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attic
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
boards
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76-in-1 seems to be playable now
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2009-11-02 16:11:25 +00:00 |
drivers
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Getting everything release ready, version number, web site changes, documentation changes. This SVN number marks FCEUX 2.1.2
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2009-11-03 15:36:47 +00:00 |
fir
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Simplify scons stuff:
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2006-07-31 22:24:21 +00:00 |
input
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try fixing zapper movies again
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2008-06-20 00:50:01 +00:00 |
lua
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add lua source files so that we can compile lua once more in linux.
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2009-11-03 05:09:17 +00:00 |
mappers
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add save state format and fix mirroring
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2009-10-19 17:13:24 +00:00 |
palettes
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reinstalled the old palette
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2008-06-30 03:46:40 +00:00 |
utils
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Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
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2009-06-06 14:36:41 +00:00 |
.gitignore
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Fix up my AUTHORS entry, remove another automake file, and add some
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2006-08-02 22:02:11 +00:00 |
SConscript
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add lua source files so that we can compile lua once more in linux.
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2009-11-03 05:09:17 +00:00 |
asm.cpp
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
asm.h
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
auxlib.lua
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fix auxlib to use registerexit
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2009-11-03 06:17:51 +00:00 |
cart.cpp
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newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
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2009-08-06 00:51:29 +00:00 |
cart.h
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SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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2008-08-12 06:52:48 +00:00 |
cheat.cpp
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Lua - memory.readbyte will now recognize frozen addresses (I hope this doesn't have unintended consequences)
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2009-03-08 20:03:47 +00:00 |
cheat.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
conddebug.cpp
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
conddebug.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
config.cpp
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
config.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
debug.cpp
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Properly fix to get unix compiling it
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2009-08-08 19:22:23 +00:00 |
debug.h
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Nearly working Debugger list Saving and Loading.
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2009-09-17 06:36:09 +00:00 |
drawing.cpp
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Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image.
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2009-10-12 07:32:31 +00:00 |
drawing.h
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fix some random annoying gcc warnings
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2009-10-19 03:37:38 +00:00 |
driver.h
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latest fceumm mappers merged into fceux
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2009-03-22 05:31:17 +00:00 |
fceu.cpp
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ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
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2009-10-11 08:34:10 +00:00 |
fceu.h
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support mmc5 reg $5130
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2009-06-11 06:27:37 +00:00 |
fceulua.h
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add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used)
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2009-10-25 03:02:00 +00:00 |
fcoeffs.h
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Kill most (non-const) static vars in header files
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2008-05-29 06:24:39 +00:00 |
fds.cpp
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Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
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2009-10-08 17:55:21 +00:00 |
fds.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
file.cpp
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Fixed bug that caused new movies be created in /movie instead of /movies
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2009-08-11 00:43:27 +00:00 |
file.h
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Win32 - avi output directory override implemented.
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2008-11-08 00:27:05 +00:00 |
filter.cpp
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Checking in more sound channel volume work
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2009-01-14 17:25:42 +00:00 |
filter.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
git.h
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proper support for single-file archives
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2008-07-10 05:42:12 +00:00 |
ines-bad.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ines-correct.h
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latest fceumm mappers merged into fceux
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2009-03-22 05:31:17 +00:00 |
ines.cpp
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preliminary support for mapper 253
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2009-10-04 13:56:43 +00:00 |
ines.h
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preliminary support for mapper 253
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2009-10-04 13:56:43 +00:00 |
input.cpp
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Win32 - Add hotkeys for Ram Search and Ram Watch dialogs
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2009-11-01 02:20:31 +00:00 |
input.h
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Win32 - Add hotkeys for Ram Search and Ram Watch dialogs
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2009-11-01 02:20:31 +00:00 |
lua-engine.cpp
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add luaperks.lib (iup and associated libraries)
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2009-11-03 06:11:55 +00:00 |
movie.cpp
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
movie.h
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fix some random annoying gcc warnings
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2009-10-19 03:37:38 +00:00 |
netplay.cpp
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generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
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2008-07-09 05:47:13 +00:00 |
netplay.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
nsf.cpp
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ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
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2009-10-11 08:34:10 +00:00 |
nsf.h
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The modified FCEUXDSP 1.07 NSF Updates were applied.
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2009-08-07 19:24:50 +00:00 |
oldmovie.cpp
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
oldmovie.h
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added option for SDL to convert fcm files to fm2
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2008-11-02 21:25:31 +00:00 |
ops.inc
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Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB)
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2009-06-13 17:40:42 +00:00 |
palette.cpp
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
palette.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ppu.cpp
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fixed dragon lair (mapper 4 version) in new ppu
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2009-10-11 01:56:19 +00:00 |
ppu.h
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fix some random annoying gcc warnings
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2009-10-19 03:37:38 +00:00 |
pputile.inc
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support mmc5 reg $5130
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2009-06-11 06:27:37 +00:00 |
sound.cpp
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Restored DPCM Logging when Code/Data Logger is active.
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2009-09-16 20:25:41 +00:00 |
sound.h
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Restored DPCM Logging when Code/Data Logger is active.
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2009-09-16 20:25:41 +00:00 |
state.cpp
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Modified LoadBackup() to notify savestate load to Lua
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2009-10-25 03:07:06 +00:00 |
state.h
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fix some random annoying gcc warnings
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2009-10-19 03:37:38 +00:00 |
types.h
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fixed linux compilation errors
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2009-10-12 19:04:28 +00:00 |
unif.cpp
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Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
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2009-10-08 17:55:21 +00:00 |
unif.h
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latest fceumm mappers merged into fceux
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2009-03-22 05:31:17 +00:00 |
version.h
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Update changelog and Version number to 2.1.3-interim
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2009-11-03 17:04:49 +00:00 |
video.cpp
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Screenshots - fix bug where numbering was not reset when changing ROMs
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2009-02-07 17:55:10 +00:00 |
video.h
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Subtitles have their own message function.
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2008-11-23 23:49:15 +00:00 |
vsuni.cpp
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faster compiles (mappers include 1/3 as much code now)
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2008-06-17 06:55:07 +00:00 |
vsuni.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
wave.cpp
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fixed some more sdl compile errors (still broken)
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2008-12-15 02:56:15 +00:00 |
wave.h
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
x6502.cpp
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ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
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2009-10-11 08:34:10 +00:00 |
x6502.h
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clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
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2008-12-13 02:47:07 +00:00 |
x6502abbrev.h
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fewer warnings
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2008-06-17 23:46:55 +00:00 |
x6502struct.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |