1013 lines
25 KiB
C++
1013 lines
25 KiB
C++
#include "main.h"
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#include "throttle.h"
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#include "config.h"
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#include "../common/cheat.h"
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#include "../../fceu.h"
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#include "../../movie.h"
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#include "../../version.h"
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#ifdef _S9XLUA_H
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#include "../../fceulua.h"
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#endif
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#include "input.h"
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#include "dface.h"
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#include "sdl.h"
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#include "sdl-video.h"
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#include "unix-netplay.h"
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#include "../common/configSys.h"
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#include "../../oldmovie.h"
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#include "../../types.h"
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#ifdef CREATE_AVI
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#include "../videolog/nesvideos-piece.h"
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#endif
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#ifdef WIN32
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#include <windows.h>
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#endif
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#ifdef _GTK
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#include <gtk/gtk.h>
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#include "gui.cpp"
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#endif
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#include <unistd.h>
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#include <csignal>
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#include <cstring>
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#include <cerrno>
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#include <cstdio>
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#include <cstdlib>
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#include <climits>
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#include <cmath>
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#include <sys/types.h>
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#include <sys/time.h>
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#include <sys/stat.h>
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#include <iostream>
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#include <fstream>
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extern double g_fpsScale;
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extern bool MaxSpeed;
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bool turbo = false;
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int closeFinishedMovie = 0;
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int CloseGame(void);
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static int inited = 0;
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int eoptions=0;
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static void DriverKill(void);
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static int DriverInitialize(FCEUGI *gi);
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uint64 FCEUD_GetTime();
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int gametype = 0;
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#ifdef CREATE_AVI
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int mutecapture;
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#endif
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static int noconfig;
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// -Video Modes Tag- : See --special
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static const char *DriverUsage=
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"Option Value Description\n"
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"--pal {0|1} Use PAL timing.\n"
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"--newppu {0|1} Enable the new PPU core. (WARNING: May break savestates)\n"
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"--inputcfg d Configures input device d on startup.\n"
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"--input(1,2) d Set which input device to emulate for input 1 or 2.\n"
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" Devices: gamepad zapper powerpad.0 powerpad.1\n"
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" arkanoid\n"
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"--input(3,4) d Set the famicom expansion device to emulate for\n"
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" input(3, 4)\n"
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" Devices: quizking hypershot mahjong toprider ftrainer\n"
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" familykeyboard oekakids arkanoid shadow bworld\n"
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" 4player\n"
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"--gamegenie {0|1} Enable emulated Game Genie.\n"
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"--frameskip x Set # of frames to skip per emulated frame.\n"
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"--xres x Set horizontal resolution for full screen mode.\n"
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"--yres x Set vertical resolution for full screen mode.\n"
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"--autoscale {0|1} Enable autoscaling in fullscreen. \n"
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"--keepratio {0|1} Keep native NES aspect ratio when autoscaling. \n"
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"--(x/y)scale x Multiply width/height by x. \n"
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" (Real numbers >0 with OpenGL, otherwise integers >0).\n"
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"--(x/y)stretch {0|1} Stretch to fill surface on x/y axis (OpenGL only).\n"
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"--bpp {8|16|32} Set bits per pixel.\n"
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"--opengl {0|1} Enable OpenGL support.\n"
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"--fullscreen {0|1} Enable full screen mode.\n"
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"--noframe {0|1} Hide title bar and window decorations.\n"
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"--special {1-4} Use special video scaling filters\n"
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" (1 = hq2x 2 = Scale2x 3 = NTSC 2x 4 = hq3x\n"
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" 5 = Scale3x)\n"
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"--palette f Load custom global palette from file f.\n"
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"--sound {0|1} Enable sound.\n"
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"--soundrate x Set sound playback rate to x Hz.\n"
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"--soundq {0|1|2} Set sound quality. (0 = Low 1 = High 2 = Very High)\n"
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"--soundbufsize x Set sound buffer size to x ms.\n"
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"--volume {0-256} Set volume to x.\n"
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"--soundrecord f Record sound to file f.\n"
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"--playmov f Play back a recorded FCM/FM2/FM3 movie from filename f.\n"
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"--pauseframe x Pause movie playback at frame x.\n"
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"--fcmconvert f Convert fcm movie file f to fm2.\n"
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"--ripsubs f Convert movie's subtitles to srt\n"
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"--subtitles {0|1} Enable subtitle display\n"
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"--fourscore {0|1} Enable fourscore emulation\n"
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"--no-config {0|1} Use default config file and do not save\n"
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"--net s Connect to server 's' for TCP/IP network play.\n"
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"--port x Use TCP/IP port x for network play.\n"
