332 lines
15 KiB
HTML
332 lines
15 KiB
HTML
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<title>News Archive</title>
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="Javascript/buttons.js"></script>
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</head>
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<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
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</div>
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<div id="top_nav">
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<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
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<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
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<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
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<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a></div>
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<div id="container">
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<div id="left_col">
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</div>
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<div id="page_content">
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<h2>Archived News</h2>
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<h3>5 June 2008</h3>
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<p>No, this project is not dead. There are a few of us developers working in subversion. However, we could always use more help. We need both SDL and Windows developers. If interested, just come chat with us in #fceu on irc.freenode.net<br/>
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<a href="mailto:ltsmooth42 _at_ gmail _dot _com">Lukas Sabota</a>
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</p>
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<h3>19 July 2006</h3>
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<p>
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We've created a mailing list for all kinds of discussion about
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FCE Ultra. You can subscribe at the
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<a href="https://lists.sourceforge.net/lists/listinfo/fceultra-discuss">fceultra-discuss</a>
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mailing list page. Also, we're hoping to bring any FCE Ultra forks
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into one combined effort. If you work on a fork of fceu and you're
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interested in creating an NES emulator to end all NES emulators,
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you might want to join the fceultra-discuss mailing list and
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introduce yourself :-)
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</p>
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<h3>15 June 2006</h3>
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<p>
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I, <a href="mailto:ltsmooth42 _at _ gmail _dot_ com">Lukas Sabota</a> have
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been asked to join the FCE Ultra team. I hope to improve this project by maintaining a graphical
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interface for FCE Ultra. You can check out my existing work <a href="http://dietschnitzel.com/gfceu">here</a>.
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</p>
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<h3>23 March 2006</h3>
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<p>
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We've added <a href="mailto:r0ni a.t users d.o.t sourceforge">Jay Lanagan</a>
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as a developer to the project. It seems that there
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still is some interest in maintaining FCEUltra after all!
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</p>
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<h3>19 March 2006</h3>
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<p>
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Alright, we've uploaded some files--please see
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<a href="download.php">the download page</a>. Who are "we,"
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you ask?
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<a href="mailto:agiorgio a.t users d.o.t sourceforge">Anthony
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Giorgio</a> and
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<a href="mailto:thekingant a.t users d.o.t sourceforge">Mark
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Doliner</a>. We're two guys who like FCE Ultra and didn't want
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to see the project disappear.
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</p>
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<p>
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What happens now? Well I'm not sure either of us has very much
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free time to spend working on things, so if you're interested in
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working on the source, by all means drop us a line. We have checked
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the 0.98.13-pre source code into SourceForge's Subversion server
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at https://svn.sourceforge.net/svnroot/fceultra/fceultra. Feel
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free to grab a copy and start hacking.
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</p>
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<p>
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If you're not much of a coder you could always work on documentation,
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or improve the web page (which is checked into Subversion at
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https://svn.sourceforge.net/svnroot/fceultra/web).
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</p>
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<p>
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I can't speak for Anthony, but here are some things I would work
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on if I had the time:
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</p>
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<ul>
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<li>Configuration file written as plain-text instead of binary</li>
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<li>Better joystick configuration (currently with my Logitech
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controller I think I'm forced to use the joystick rather than the
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joypad)</li>
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<li>Play sound in Linux using ALSA instead of OSS (this isn't already
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possible when compiled with SDL, is it?)</li>
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<li>Slighty better command line interface (a -h/--help switch)</li>
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</ul>
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<h3>18 March 2006</h3>
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<p>
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The FCE Ultra project has been taken over! Our current goal is only
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to preserve the state of the project as it was left by the author,
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Xodnizel. But we'd love to get development going again, too. We'll
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post more information soon.
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</p>
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<h3>5 June 2008</h3>
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<p>
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No, this project is not dead. There are a few of us developers working in subversion. However, we could always use more help. We need both SDL and Windows developers. If interested, just come chat with us in #fceu on irc.freenode.net<br/>
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<a href="mailto:ltsmooth42 _at_ gmail _dot _com">Lukas Sabota</a>
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</p>
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<h3>19 July 2006</h3>
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<p>
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We've created a mailing list for all kinds of discussion about
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FCE Ultra. You can subscribe at the
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<a href="https://lists.sourceforge.net/lists/listinfo/fceultra-discuss">fceultra-discuss</a>
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mailing list page. Also, we're hoping to bring any FCE Ultra forks
|
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into one combined effort. If you work on a fork of fceu and you're
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|
interested in creating an NES emulator to end all NES emulators,
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you might want to join the fceultra-discuss mailing list and
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introduce yourself :-)
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</p>
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<h3>15 June 2006</h3>
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<p>
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I, <a href="mailto:ltsmooth42 _at _ gmail _dot_ com">Lukas Sabota</a> have
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been asked to join the FCE Ultra team. I hope to improve this project by maintaining a graphical
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interface for FCE Ultra. You can check out my existing work <a href="http://dietschnitzel.com/gfceu">here</a>.
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</p>
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<h3>23 March 2006</h3>
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<p>
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We've added <a href="mailto:r0ni a.t users d.o.t sourceforge">Jay Lanagan</a>
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as a developer to the project. It seems that there
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still is some interest in maintaining FCEUltra after all!
