fceux/boards/bmc70in1.cpp

131 lines
2.9 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2005 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "mapinc.h"
static uint8 is_large_banks, hw_switch;
static uint8 large_bank;
static uint8 prg_bank;
static uint8 chr_bank;
static uint8 bank_mode;
static uint8 mirroring;
static SFORMAT StateRegs[]=
{
{&large_bank, 1, "LB"},
{&hw_switch, 1, "DIPSW"},
{&prg_bank, 1, "PRG"},
{&chr_bank, 1, "CHR"},
{&bank_mode, 1, "BM"},
{&mirroring, 1, "MIRR"},
{0}
};
static void Sync(void)
{
switch (bank_mode)
{
case 0x00:
case 0x10: setprg16(0x8000,large_bank|prg_bank);
setprg16(0xC000,large_bank|7);
break;
case 0x20: setprg32(0x8000,(large_bank|prg_bank)>>1);
break;
case 0x30: setprg16(0x8000,large_bank|prg_bank);
setprg16(0xC000,large_bank|prg_bank);
break;
}
setmirror(mirroring);
if(!is_large_banks)
setchr8(chr_bank);
}
static DECLFR(BMC70in1Read)
{
if(bank_mode==0x10)
// if(is_large_banks)
return CartBR((A&0xFFF0)|hw_switch);
// else
// return CartBR((A&0xFFF0)|hw_switch);
else
return CartBR(A);
}
static DECLFW(BMC70in1Write)
{
if(A&0x4000)
{
bank_mode=A&0x30;
prg_bank=A&7;
}
else
{
mirroring=((A&0x20)>>5)^1;
if(is_large_banks)
large_bank=(A&3)<<3;
else
chr_bank=A&7;
}
Sync();
}
static void BMC70in1Reset(void)
{
bank_mode=0;
large_bank=0;
Sync();
hw_switch++;
hw_switch&=0xf;
}
static void BMC70in1Power(void)
{
setchr8(0);
bank_mode=0;
large_bank=0;
Sync();
SetReadHandler(0x8000,0xFFFF,BMC70in1Read);
SetWriteHandler(0x8000,0xffff,BMC70in1Write);
}
static void StateRestore(int version)
{
Sync();
}
void BMC70in1_Init(CartInfo *info)
{
is_large_banks=0;
hw_switch=0xd;
info->Power=BMC70in1Power;
info->Reset=BMC70in1Reset;
GameStateRestore=StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}
void BMC70in1B_Init(CartInfo *info)
{
is_large_banks=1;
hw_switch=0x6;
info->Power=BMC70in1Power;
info->Reset=BMC70in1Reset;
GameStateRestore=StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}