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"--user x Set the nickname to use in network play.\n"
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"--pass x Set password to use for connecting to the server.\n"
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"--netkey s Use string 's' to create a unique session for the\n"
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" game loaded.\n"
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"--players x Set the number of local players in a network play\n"
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" session.\n"
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"--rp2mic {0|1} Replace Port 2 Start with microphone (Famicom).\n"
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"--nogui Don't load the GTK GUI\n"
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"--4buttonexit {0|1} exit the emulator when A+B+Select+Start is pressed\n"
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"--savestate {0-9|>9} load from the given state when the game is loaded\n"
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"--loadstate {0-9|>9} save to the given state when the game is closed\n"
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" to not save/load automatically provide a number\n"
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" greater than 9\n";
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// these should be moved to the man file
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//--nospritelim {0|1} Disables the 8 sprites per scanline limitation.\n
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//--trianglevol {0-256} Sets Triangle volume.\n
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//--square1vol {0-256} Sets Square 1 volume.\n
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//--square2vol {0-256} Sets Square 2 volume.\n
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//--noisevol {0-256} Sets Noise volume.\n
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//--pcmvol {0-256} Sets PCM volume.\n
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//--lowpass {0|1} Enables low-pass filter if x is nonzero.\n
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//--doublebuf {0|1} Enables SDL double-buffering if x is nonzero.\n
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//--slend {0-239} Sets the last drawn emulated scanline.\n
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//--ntsccolor {0|1} Emulates an NTSC TV's colors.\n
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//--hue x Sets hue for NTSC color emulation.\n
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//--tint x Sets tint for NTSC color emulation.\n
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//--slstart {0-239} Sets the first drawn emulated scanline.\n
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//--clipsides {0|1} Clips left and rightmost 8 columns of pixels.\n
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// global configuration object
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Config *g_config;
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static void ShowUsage(char *prog)
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{
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printf("\nUsage is as follows:\n%s <options> filename\n\n",prog);
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puts(DriverUsage);
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#ifdef _S9XLUA_H
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puts ("--loadlua f Loads lua script from filename f.");
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#endif
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#ifdef CREATE_AVI
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puts ("--videolog c Calls mencoder to grab the video and audio streams to\n encode them. Check the documentation for more on this.");
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puts ("--mute {0|1} Mutes FCEUX while still passing the audio stream to\n mencoder during avi creation.");
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#endif
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puts("");
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printf("Compiled with SDL version %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL );
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_version* v;
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SDL_GetVersion(v);
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#else
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const SDL_version* v = SDL_Linked_Version();
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#endif
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printf("Linked with SDL version %d.%d.%d\n", v->major, v->minor, v->patch);
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#ifdef GTK
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printf("Compiled with GTK version %d.%d.%d\n", GTK_MAJOR_VERSION, GTK_MINOR_VERSION, GTK_MICRO_VERSION );
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//printf("Linked with GTK version %d.%d.%d\n", GTK_MAJOR_VERSION, GTK_MINOR_VERSION, GTK_MICRO_VERSION );
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#endif
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}
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/**
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* Loads a game, given a full path/filename. The driver code must be
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* initialized after the game is loaded, because the emulator code
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* provides data necessary for the driver code(number of scanlines to
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* render, what virtual input devices to use, etc.).
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*/
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int LoadGame(const char *path)
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{
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if (isloaded){
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CloseGame();
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}
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if(!FCEUI_LoadGame(path, 1)) {
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return 0;
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}
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int state_to_load;
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g_config->getOption("SDL.AutoLoadState", &state_to_load);
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if (state_to_load != INVALID_STATE){
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FCEUI_SelectState(state_to_load, 0);
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FCEUI_LoadState(NULL);
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}
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ParseGIInput(GameInfo);
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RefreshThrottleFPS();
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if(!DriverInitialize(GameInfo)) {
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return(0);
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}
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// set pal/ntsc
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int id;
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g_config->getOption("SDL.PAL", &id);
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if(id)
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FCEUI_SetVidSystem(1);
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else
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FCEUI_SetVidSystem(0);
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std::string filename;
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g_config->getOption("SDL.Sound.RecordFile", &filename);
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if(filename.size()) {
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if(!FCEUI_BeginWaveRecord(filename.c_str())) {
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g_config->setOption("SDL.Sound.RecordFile", "");
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}
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}
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isloaded = 1;
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FCEUD_NetworkConnect();
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return 1;
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}
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/**
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* Closes a game. Frees memory, and deinitializes the drivers.
