a3280d664d
2. Fixed an ancient bug of cheat dialog that importing new cheats makes old existing cheats uneffective. 3. Restructured some cheat searching type to macros since the meaning of the mysterious number is unclear. Maybe the switch case was more efficient than if else... or not? 4. Use a temporary variable rather than a global one to indicate whether the null file pointer is cased by user clicking the cancel or close button of the open archive dialog or a loading error. 5. When recording a movie with cheats, show warning to the user and asking for disabling them. 6. Removed some seems like unused variables, hope this didn't break compiling crossing platforms. |
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attic | ||
documentation | ||
fceux-server | ||
getSDLKey | ||
gfceu | ||
m4 | ||
output | ||
src | ||
vc | ||
web | ||
.gitignore | ||
COPYING | ||
ChangeLog | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
NewPPUtests.txt | ||
README | ||
SConstruct | ||
STYLE-GUIDELINES-SDL | ||
TODO-SDL | ||
autogen.sh | ||
changelog.txt | ||
configure.ac | ||
debian-crossbuild.sh | ||
doxygen | ||
fceux.desktop | ||
fceux.png | ||
readme.md |
readme.md
fceux
An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. For some reason casual gamers use it too.
Builds and Releases
win32 autobuilds @ https://ci.appveyor.com/project/zeromus/fceux/build/artifacts
But you might like mesen more: https://github.com/SourMesen/Mesen
You should get releases from here: https://sourceforge.net/projects/fceultra/files/
That's because github forces us to use tags we don't have for releases.
2.2.3 is the most recent release but most people are using the autobuilds.