fceux/src/drivers/sdl/input.h

49 lines
1.1 KiB
C++

#ifndef _aosdfjk02fmasf
#define _aosdfjk02fmasf
#include "../common/configSys.h"
#define MAXBUTTCONFIG 4
typedef struct {
uint8 ButtType[MAXBUTTCONFIG];
uint8 DeviceNum[MAXBUTTCONFIG];
uint16 ButtonNum[MAXBUTTCONFIG];
uint32 NumC;
//uint64 DeviceID[MAXBUTTCONFIG]; /* TODO */
} ButtConfig;
extern CFGSTRUCT InputConfig[];
extern ARGPSTRUCT InputArgs[];
void ParseGIInput(FCEUGI *GI);
void setHotKeys();
#define BUTTC_KEYBOARD 0x00
#define BUTTC_JOYSTICK 0x01
#define BUTTC_MOUSE 0x02
#define FCFGD_GAMEPAD 1
#define FCFGD_POWERPAD 2
#define FCFGD_HYPERSHOT 3
#define FCFGD_QUIZKING 4
void InitInputInterface(void);
void InputUserActiveFix(void);
#ifdef EXTGUI
extern ButtConfig GamePadConfig[4][10];
extern ButtConfig powerpadsc[2][12];
extern ButtConfig QuizKingButtons[6];
extern ButtConfig FTrainerButtons[12];
#endif
void IncreaseEmulationSpeed(void);
void DecreaseEmulationSpeed(void);
int DTestButtonJoy(ButtConfig *bc);
void FCEUD_UpdateInput(void);
void UpdateInput(Config *config);
void InputCfg(const std::string &);
#endif