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*/
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int
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CloseGame()
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{
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std::string filename;
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if(!isloaded) {
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return(0);
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}
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int state_to_save;
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g_config->getOption("SDL.AutoSaveState", &state_to_save);
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if (state_to_save != INVALID_STATE){
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FCEUI_SelectState(state_to_save, 0);
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FCEUI_SaveState(NULL);
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}
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FCEUI_CloseGame();
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DriverKill();
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isloaded = 0;
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GameInfo = 0;
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g_config->getOption("SDL.Sound.RecordFile", &filename);
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if(filename.size()) {
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FCEUI_EndWaveRecord();
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}
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InputUserActiveFix();
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return(1);
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}
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void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
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static void DoFun(int frameskip)
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{
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uint8 *gfx;
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int32 *sound;
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int32 ssize;
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static int fskipc = 0;
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static int opause = 0;
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#ifdef FRAMESKIP
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fskipc = (fskipc + 1) % (frameskip + 1);
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#endif
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if(NoWaiting) {
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gfx = 0;
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}
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FCEUI_Emulate(&gfx, &sound, &ssize, fskipc);
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FCEUD_Update(gfx, sound, ssize);
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if(opause!=FCEUI_EmulationPaused()) {
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opause=FCEUI_EmulationPaused();
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SilenceSound(opause);
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}
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}
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/**
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* Initialize all of the subsystem drivers: video, audio, and joystick.
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*/
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static int
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DriverInitialize(FCEUGI *gi)
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{
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if(InitVideo(gi) < 0) return 0;
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inited|=4;
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if(InitSound())
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inited|=1;
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if(InitJoysticks())
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inited|=2;
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int fourscore=0;
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g_config->getOption("SDL.FourScore", &fourscore);
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eoptions &= ~EO_FOURSCORE;
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if(fourscore)
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eoptions |= EO_FOURSCORE;
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InitInputInterface();
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return 1;
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}
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/**
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* Shut down all of the subsystem drivers: video, audio, and joystick.
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*/
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static void
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DriverKill()
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{
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if (!noconfig)
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g_config->save();
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if(inited&2)
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KillJoysticks();
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if(inited&4)
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KillVideo();
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if(inited&1)
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KillSound();
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inited=0;
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}
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/**
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* Update the video, audio, and input subsystems with the provided
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* video (XBuf) and audio (Buffer) information.
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*/
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void
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FCEUD_Update(uint8 *XBuf,
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int32 *Buffer,
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int Count)
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{
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extern int FCEUDnetplay;
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#ifdef CREATE_AVI
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if(LoggingEnabled == 2 || (eoptions&EO_NOTHROTTLE))
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{
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if(LoggingEnabled == 2)
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{
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int16* MonoBuf = new int16[Count];
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int n;
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for(n=0; n<Count; ++n)
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MonoBuf[n] = Buffer[n] & 0xFFFF;
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NESVideoLoggingAudio
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(
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MonoBuf,
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FSettings.SndRate, 16, 1,
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Count
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);
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delete [] MonoBuf;
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}
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Count /= 2;
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if(inited & 1)
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{
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if(Count > GetWriteSound()) Count = GetWriteSound();
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if (!mutecapture)
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if(Count > 0 && Buffer) WriteSound(Buffer,Count);
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}
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if(inited & 2)
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FCEUD_UpdateInput();
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if(XBuf && (inited & 4)) BlitScreen(XBuf);
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//SpeedThrottle();
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return;
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}
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#endif
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int ocount = Count;
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// apply frame scaling to Count
