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<title>FCEUX</title>
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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<h1>Introduction</h1>
<p>
<img alt="Super Mario Bros 3 in FCEUX" height="278" src="assets/FCEUX-main.png" width="248" class="style1" /></p>
<p><img alt="Nintendo" height="46" src="assets/NES.png" width="76" /><img alt="Famicom" height="44" src="assets/Famicom.jpg" width="70" /></p>
<p>FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.</p>
<p>the FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting</p>
<p>FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.</p>
<p>The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.</p>
<p>As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player,
the ROM-hacking community, and the <a href="http://tasvideos.org">Tool-Assisted Speedrun Community.</a></p>
<p>For more details see the <a href="version.html">version history</a></p>
<p>You can find out what we've been up to since the last release by checking the <a href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/changelog.txt">changelog</a> directly.<br>
We also have and IRC channel #fceu on freenode.net</p>
<p>&nbsp;</p>
<h1>Latest Release</h1>
<p><span class="largerfont">FCEUX 2.1.3</span><br/>
08 April 2010</p>
<p>The 2.1.3 release that fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port</p>
<p><a href="pressrelease-2.1.3.html">Full changelog</a></p>
<h3>Noteable changes</h3>
<ul>
<li>Now playable: SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden (mappers 82, 25, 21, and 18)</li>
<li>Now playable Fire Emblem (J) and Fire Emblem Gaiden (J) (mappers 253 & 226)</li>
<li>Fix crashing on game loading for any battery backed roms with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J)</li>
<li>SDL - A GUI! A graphic user interface (using GTK) with many basic menu options</li>
<li>SDL - ported to SDL 1.3; compatibility maintained with 1.2</li>
<li>unix netplay is now functional; gtk network gui created</li>
<li>SDL - fixed dpad/joyhat support</li>
<li>New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()</li>
<li>fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry</li>
<li>gui.text() now has out of bounds checking</li>
</ul>
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
<a href="documentation.html">Documentation</a> | <a href="version.html">
Version History</a> | <a href="contact.html">Contact</a>| <a href="links.html">Links</a>
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
<br/>©2009 adelikat
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