487 lines
15 KiB
C++
487 lines
15 KiB
C++
#include "Qt/main.h"
|
|
#include "Qt/throttle.h"
|
|
#include "Qt/config.h"
|
|
|
|
#include "../common/cheat.h"
|
|
|
|
#include "Qt/input.h"
|
|
#include "Qt/dface.h"
|
|
|
|
#include "Qt/sdl.h"
|
|
#include "Qt/sdl-video.h"
|
|
#include "Qt/unix-netplay.h"
|
|
|
|
#ifdef WIN32
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
#include <unistd.h>
|
|
|
|
#include <csignal>
|
|
#include <cstring>
|
|
#include <cerrno>
|
|
#include <cstdio>
|
|
#include <cstdlib>
|
|
#include <sys/time.h>
|
|
#include <sys/stat.h>
|
|
#include <sys/types.h>
|
|
|
|
static const char* HotkeyStrings[HK_MAX] = {
|
|
"CheatMenu",
|
|
"BindState",
|
|
"LoadLua",
|
|
"ToggleBG",
|
|
"SaveState",
|
|
"FDSSelect",
|
|
"LoadState",
|
|
"FDSEject",
|
|
"VSInsertCoin",
|
|
"VSToggleDip",
|
|
"MovieToggleFrameDisplay",
|
|
"SubtitleDisplay",
|
|
"Reset",
|
|
"Screenshot",
|
|
"Pause",
|
|
"DecreaseSpeed",
|
|
"IncreaseSpeed",
|
|
"FrameAdvance",
|
|
"Turbo",
|
|
"ToggleInputDisplay",
|
|
"ToggleMovieRW",
|
|
"MuteCapture",
|
|
"Quit",
|
|
"FrameAdvanceLagSkip",
|
|
"LagCounterDisplay",
|
|
"SelectState0", "SelectState1", "SelectState2", "SelectState3",
|
|
"SelectState4", "SelectState5", "SelectState6", "SelectState7",
|
|
"SelectState8", "SelectState9", "SelectStateNext", "SelectStatePrev",
|
|
"VolumeDown", "VolumeUp" };
|
|
|
|
const char *getHotkeyString( int i )
|
|
{
|
|
if ( (i>=0) && (i<HK_MAX) )
|
|
{
|
|
return HotkeyStrings[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Read a custom pallete from a file and load it into the core.
|
|
*/
|
|
int
|
|
LoadCPalette(const std::string &file)
|
|
{
|
|
uint8 tmpp[192];
|
|
FILE *fp;
|
|
|
|
if(!(fp = FCEUD_UTF8fopen(file.c_str(), "rb"))) {
|
|
char errorMsg[256];
|
|
strcpy(errorMsg, "Error loading custom palette from file: ");
|
|
strcat(errorMsg, file.c_str());
|
|
FCEUD_PrintError(errorMsg);
|
|
return 0;
|
|
}
|
|
size_t result = fread(tmpp, 1, 192, fp);
|
|
if(result != 192) {
|
|
char errorMsg[256];
|
|
strcpy(errorMsg, "Error loading custom palette from file: ");
|
|
strcat(errorMsg, file.c_str());
|
|
FCEUD_PrintError(errorMsg);
|
|
return 0;
|
|
}
|
|
FCEUI_SetUserPalette(tmpp, result/3);
|
|
fclose(fp);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Creates the subdirectories used for saving snapshots, movies, game
|
|
* saves, etc. Hopefully obsolete with new configuration system.
|
|
*/
|
|
static void
|
|
CreateDirs(const std::string &dir)
|
|
{
|
|
const char *subs[9]={"fcs","snaps","gameinfo","sav","cheats","movies","input"};
|
|
std::string subdir;
|
|
int x;
|
|
|
|
#if defined(WIN32) || defined(NEED_MINGW_HACKS)
|
|
mkdir(dir.c_str());
|
|
chmod(dir.c_str(), 755);
|
|
for(x = 0; x < 7; x++) {
|
|
subdir = dir + PSS + subs[x];
|
|
mkdir(subdir.c_str());
|
|
}
|
|
#else
|
|
mkdir(dir.c_str(), S_IRWXU);
|
|
for(x = 0; x < 7; x++) {
|
|
subdir = dir + PSS + subs[x];
|
|
mkdir(subdir.c_str(), S_IRWXU);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Attempts to locate FCEU's application directory. This will
|
|
* hopefully become obsolete once the new configuration system is in
|
|
* place.
