FCEUX, a NES Emulator
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owomomo 993b6fbb2c Use a better look for the separator in RAM watch.
There are still many disadvantages, the list is not efficient enough since the separator needs too much calculation, when there are too many separators, the watchlist maybe slow.
I think some of their data can be stored in some map or list for fast accessing in the future development, since they don't requires calc every time.
2019-04-18 00:41:21 +08:00
attic delete excess gitignores (we're starting from scratch) 2018-04-10 23:22:39 -05:00
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fceux-server Fix compile error at macOS (#9) 2018-06-03 03:37:39 -04:00
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gfceu delete excess gitignores (we're starting from scratch) 2018-04-10 23:22:39 -05:00
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output SoundDisplay2.lua tweaks 2019-01-22 23:58:58 +03:00
src Use a better look for the separator in RAM watch. 2019-04-18 00:41:21 +08:00
vc .vcxproj file cleanup 2019-01-08 00:52:46 +08:00
web LUA script for sprite debugging (#35) 2019-01-21 20:29:23 -05:00
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readme.md Update readme.md 2018-05-07 17:20:14 -05:00

readme.md

fceux Build status

An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. For some reason casual gamers use it too.

Builds and Releases

win32 autobuilds @ https://ci.appveyor.com/project/zeromus/fceux/build/artifacts

But you might like mesen more: https://github.com/SourMesen/Mesen

You should get releases from here: https://sourceforge.net/projects/fceultra/files/

That's because github forces us to use tags we don't have for releases.

2.2.3 is the most recent release but most people are using the autobuilds.