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Count = (int)(Count / g_fpsScale);
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if(Count) {
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int32 can=GetWriteSound();
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static int uflow=0;
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int32 tmpcan;
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// don't underflow when scaling fps
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if(can >= GetMaxSound() && g_fpsScale==1.0) uflow=1; /* Go into massive underflow mode. */
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if(can > Count) can=Count;
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else uflow=0;
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#ifdef CREATE_AVI
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if (!mutecapture)
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#endif
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WriteSound(Buffer,can);
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//if(uflow) puts("Underflow");
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tmpcan = GetWriteSound();
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// don't underflow when scaling fps
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if(g_fpsScale>1.0 || ((tmpcan < Count*0.90) && !uflow)) {
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if(XBuf && (inited&4) && !(NoWaiting & 2))
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BlitScreen(XBuf);
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Buffer+=can;
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Count-=can;
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if(Count) {
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if(NoWaiting) {
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can=GetWriteSound();
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if(Count>can) Count=can;
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#ifdef CREATE_AVI
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if (!mutecapture)
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#endif
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WriteSound(Buffer,Count);
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} else {
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while(Count>0) {
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#ifdef CREATE_AVI
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if (!mutecapture)
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#endif
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WriteSound(Buffer,(Count<ocount) ? Count : ocount);
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Count -= ocount;
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}
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}
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}
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} //else puts("Skipped");
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else if(!NoWaiting && FCEUDnetplay && (uflow || tmpcan >= (Count * 1.8))) {
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if(Count > tmpcan) Count=tmpcan;
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while(tmpcan > 0) {
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// printf("Overwrite: %d\n", (Count <= tmpcan)?Count : tmpcan);
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#ifdef CREATE_AVI
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if (!mutecapture)
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#endif
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WriteSound(Buffer, (Count <= tmpcan)?Count : tmpcan);
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tmpcan -= Count;
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}
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}
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} else {
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if(!NoWaiting && (!(eoptions&EO_NOTHROTTLE) || FCEUI_EmulationPaused()))
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while (SpeedThrottle())
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{
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FCEUD_UpdateInput();
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}
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if(XBuf && (inited&4)) {
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BlitScreen(XBuf);
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}
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}
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FCEUD_UpdateInput();
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//if(!Count && !NoWaiting && !(eoptions&EO_NOTHROTTLE))
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// SpeedThrottle();
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//if(XBuf && (inited&4))
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//{
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// BlitScreen(XBuf);
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//}
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//if(Count)
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// WriteSound(Buffer,Count,NoWaiting);
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//FCEUD_UpdateInput();
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}
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/**
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* Opens a file to be read a byte at a time.
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*/
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EMUFILE_FILE* FCEUD_UTF8_fstream(const char *fn, const char *m)
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{
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std::ios_base::openmode mode = std::ios_base::binary;
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if(!strcmp(m,"r") || !strcmp(m,"rb"))
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mode |= std::ios_base::in;
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else if(!strcmp(m,"w") || !strcmp(m,"wb"))
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mode |= std::ios_base::out | std::ios_base::trunc;
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else if(!strcmp(m,"a") || !strcmp(m,"ab"))
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mode |= std::ios_base::out | std::ios_base::app;
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else if(!strcmp(m,"r+") || !strcmp(m,"r+b"))
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mode |= std::ios_base::in | std::ios_base::out;
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else if(!strcmp(m,"w+") || !strcmp(m,"w+b"))
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mode |= std::ios_base::in | std::ios_base::out | std::ios_base::trunc;
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else if(!strcmp(m,"a+") || !strcmp(m,"a+b"))
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mode |= std::ios_base::in | std::ios_base::out | std::ios_base::app;
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return new EMUFILE_FILE(fn, m);
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//return new std::fstream(fn,mode);
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}
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/**
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* Opens a file, C++ style, to be read a byte at a time.
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*/
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FILE *FCEUD_UTF8fopen(const char *fn, const char *mode)
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{
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return(fopen(fn,mode));
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}
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static char *s_linuxCompilerString = "g++ " __VERSION__;
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/**
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* Returns the compiler string.
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*/
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const char *FCEUD_GetCompilerString() {
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return (const char *)s_linuxCompilerString;
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}
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/**
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* Unimplemented.
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*/
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void FCEUD_DebugBreakpoint() {
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return;
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}
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/**
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* Unimplemented.
