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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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<h1>FCEUX 2.1.2 Release</h1>
03 November 2009
<p>
The 2.1.2 release that fixes some bugs of 2.1.1, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port.
</p>
<h2>Common</h2>
New PPU is now functional! You can access it by changing the newPPU flag in the config file. Windows users can access it from Config > PPU > New PPU <br/>
Dragon Ball Z 3 now playable again <br>
Fixed action 52 game that was broken in post-FCEUX 2.0.3 versions <br>
Mapper 253 mostly implemented <br>
Mapper 43 fixed bug <br>
<h2>Win32</h2>
Imported NSF features from FCEUXDSP-NSF. Debugging tools are now compatible with NSF files. <br>
Movies now record FDS disk swapping commands<br>
Movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 and 50<br>
Ram Watch and Ram Search dialogs imported from GENS rerecording<br>
Ram Filter dialog removed (now redundant compared to both cheat search and ram search)<br>
Lua script window ported from GENS<br>
Fix for the directory overrides bug that caused overrides to reset<br>
Debugger: .deb file saving/loading restored<br>
"Save config file" menu item <br>
"New PPU" menu item<br>
<h3>Minor Bug fixes</h3>
Minor fixes to recent menus<br>
Fixed a bug that prevented the Map Hotkeys dialog's X button from closing the dialog<br>
Restored DPCM Logging when Code/Data Logger is active<br>
Memory watch - Save Changes Prompt - clicking save will default to quicksave first and save as 2nd (instead of always defaulting to save as)<br>
Made Trace Logger refresh adequately when using stepping options in the debugger.<br>
<h2>Lua</h2>
joypad.set() fixed. True,False, and Nil now work properly for all buttons. In addition there is a new "invert" option.<br>
Lua5.1.dll no longer required to use lua.<br>
fceu.unpause()<br>
Added savestate.registerload(), savestate.registersave(), savestate.loadscriptdata()<br>
emu. library, has all the same functions as fceu. library for better compatibility between lua emulators<br>
Many additional function names to increase consistency with other lua emulators<br>
Added movie.recording() and movie.playing()<br>
Added memory.getregister() and memory.setregister()<br>
Added gui.popup and input.popup<br>
Added savestate.registerload(), savestate.registersave(), and savestate.loadscriptdata()<br>
<h2>New Lua Scripts</h2>
A multi-track movie recording tools written by FatRatKnight. Allows input for different players to be recorded separately.<br>
A rewinding tool written by Jonathan Blow<br>
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<br/>©2009 adelikat
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