fceux/drivers/win/input.h

54 lines
1.3 KiB
C

void ConfigInput(HWND hParent);
int InitDInput(void);
void CreateInputStuff(void);
void InitInputStuff(void);
void DestroyInput(void);
void InputScreenChanged(int fs);
void SetAutoFireDesynch(int DesynchOn);
int GetAutoFireDesynch();
extern LPDIRECTINPUT7 lpDI;
extern int InputType[3];
extern int UsrInputType[3];
extern int cidisabled;
#ifndef _aosdfjk02fmasf
#define _aosdfjk02fmasf
#include "../common/args.h"
#include "../common/config.h"
#include "../../input.h"
#define MAXBUTTCONFIG 4
typedef struct {
uint8 ButtType[MAXBUTTCONFIG];
uint8 DeviceNum[MAXBUTTCONFIG];
uint16 ButtonNum[MAXBUTTCONFIG];
uint32 NumC;
GUID DeviceInstance[MAXBUTTCONFIG];
//uint64 DeviceID[MAXBUTTCONFIG]; /* TODO */
} ButtConfig;
extern CFGSTRUCT InputConfig[];
extern ARGPSTRUCT InputArgs[];
void ParseGIInput(FCEUGI *GI);
#define BUTTC_KEYBOARD 0x00
#define BUTTC_JOYSTICK 0x01
#define BUTTC_MOUSE 0x02
#define FCFGD_GAMEPAD 1
#define FCFGD_POWERPAD 2
#define FCFGD_HYPERSHOT 3
#define FCFGD_QUIZKING 4
void InitOtherInput(void);
void SetEmulationSpeed(int type);
int FCEUD_TestCommandState(int c);
void FCEUD_UpdateInput();
extern const char* ScanNames[];
extern CFGSTRUCT HotkeyConfig[];
#endif