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</p>
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<h3>19 March 2006</h3>
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<p>
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Alright, we've uploaded some files--please see
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<a href="download.php">the download page</a>. Who are "we,"
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you ask?
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<a href="mailto:agiorgio a.t users d.o.t sourceforge">
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Anthony
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Giorgio
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</a> and
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<a href="mailto:thekingant a.t users d.o.t sourceforge">
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Mark
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Doliner
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</a>. We're two guys who like FCE Ultra and didn't want
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to see the project disappear.
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</p>
|
|
|
|
<p>
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What happens now? Well I'm not sure either of us has very much
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|
free time to spend working on things, so if you're interested in
|
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working on the source, by all means drop us a line. We have checked
|
|
the 0.98.13-pre source code into SourceForge's Subversion server
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at https://svn.sourceforge.net/svnroot/fceultra/fceultra. Feel
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free to grab a copy and start hacking.
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</p>
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<p>
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If you're not much of a coder you could always work on documentation,
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or improve the web page (which is checked into Subversion at
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https://svn.sourceforge.net/svnroot/fceultra/web).
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</p>
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<p>
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I can't speak for Anthony, but here are some things I would work
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on if I had the time:
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</p>
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|
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<ul>
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<li>Configuration file written as plain-text instead of binary</li>
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<li>
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Better joystick configuration (currently with my Logitech
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controller I think I'm forced to use the joystick rather than the
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joypad)
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|
</li>
|
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<li>
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Play sound in Linux using ALSA instead of OSS (this isn't already
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possible when compiled with SDL, is it?)
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</li>
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<li>Slighty better command line interface (a -h/--help switch)</li>
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</ul>
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<h3>18 March 2006</h3>
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<p>
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The FCE Ultra project has been taken over! Our current goal is only
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to preserve the state of the project as it was left by the author,
|
|
Xodnizel. But we'd love to get development going again, too. We'll
|
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post more information soon.
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</p>
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<h3>29 October 2004</h3>
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<p>
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No new *official* releases of FCE Ultra will be made. I mean it this time. :b
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</p>
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<p>
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The forum has been closed, as I will not be available to moderate it any longer, but the old posts will be viewable indefinitely.
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</p>
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<p>
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Crazy people may download http://fceultra.sourceforge.net/fceu-0.98.13-pre.src.tar.bz2 which was intended to be 0.98.13. It should be stable, and fixed several major bugs present in 0.98.12, but I have neither the time nor desire to do thorough tests for regressions, and thus it will not be an official release.
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</p>
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<h3>12 September 2004</h3>
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<p>
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All future binary release(s) of FCE Ultra will be compiled without the emulation
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debugger. The emulator can still be built with the debugger from source, however.
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</p>
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<p>
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This is being done to greatly speed up compilation times, decrease executable
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size, and speed up emulation slightly. Also, the presence of a debugger
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in the official build(at least for MS Windows) will probably become meaningless
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once a certain third-party branch of FCE Ultra is released.
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</p>
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<h3>XX Something 2004</h3>
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<p>
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FCE Ultra 0.98.12 is out. The MS Windows binary release should run using
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fewer CPU cycles("faster") than previous 0.98.x MS Windows binary releases.
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</p>
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<h3>17 May 2004</h3>
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<p>FCE Ultra 0.98.10 is out.</p>
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<pre>
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0.98.10:
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Reimplemented network play. It now requires a standalone network play server, which
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will be released as a later time. For fun, "starmen.net" is running this server,
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which is publicly accessible.
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I also made various code fixes/improvements to allow for network play, particularly
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with the command handling code.
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Reworked much of the VS Unisystem emulation code, partially based on information from
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MAME. The following games are now supported(in iNES format):
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Battle City
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Castlevania
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Clu Clu Land
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Dr. Mario
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Duck Hunt
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Excitebike
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Excitebike (Japanese)
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Freedom Force
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Goonies, The
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Gradius
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Gumshoe
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Hogan's Alley
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Ice Climber
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Ladies Golf
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Mach Rider
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Mach Rider (Japanese)
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Mighty Bomb Jack (Japanese)
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Ninja Jajamaru Kun (Japanese)
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Pinball
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Pinball (Japanese)
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Platoon
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RBI Baseball
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Slalom
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Soccer
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Star Luster
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Stroke and Match Golf
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Stroke and Match Golf - Ladies
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Stroke and Match Golf (Japanese)
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Super Mario Bros.
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Super Sky Kid
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Super Xevious
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Tetris
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TKO Boxing
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Top Gun
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Win32-native: Fixed a bug in the debugger's breakpoint list that appeared when
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one tried to delete a breakpoint(the control accidentally had auto-sort enabled,
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causing a discrepancy between what was displayed and what was contained in internal
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data structures).
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The current disk image XOR original disk image is now stored in save states. This
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should greatly increase compressability(important for network play), and make
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it a little more legal to distribute such save states now.
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Modified the save state format to allow for more precise and larger version numbers.
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Various minor code changes.
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Fixed initialization of the FCEUGameInfo structure, which previously led
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to problems with sound output on the SexyAL-using ports(Linux).
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Apparently I added support for mapper 255 a while back. Documentation updated.
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Added iNES header correction information for Armored Scrum Object and Alpha Mission.
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Merged banksw.h into ines.c, fixed some of its prototypes in ines.h.
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</pre>
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</div>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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