174 lines
9.5 KiB
HTML
174 lines
9.5 KiB
HTML
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<title>FCEUX versions</title>
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<body>
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
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</div>
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<div id="top_nav">
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<a href="home.html">Home</a>
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<a href="download.html">Download</a>
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<a href="documentation.html">Documentation</a>
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<a href="version.html">Versions</a>
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<a href="contact.html">Contact</a>
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<a href="links.html">Links</a>
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<div id="page_content">
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<h1>Version History</h1>
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<h2> FCEUX</h2>
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<p> FCEUX is a merger of versions forks of FCE Ultra, intended to supersede FCE Ultra.<br />
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The project began in 2006 by Zeromus and Rheiny (SP). Additional
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authors joined the group prior to its August 2008 release, including mz,
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adelikat, nitsujrehtona, maximus, CaH4e3, qFox, punkrockguy318 and Sebastian Porst. Later contributers include xhainingx, gocha, AnS, feos, and rainwarrior, among others.</p>
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<p>FCEUX contains all features and enhancements from FCE, FCE Ultra,
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FCEU rerecording, FCEUXD, and FCEUXDSP as well as many new mappers from
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FCEU-mm.</p>
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<h3>FCEUX version history</h3>
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<dd><li><a href="pressrelease-2.6.2.html">FCEUX 2.6.2</a> - 04 February 2022</li></dd>
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<dd><li><a href="pressrelease-2.6.1.html">FCEUX 2.6.1</a> - 17 January 2022</li></dd>
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<dd><li><a href="pressrelease-2.6.0.html">FCEUX 2.6.0</a> - 12 January 2022</li></dd>
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<dd><li><a href="pressrelease-2.5.0.html">FCEUX 2.5.0</a> - 31 October 2021</li></dd>
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<dd><li><a href="pressrelease-2.4.0.html">FCEUX 2.4.0</a> - 24 June 2021</li></dd>
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<dd><li><a href="pressrelease-2.3.0.html">FCEUX 2.3.0</a> - 02 January 2021</li></dd>
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<dd><li><a href="pressrelease-2.2.3.html">FCEUX 2.2.3</a> - 28 July 2016</li></dd>
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<dd><li><a href="pressrelease-2.2.2.html">FCEUX 2.2.2</a> - 23 September 2013</li></dd>
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<dd><li><a href="pressrelease-2.2.1.html">FCEUX 2.2.1</a> - 10 March 2013</li></dd>
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<dd><li><a href="pressrelease-2.2.0.html">FCEUX 2.2.0</a> - 27 November 2012</li></dd>
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<dd><li><a href="pressrelease-2.1.5.html">FCEUX 2.1.5</a> - 04 June 2011</li></dd>
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<dd><li><a href="pressrelease-2.1.4.html">FCEUX 2.1.4</a> - 31 May 2010</li></dd>
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<dd><li><a href="pressrelease-2.1.3.html">FCEUX 2.1.3</a> - 07 April 2010</li></dd>
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<dd><li><a href="pressrelease-2.1.2.html">FCEUX 2.1.2</a> - 03 November 2009</li></dd>
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<dd><li><a href="pressrelease-2.1.1.html">FCEUX 2.1.1</a> - 29 July 2009</li></dd>
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<dd><li><a href="pressrelease-2.1.0.html">FCEUX 2.1.0</a> - 29 March 2009</li></dd>
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<dd><li><a href="pressrelease-2.0.3.html">FCEUX 2.0.3</a> - 02 November 2008</li></dd>
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<dd><li><a href="pressrelease-2.0.2.html">FCEUX 2.0.2</a> - 14 August 2008</li></dd>
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<dd><li><a href="pressrelease-2.0.1.html">FCEUX 2.0.1</a> - 04 August 2008</li></dd>
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<dd><li><a href="pressrelease-2.0.0.html">FCEUX 2.0.0</a> - 02 August 2008</li></dd>
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<h2> FCE / FCE Ultra</h2>
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<p>Bero originally wrote a Nintendo Entertainment System/Famicom
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emulator that was referred to as
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<a href="http://www.geocities.co.jp/Playtown/2004/fce.htm">FCE</a>. This
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name was apparently meant only to serve as a temporary name, but its
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usage remained. Xodnizel originally ported it to Linux SVGAlib, and made
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a few improvements. This code base was abandoned, and work began anew,
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under DOS, with the original FCE source code. At the end of November,
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1998, FCE Ultra Beta 1 was released.</p>
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<p>FCE Ultra remained DOS-only until version 0.18, when it was ported to
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Linux SVGAlib, and released as a statically-linked executable. The first
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MS Windows port was released as version 0.25.</p>
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<p>The source code of 0.40 was released on November 12, 2000. It
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retained the simple license of FCE for a long time, which stated that
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"This software is freeware. You can use it non-commercially." Almost two
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years later, in June 2002, 0.80 was released, and FCE Ultra was
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re-licensed under the GNU GPL. </p>
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<p>FCE Ultra has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac
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OS X, and Windows. A native GUI is provided for the Windows port, and