|
|
*/
|
|
static void
|
|
GetBaseDirectory(std::string &dir)
|
|
{
|
|
char *home = getenv("HOME");
|
|
if(home) {
|
|
dir = std::string(home) + "/.fceux";
|
|
} else {
|
|
#ifdef WIN32
|
|
home = new char[MAX_PATH + 1];
|
|
GetModuleFileName(NULL, home, MAX_PATH + 1);
|
|
|
|
char *lastBS = strrchr(home,'\\');
|
|
if(lastBS) {
|
|
*lastBS = 0;
|
|
}
|
|
|
|
dir = std::string(home);
|
|
delete[] home;
|
|
#else
|
|
dir = "";
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// returns a config structure with default options
|
|
// also creates config base directory (ie: /home/user/.fceux as well as subdirs
|
|
Config *
|
|
InitConfig()
|
|
{
|
|
std::string dir, prefix;
|
|
Config *config;
|
|
|
|
GetBaseDirectory(dir);
|
|
|
|
FCEUI_SetBaseDirectory(dir.c_str());
|
|
CreateDirs(dir);
|
|
|
|
config = new Config(dir);
|
|
|
|
// sound options
|
|
config->addOption('s', "sound", "SDL.Sound", 1);
|
|
config->addOption("volume", "SDL.Sound.Volume", 150);
|
|
config->addOption("trianglevol", "SDL.Sound.TriangleVolume", 256);
|
|
config->addOption("square1vol", "SDL.Sound.Square1Volume", 256);
|
|
config->addOption("square2vol", "SDL.Sound.Square2Volume", 256);
|
|
config->addOption("noisevol", "SDL.Sound.NoiseVolume", 256);
|
|
config->addOption("pcmvol", "SDL.Sound.PCMVolume", 256);
|
|
config->addOption("soundrate", "SDL.Sound.Rate", 44100);
|
|
config->addOption("soundq", "SDL.Sound.Quality", 1);
|
|
config->addOption("soundrecord", "SDL.Sound.RecordFile", "");
|
|
config->addOption("soundbufsize", "SDL.Sound.BufSize", 128);
|
|
config->addOption("lowpass", "SDL.Sound.LowPass", 0);
|
|
|
|
config->addOption('g', "gamegenie", "SDL.GameGenie", 0);
|
|
config->addOption("pal", "SDL.PAL", 0);
|
|
config->addOption("frameskip", "SDL.Frameskip", 0);
|
|
config->addOption("clipsides", "SDL.ClipSides", 0);
|
|
config->addOption("nospritelim", "SDL.DisableSpriteLimit", 1);
|
|
config->addOption("swapduty", "SDL.SwapDuty", 0);
|
|
|
|
// color control
|
|
config->addOption('p', "palette", "SDL.Palette", "");
|
|
config->addOption("tint", "SDL.Tint", 56);
|
|
config->addOption("hue", "SDL.Hue", 72);
|
|
config->addOption("ntsccolor", "SDL.NTSCpalette", 0);
|
|
|
|
// scanline settings
|
|
config->addOption("slstart", "SDL.ScanLineStart", 0);
|
|
config->addOption("slend", "SDL.ScanLineEnd", 239);
|
|
|
|
// video controls
|
|
config->addOption('f', "fullscreen", "SDL.Fullscreen", 0);
|
|
config->addOption("videoDriver", "SDL.VideoDriver", 0);
|
|
|
|
// set x/y res to 0 for automatic fullscreen resolution detection (no change)
|
|
config->addOption('x', "xres", "SDL.XResolution", 0);
|
|
config->addOption('y', "yres", "SDL.YResolution", 0);
|
|
config->addOption("SDL.LastXRes", 0);
|
|
config->addOption("SDL.LastYRes", 0);
|
|
config->addOption('b', "bpp", "SDL.BitsPerPixel", 32);
|
|
config->addOption("doublebuf", "SDL.DoubleBuffering", 1);
|
|
config->addOption("autoscale", "SDL.AutoScale", 1);
|
|
config->addOption("keepratio", "SDL.KeepRatio", 1);
|
|
config->addOption("xscale", "SDL.XScale", 1.0);
|
|
config->addOption("yscale", "SDL.YScale", 1.0);
|
|
config->addOption("xstretch", "SDL.XStretch", 0);
|
|
config->addOption("ystretch", "SDL.YStretch", 0);
|
|
config->addOption("noframe", "SDL.NoFrame", 0);
|
|
config->addOption("special", "SDL.SpecialFilter", 0);
|
|
config->addOption("showfps", "SDL.ShowFPS", 0);
|
|
config->addOption("togglemenu", "SDL.ToggleMenu", 0);
|
|
|
|
// OpenGL options
|
|
config->addOption("opengl", "SDL.OpenGL", 1);
|
|
config->addOption("openglip", "SDL.OpenGLip", 1);
|
|
config->addOption("SDL.SpecialFilter", 0);
|
|
config->addOption("SDL.SpecialFX", 0);
|
|
config->addOption("SDL.Vsync", 1);
|
|
|
|
// network play options - netplay is broken
|
|
config->addOption("server", "SDL.NetworkIsServer", 0);
|
|
config->addOption('n', "net", "SDL.NetworkIP", "");
|
|
config->addOption('u', "user", "SDL.NetworkUsername", "");
|
|
config->addOption('w', "pass", "SDL.NetworkPassword", "");
|
|
config->addOption('k', "netkey", "SDL.NetworkGameKey", "");
|
|
config->addOption("port", "SDL.NetworkPort", 4046);
|
|
config->addOption("players", "SDL.NetworkPlayers", 1);
|
|
|
|
// input configuration options
|
|
config->addOption("input1", "SDL.Input.0", "GamePad.0");
|
|
config->addOption("input2", "SDL.Input.1", "GamePad.1");
|
|
config->addOption("input3", "SDL.Input.2", "Gamepad.2");
|
|
config->addOption("input4", "SDL.Input.3", "Gamepad.3");
|
|
|
|
// allow for input configuration
|
|
config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
|
|
|
|
// display input
|
|
config->addOption("inputdisplay", "SDL.InputDisplay", 0);
|
|
|
|
// enable / disable opposite directionals (left + right or up + down simultaneously)
|
|
config->addOption("opposite-directionals", "SDL.Input.EnableOppositeDirectionals", 1);
|
|
|
|
// pause movie playback at frame x
|
|
config->addOption("pauseframe", "SDL.PauseFrame", 0);
|
|
config->addOption("recordhud", "SDL.RecordHUD", 1);
|
|
config->addOption("moviemsg", "SDL.MovieMsg", 1);
|
|
|
|
// overwrite the config file?
|
|
config->addOption("no-config", "SDL.NoConfig", 0);
|
|
|
|
config->addOption("autoresume", "SDL.AutoResume", 0);
|
|
|
|
// video playback
|
|
config->addOption("playmov", "SDL.Movie", "");
|
|
config->addOption("subtitles", "SDL.SubtitleDisplay", 1);
|
|
config->addOption("movielength", "SDL.MovieLength", 0);
|
|
|
|
config->addOption("fourscore", "SDL.FourScore", 0);
|
|
|
|
config->addOption("nofscursor", "SDL.NoFullscreenCursor", 1);
|
|
|
|
#ifdef _S9XLUA_H
|
|
// load lua script
|
|
config->addOption("loadlua", "SDL.LuaScript", "");
|
|
#endif
|
|
|
|
#ifdef CREATE_AVI
|
|
config->addOption("videolog", "SDL.VideoLog", "");
|
|
config->addOption("mute", "SDL.MuteCapture", 0);
|
|
#endif
|
|
|
|
// auto load/save on gameload/close
|
|
config->addOption("loadstate", "SDL.AutoLoadState", INVALID_STATE);
|
|
config->addOption("savestate", "SDL.AutoSaveState", INVALID_STATE);
|
|
|
|
//TODO implement this
|
|
config->addOption("periodicsaves", "SDL.PeriodicSaves", 0);
|
|
|
|
char* home_dir = getenv("HOME");
|
|
// prefixed with _ because they are internal (not cli options)
|
|
config->addOption("_lastopenfile", "SDL.LastOpenFile", home_dir);
|
|
config->addOption("_laststatefrom", "SDL.LastLoadStateFrom", home_dir);
|
|
config->addOption("_lastopennsf", "SDL.LastOpenNSF", home_dir);
|
|
config->addOption("_lastsavestateas", "SDL.LastSaveStateAs", home_dir);
|
|
config->addOption("_lastloadlua", "SDL.LastLoadLua", "");
|
|
|
|
config->addOption("_useNativeFileDialog", "SDL.UseNativeFileDialog", false);
|
|
config->addOption("_useNativeMenuBar" , "SDL.UseNativeMenuBar", false);