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*/
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void FCEUD_TraceInstruction() {
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return;
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}
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#ifdef _GTK
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int noGui = 0;
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#else
|
|
int noGui = 1;
|
|
#endif
|
|
|
|
|
|
/**
|
|
* The main loop for the SDL.
|
|
*/
|
|
int main(int argc, char *argv[])
|
|
{
|
|
// this is a hackish check for the --help arguemnts
|
|
// these are normally processed by the config parser, but SDL_Init
|
|
// must be run before the config parser: so if even SDL_Init fails,
|
|
// these six lines will still print the help output
|
|
if(argc > 1)
|
|
{
|
|
if(!strcmp(argv[1], "--help") || !strcmp(argv[1],"-h"))
|
|
{
|
|
ShowUsage(argv[0]);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int error, frameskip;
|
|
|
|
FCEUD_Message("Starting "FCEU_NAME_AND_VERSION"...\n");
|
|
|
|
#ifdef WIN32
|
|
/* Taken from win32 sdl_main.c */
|
|
SDL_SetModuleHandle(GetModuleHandle(NULL));
|
|
#endif
|
|
|
|
/* SDL_INIT_VIDEO Needed for (joystick config) event processing? */
|
|
if(SDL_Init(SDL_INIT_VIDEO)) {
|
|
printf("Could not initialize SDL: %s.\n", SDL_GetError());
|
|
return(-1);
|
|
}
|
|
|
|
#ifdef OPENGL
|
|
SDL_GL_LoadLibrary(0);
|
|
#endif
|
|
|
|
// Initialize the configuration system
|
|
g_config = InitConfig();
|
|
|
|
if(!g_config) {
|
|
SDL_Quit();
|
|
return -1;
|
|
}
|
|
|
|
// initialize the infrastructure
|
|
error = FCEUI_Initialize();
|
|
if(error != 1) {
|
|
ShowUsage(argv[0]);
|
|
SDL_Quit();
|
|
return -1;
|
|
}
|
|
|
|
// check for --help or -h and display usage; also check for --nogui
|
|
for(int i=0; i<argc;i++)
|
|
{
|
|
if(strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0)
|
|
{
|
|
ShowUsage(argv[0]);
|
|
SDL_Quit();
|
|
return 0;
|
|
}
|
|
#ifdef _GTK
|
|
else if(strcmp(argv[i], "--nogui") == 0)
|
|
{
|
|
noGui = 1;
|
|
argv[i] = "";
|
|
}
|
|
#endif
|
|
}
|
|
int romIndex = g_config->parse(argc, argv);
|
|
|
|
// This is here so that a default fceux.cfg will be created on first
|
|
// run, even without a valid ROM to play.
|
|
// Unless, of course, there's actually --no-config given
|
|
// mbg 8/23/2008 - this is also here so that the inputcfg routines can have
|
|
// a chance to dump the new inputcfg to the fceux.cfg in case you didnt
|
|
// specify a rom filename
|
|
g_config->getOption("SDL.NoConfig", &noconfig);
|
|
if (!noconfig)
|
|
g_config->save();
|
|
|
|
std::string s;
|
|
|
|
g_config->getOption("SDL.InputCfg", &s);
|
|
if(s.size() != 0)
|
|
{
|
|
InitVideo(GameInfo);
|
|
InputCfg(s);
|
|
}
|
|
// set the FAMICOM PAD 2 Mic thing
|
|
{
|
|
int t;
|
|
g_config->getOption("SDL.Input.FamicomPad2.EnableMic", &t);
|
|
if(t)
|
|
replaceP2StartWithMicrophone = t;
|
|
}
|
|
|
|
// update the input devices
|
|
UpdateInput(g_config);
|
|
|
|
// check for a .fcm file to convert to .fm2
|
|
g_config->getOption ("SDL.FCMConvert", &s);
|
|
g_config->setOption ("SDL.FCMConvert", "");
|
|
if (!s.empty())
|
|
{
|
|
int okcount = 0;
|
|
std::string infname = s.c_str();
|
|
// produce output filename
|
|
std::string outname;
|
|
size_t dot = infname.find_last_of (".");
|
|
if (dot == std::string::npos)
|
|
outname = infname + ".fm2";
|
|
else
|
|
outname = infname.substr(0,dot) + ".fm2";
|
|
|
|
MovieData md;
|
|
