fceux/trunk/output/luaScripts/NightmareElmStreet-4Player.lua

57 lines
1.4 KiB
Lua

--Nightmare on Elm Street 4-Player TAS, lua script
--Displays important values on screen, including player positions, lag counter, and timers
--April 16th 2009
--Written by adelikat
local lag = 0; --Stores lag flag (00D6) value
local lagCounter = 0; --Stores lag change value (increments every time
local screenpos = 0; --Stores the screen position value - 00E8
local ZZZ1 = 0; --Day/Night timers
local ZZZ2 = 0;
local ZZZ3 = 0;
local HP1 = 0; --Boss health
local HP2 = 0; --Boss health
while (true) do
--Counters and Lag flag
--Get lag info
lag = memory.readbyte(0x00D6);
if (lag > 0) then
lag = 1;
lagCounter = lagCounter+1;
end
--Get screen position
screenpos = memory.readbyte(0x00E8);
--Get enemy HP values
HP1 = memory.readbyte(0x0113);
HP2 = memory.readbyte(0x0114);
--Get Day/night timers
ZZZ1 = memory.readbyte(0x06C8);
ZZZ2 = memory.readbyte(0x06CC);
ZZZ3 = memory.readbyte(0x06D0);
--dispay values
gui.text(191,8,"LagFlag:");
gui.text(235,8,lag);
gui.text(191,16,"LagCount:");
gui.text(235,16,lagCounter);
gui.text(191,24,"ScrnPos:");
gui.text(235,24,screenpos);
gui.text(1,8,"D/N:"..ZZZ1..","..ZZZ2..","..ZZZ3);
--display enemy HP only if there is something to display TODO: display only the value that is useful
if ( (HP1 > 0 and HP1 < 255) or (HP2 > 0 and HP2 < 255) ) then
gui.text(1,16,"EnemyHPs:"..HP1..","..HP2);
end
FCEU.frameadvance();
end;