|
|
|
|
// fcm -> fm2 conversion
|
|
config->addOption("fcmconvert", "SDL.FCMConvert", "");
|
|
|
|
// fm2 -> srt conversion
|
|
config->addOption("ripsubs", "SDL.RipSubs", "");
|
|
|
|
// enable new PPU core
|
|
config->addOption("newppu", "SDL.NewPPU", 0);
|
|
|
|
// quit when a+b+select+start is pressed
|
|
config->addOption("4buttonexit", "SDL.ABStartSelectExit", 0);
|
|
|
|
// GamePad 0 - 3
|
|
for(unsigned int i = 0; i < GAMEPAD_NUM_DEVICES; i++)
|
|
{
|
|
char buf[64];
|
|
snprintf(buf, sizeof(buf)-1, "SDL.Input.GamePad.%u.", i);
|
|
prefix = buf;
|
|
|
|
config->addOption(prefix + "DeviceType", DefaultGamePadDevice[i]);
|
|
config->addOption(prefix + "DeviceNum", 0);
|
|
for(unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++) {
|
|
config->addOption(prefix + GamePadNames[j], DefaultGamePad[i][j]);
|
|
}
|
|
}
|
|
|
|
// PowerPad 0 - 1
|
|
for(unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++) {
|
|
char buf[64];
|
|
snprintf(buf, sizeof(buf)-1, "SDL.Input.PowerPad.%u.", i);
|
|
prefix = buf;
|
|
|
|
config->addOption(prefix + "DeviceType", DefaultPowerPadDevice[i]);
|
|
config->addOption(prefix + "DeviceNum", 0);
|
|
for(unsigned int j = 0; j < POWERPAD_NUM_BUTTONS; j++) {
|
|
config->addOption(prefix +PowerPadNames[j], DefaultPowerPad[i][j]);
|
|
}
|
|
}
|
|
|
|
// QuizKing
|
|
prefix = "SDL.Input.QuizKing.";
|
|
config->addOption(prefix + "DeviceType", DefaultQuizKingDevice);
|
|
config->addOption(prefix + "DeviceNum", 0);
|
|
for(unsigned int j = 0; j < QUIZKING_NUM_BUTTONS; j++) {
|
|
config->addOption(prefix + QuizKingNames[j], DefaultQuizKing[j]);
|
|
}
|
|
|
|
// HyperShot
|
|
prefix = "SDL.Input.HyperShot.";
|
|
config->addOption(prefix + "DeviceType", DefaultHyperShotDevice);
|
|
config->addOption(prefix + "DeviceNum", 0);
|
|
for(unsigned int j = 0; j < HYPERSHOT_NUM_BUTTONS; j++) {
|
|
config->addOption(prefix + HyperShotNames[j], DefaultHyperShot[j]);
|
|
}
|
|
|
|
// Mahjong
|
|
prefix = "SDL.Input.Mahjong.";
|
|
config->addOption(prefix + "DeviceType", DefaultMahjongDevice);
|
|
config->addOption(prefix + "DeviceNum", 0);
|
|
for(unsigned int j = 0; j < MAHJONG_NUM_BUTTONS; j++) {
|
|
config->addOption(prefix + MahjongNames[j], DefaultMahjong[j]);
|
|
}
|
|
|
|
// TopRider
|
|
prefix = "SDL.Input.TopRider.";
|
|
config->addOption(prefix + "DeviceType", DefaultTopRiderDevice);
|
|
config->addOption(prefix + "DeviceNum", 0);
|
|
for(unsigned int j = 0; j < TOPRIDER_NUM_BUTTONS; j++) {
|
|
config->addOption(prefix + TopRiderNames[j], DefaultTopRider[j]);
|
|
}
|
|
|
|
// FTrainer
|
|
prefix = "SDL.Input.FTrainer.";
|
|
config->addOption(prefix + "DeviceType", DefaultFTrainerDevice);
|
|
config->addOption(prefix + "DeviceNum", 0);
|
|
for(unsigned int j = 0; j < FTRAINER_NUM_BUTTONS; j++) {
|
|
config->addOption(prefix + FTrainerNames[j], DefaultFTrainer[j]);
|
|
}
|
|
|
|
// FamilyKeyBoard
|
|
prefix = "SDL.Input.FamilyKeyBoard.";
|
|
config->addOption(prefix + "DeviceType", DefaultFamilyKeyBoardDevice);
|
|
config->addOption(prefix + "DeviceNum", 0);
|
|
for(unsigned int j = 0; j < FAMILYKEYBOARD_NUM_BUTTONS; j++) {
|
|
config->addOption(prefix + FamilyKeyBoardNames[j],
|
|
DefaultFamilyKeyBoard[j]);
|
|
}
|
|
|
|
// for FAMICOM microphone in pad 2 pad 1 didn't have it
|
|
// Takeshi no Chousenjou uses it for example.
