fceux/output/luaScripts/SMB-AreaScrambler.lua

98 lines
2.5 KiB
Lua

--SMB area scrambler
--Randomly changes the level contents. Doesn't garuantee a winnable level (nor does it guarantee it won't crash the game)
--Written by XKeeper
require("x_functions");
if not x_requires then
-- Sanity check. If they require a newer version, let them know.
timer = 1;
while (true) do
timer = timer + 1;
for i = 0, 32 do
gui.drawbox( 6, 28 + i, 250, 92 - i, "#000000");
end;
gui.text( 10, 32, string.format("This Lua script requires the x_functions library."));
gui.text( 53, 42, string.format("It appears you do not have it."));
gui.text( 39, 58, "Please get the x_functions library at");
gui.text( 14, 69, "http://xkeeper.shacknet.nu/");
gui.text(114, 78, "emu/nes/lua/x_functions.lua");
warningboxcolor = string.format("%02X", math.floor(math.abs(30 - math.fmod(timer, 60)) / 30 * 0xFF));
gui.drawbox(7, 29, 249, 91, "#ff" .. warningboxcolor .. warningboxcolor);
FCEU.frameadvance();
end;
else
x_requires(4);
end;
function areascrambler()
end;
function gameloop()
joyin = joypad.read(1);
if joyin['select'] then
memory.writebyte(0x00e7, math.random(0, 0xFF));
memory.writebyte(0x00e8, math.random(0, 0xFF));
memory.writebyte(0x00e9, math.random(0, 0xFF));
memory.writebyte(0x00ea, math.random(0, 0xFF));
memory.writebyte(0x0750, math.random(0, 0xFF));
end;
if joyin['up'] then
memory.writebyte(0x009F, -5);
memory.writebyte(0x07F8, 3);
memory.writebyte(0x0722, 0xFF)
end;
screenpage = memory.readbyte(0x071a);
screenxpos = memory.readbyte(0x071c);
arealow = memory.readbyte(0x00e7);
areahigh = memory.readbyte(0x00e8);
enemylow = memory.readbyte(0x00e9);
enemyhigh = memory.readbyte(0x00ea);
unknown = memory.readbyte(0x0750);
text( 6, 30, string.format("Position: %02X %02X", screenpage, screenxpos));
text( 19, 38, string.format("Area: %02X %02X", areahigh, arealow));
text( 13, 46, string.format("Enemy: %02X %02X", enemyhigh, enemylow));
text( 13, 54, string.format("?: %02X", unknown));
end;
function areascramble()
memory.writebyte(0x00e7, math.random(0, 0xFF));
memory.writebyte(0x00e8, math.random(0, 0xFF));
end;
function enemyscramble()
memory.writebyte(0x00e9, math.random(0, 0xFF));
memory.writebyte(0x00ea, math.random(0, 0xFF));
end;
gui.register(gameloop);
memory.register(0x00e8, areascramble);
memory.register(0x00ea, enemyscramble);
while (true) do
memory.writebyte(0x079F, 2);
FCEU.frameadvance();
end;