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the other ports use a command-line interface. The SDL port should run on
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any modern UNIX-like operating system (such as FreeBSD, Solaris or IRIX)
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with no code changes. It has also been ported to the GP2X, PlayStation
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Portable as PSPFceUltra, the Nintendo GameCube and Pepper Pad.</p>
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<p>FCE Ultra was created by Xodnizel. Development appeared to stop and
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the homepage and forums for the emulator were taken down. The last
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version before this was v0.98.13-pre, released in September 2004 as
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source-only. The last binary release was v0.98.12 in August 2004.</p>
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<p>However, it was resurrected again in March of 2006 by Anthony Giorgio
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and Mark Doliner.</p>
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<p>There is also a graphical frontend for FCE Ultra. GFCE Ultra is
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written in Python and uses the GTK2 user interface library. Because is
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it written in Python and with portability in mind, it can be run on any
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UNIX-like platform and any processor architecture that is supported by
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Python.</p>
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<h2>FCEU Rerecording</h2>
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<p>The "rerecording" version of FCE Ultra was implemented to FCE Ultra
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0.98.10 with movie
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recording support. This was done by blip, and was implemented
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for the purpose of creating
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<a href="http://tasvideos.org">Tool-Assisted
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Speedruns</a>.</p>
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<p>The rerecording branch continued with 0.98.12, adding movie support
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features, such as "bullet proof" recording. In 2006, FCEU 0.98.16
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was implemented by nitsuja and luke. Various tools such as
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read-only toggling, increased hotkey mapping,
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and memory watch
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were added.</p>
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<p>In 2008, FCEU rerecording was picked up again by mz, maximus,
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adelikat, and nitsujrehtona with various updates named FCEU.0.98.17 -
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0.98.28</p>
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<p><dd><a href="http://code.google.com/p/fceu/">FCEU.28 GoogleCode Page</a></dd></p>
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<h2>FCEUD/FCEUXD/FCEUXDSP/FCEUXDSP CE</h2>
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<h3>FCEUD</h3>
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<p>In 2002, Parasyte modified the then-current version (0.81.3) of FCE Ultra and added a Nesten-style debugger, along with several other features, and named it "FCEUD" (FCE Ultra Debugger).</p>
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<h3>FCEUXD</h3>
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<p>In January 2004, bbitmaster began working on more features and called
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it "FCEUXD" (FCE Ultra Extended Debugger).<br />
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It is a branch of FCE Ultra that contains many extended debugging
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features compared to the original FCE Ultra code such as a trace logger,
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a built-in hex editor, a name table viewer, code/data logger, inline
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assembler, and Game Genie decoder/encoder in addition to the debugger
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and PPU viewer from FCEUD. The last version made was FCEUXD 1.0a.</p>
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<h3>FCEUXDSP</h3>
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<p>FCEUXDSP stands for FCEUXD "SP" version and is a branch of FCEUXD
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1.0a.</p>
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<p>It was created in 2006 by sp. The project extends the debugging
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tools even further compared to FCEUXD by adding new tools, functions,
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and usability of debugging tools. </p>
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<p>The last version of FCEUXDSP was 1.07 which adds a feature known as
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the RAM Filter.</p>
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<p><dd><a href="http://www.the-interweb.com/serendipity/index.php?/categories/9-FCEUXD-SP">FCEUXDSP homepage</a></dd></p>
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<h3>FCEUXDSP CE</h3>
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<p>CE stands for "Champion Edition" and is a branch of XDSP that adds a
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text hooker tool. The CE is a play on the excessive acronyms and branches in the FCEUD chain.</p>
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<p><dd><a class="style1" href="http://www.ximwix.net/boneyard/design19/xb/texthooker.htm">FCEUXDSP CE homepage</a></dd></p>
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<h3>FCEU-mm</h3>
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<p>FCEU "mappers modified" is an unofficial build of FCEU Ultra by
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CaH4e3, which supports a lot of new mappers including some obscure
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mappers such as one for unlicensed NES ROM's.</p>
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<p>FCEUX supports mappers from older versions of FCEU-mm.</p>
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<p><dd><a class="style1" href="http://sourceforge.net/projects/fceumm/"></dd>
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FCEU-mm SourceForge page</a></p>
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</div>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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</div>
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