|
|
prefix = "SDL.Input.FamicomPad2.";
|
|
config->addOption("rp2mic", prefix + "EnableMic", 0);
|
|
|
|
// TODO: use a better data structure to store the hotkeys or something
|
|
// improve this code overall in the future to make it
|
|
// easier to maintain
|
|
const int Hotkeys[HK_MAX] = {
|
|
SDLK_F1, // cheat menu
|
|
SDLK_F2, // bind state
|
|
SDLK_F3, // load lua
|
|
SDLK_F4, // toggleBG
|
|
SDLK_F5, // save state
|
|
SDLK_F6, // fds select
|
|
SDLK_F7, // load state
|
|
SDLK_F8, // fds eject
|
|
SDLK_F6, // VS insert coin
|
|
SDLK_F8, // VS toggle dipswitch
|
|
SDLK_PERIOD, // toggle frame display
|
|
SDLK_F10, // toggle subtitle
|
|
SDLK_F11, // reset
|
|
SDLK_F12, // screenshot
|
|
SDLK_PAUSE, // pause
|
|
SDLK_MINUS, // speed++
|
|
SDLK_EQUALS, // speed--
|
|
SDLK_BACKSLASH, //frame advnace
|
|
SDLK_TAB, // turbo
|
|
SDLK_COMMA, // toggle input display
|
|
SDLK_q, // toggle movie RW
|
|
SDLK_QUOTE, // toggle mute capture
|
|
0, // quit // edit 10/11/11 - don't map to escape, it causes ugly things to happen to sdl. can be manually appended to config
|
|
SDLK_DELETE, // frame advance lag skip
|
|
SDLK_SLASH, // lag counter display
|
|
SDLK_0, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5,
|
|
SDLK_6, SDLK_7, SDLK_8, SDLK_9,
|
|
SDLK_PAGEUP, // select state next
|
|
SDLK_PAGEDOWN}; // select state prev
|
|
|
|
prefix = "SDL.Hotkeys.";
|
|
for(int i=0; i < HK_MAX; i++)
|
|
config->addOption(prefix + HotkeyStrings[i], Hotkeys[i]);
|
|
// All mouse devices
|
|
config->addOption("SDL.OekaKids.0.DeviceType", "Mouse");
|
|
config->addOption("SDL.OekaKids.0.DeviceNum", 0);
|
|
|
|
config->addOption("SDL.Arkanoid.0.DeviceType", "Mouse");
|
|
config->addOption("SDL.Arkanoid.0.DeviceNum", 0);
|
|
|
|
config->addOption("SDL.Shadow.0.DeviceType", "Mouse");
|
|
config->addOption("SDL.Shadow.0.DeviceNum", 0);
|
|
|
|
config->addOption("SDL.Zapper.0.DeviceType", "Mouse");
|
|
config->addOption("SDL.Zapper.0.DeviceNum", 0);
|
|
|
|
return config;
|
|
}
|
|
|
|
void
|
|
UpdateEMUCore(Config *config)
|
|
{
|
|
int ntsccol, ntsctint, ntschue, flag, region, start, end;
|
|
std::string cpalette;
|
|
|
|
config->getOption("SDL.NTSCpalette", &ntsccol);
|
|
config->getOption("SDL.Tint", &ntsctint);
|
|
config->getOption("SDL.Hue", &ntschue);
|
|
FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
|
|
|
|
config->getOption("SDL.Palette", &cpalette);
|
|
if(cpalette.size()) {
|
|
LoadCPalette(cpalette);
|
|
}
|
|
|
|
config->getOption("SDL.PAL", ®ion);
|
|
FCEUI_SetRegion(region);
|
|
|
|
config->getOption("SDL.GameGenie", &flag);
|
|
FCEUI_SetGameGenie(flag ? 1 : 0);
|
|
|
|
config->getOption("SDL.Sound.LowPass", &flag);
|
|
FCEUI_SetLowPass(flag ? 1 : 0);
|
|
|
|
config->getOption("SDL.DisableSpriteLimit", &flag);
|
|
FCEUI_DisableSpriteLimitation(flag ? 1 : 0);
|
|
|
|
config->getOption("SDL.ScanLineStart", &start);
|
|
config->getOption("SDL.ScanLineEnd", &end);
|
|
|
|
#if DOING_SCANLINE_CHECKS
|
|
for(int i = 0; i < 2; x++) {
|
|
if(srendlinev[x]<0 || srendlinev[x]>239) srendlinev[x]=0;
|
|
if(erendlinev[x]<srendlinev[x] || erendlinev[x]>239) erendlinev[x]=239;
|
|
}
|
|
#endif
|
|
|
|
FCEUI_SetRenderedLines(start + 8, end - 8, start, end);
|
|
}
|
|
|