return xscale; };
double getScaleY(void){ return yscale; };
void setScaleXY( double xs, double ys );
protected:
void initializeGL(void);
void resizeGL(int w, int h);
void paintGL(void);
void buildTextures(void);
void calcPixRemap(void);
void doRemap(void);
double devPixRatio;
double xscale;
double yscale;
int view_width;
int view_height;
GLuint gltexture;
bool linearFilter;
bool sqrPixels;
bool autoScaleEna;
uint32_t *localBuf;
uint32_t localBufSize;
private slots:
};