EFCM_CONVERTRESULT result = convert_fcm (md, infname);
|
|
|
|
if (result == FCM_CONVERTRESULT_SUCCESS) {
|
|
okcount++;
|
|
// *outf = new EMUFILE;
|
|
EMUFILE_FILE* outf = FCEUD_UTF8_fstream (outname, "wb");
|
|
md.dump (outf,false);
|
|
delete outf;
|
|
FCEUD_Message ("Your file has been converted to FM2.\n");
|
|
}
|
|
else {
|
|
FCEUD_Message ("Something went wrong while converting your file...\n");
|
|
}
|
|
|
|
DriverKill();
|
|
SDL_Quit();
|
|
return 0;
|
|
}
|
|
|
|
// If x/y res set to 0, store current display res in SDL.LastX/YRes
|
|
int yres, xres;
|
|
g_config->getOption("SDL.XResolution", &xres);
|
|
g_config->getOption("SDL.YResolution", &yres);
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
// TODO _ SDL 2.0
|
|
#else
|
|
const SDL_VideoInfo* vid_info = SDL_GetVideoInfo();
|
|
if(xres == 0)
|
|
{
|
|
if(vid_info != NULL)
|
|
{
|
|
g_config->setOption("SDL.LastXRes", vid_info->current_w);
|
|
}
|
|
else
|
|
{
|
|
g_config->setOption("SDL.LastXRes", 512);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_config->setOption("SDL.LastXRes", xres);
|
|
}
|
|
if(yres == 0)
|
|
{
|
|
if(vid_info != NULL)
|
|
{
|
|
g_config->setOption("SDL.LastYRes", vid_info->current_h);
|
|
}
|
|
else
|
|
{
|
|
g_config->setOption("SDL.LastYRes", 448);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_config->setOption("SDL.LastYRes", yres);
|
|
}
|
|
#endif
|
|
|
|
int autoResume;
|
|
g_config->getOption("SDL.AutoResume", &autoResume);
|
|
if(autoResume)
|
|
{
|
|
AutoResumePlay = true;
|
|
}
|
|
else
|
|
{
|
|
AutoResumePlay = false;
|
|
}
|
|
// check to see if recording HUD to AVI is enabled
|
|
int rh;
|
|
g_config->getOption("SDL.RecordHUD", &rh);
|
|
if( rh == 0)
|
|
FCEUI_SetAviEnableHUDrecording(true);
|
|
else
|
|
FCEUI_SetAviEnableHUDrecording(false);
|
|
|
|
// check to see if movie messages are disabled
|
|
int mm;
|
|
g_config->getOption("SDL.MovieMsg", &mm);
|
|
if( mm == 0)
|
|
FCEUI_SetAviDisableMovieMessages(true);
|
|
else
|
|
FCEUI_SetAviDisableMovieMessages(false);
|
|
|
|
|
|
// check for a .fm2 file to rip the subtitles
|
|
g_config->getOption("SDL.RipSubs", &s);
|
|
g_config->setOption("SDL.RipSubs", "");
|
|
if (!s.empty())
|
|
{
|
|
MovieData md;
|
|
std::string infname;
|
|
infname = s.c_str();
|
|
FCEUFILE *fp = FCEU_fopen(s.c_str(), 0, "rb", 0);
|
|
|
|
// load the movie and and subtitles
|
|
extern bool LoadFM2(MovieData&, EMUFILE*, int, bool);
|
|
LoadFM2(md, fp->stream, INT_MAX, false);
|
|
LoadSubtitles(md); // fill subtitleFrames and subtitleMessages
|
|
delete fp;
|
|
|
|
// produce .srt file's name and open it for writing
|
|
std::string outname;
|
|
size_t dot = infname.find_last_of (".");
|
|
if (dot == std::string::npos)
|
|
outname = infname + ".srt";
|
|
else
|
|
outname = infname.substr(0,dot) + ".srt";
|
|
FILE *srtfile;
|
|
srtfile = fopen(outname.c_str(), "w");
|
|
|
|
if (srtfile != NULL)
|
|
{
|
|
extern std::vector<int> subtitleFrames;
|
|
extern std::vector<std::string> subtitleMessages;
|
|
float fps = (md.palFlag == 0 ? 60.0988 : 50.0069); // NTSC vs PAL
|
|
float subduration = 3; // seconds for the subtitles to be displayed
|
|
for (int i = 0; i < subtitleFrames.size(); i++)
|
|
{
|
|
fprintf(srtfile, "%i\n", i+1); // starts with 1, not 0
|
|
double seconds, ms, endseconds, endms;
|
|
seconds = subtitleFrames[i]/fps;
|
|
if (i+1 < subtitleFrames.size()) // there's another subtitle coming after this one
|
|
{
|
|
if (subtitleFrames[i+1]-subtitleFrames[i] < subduration*fps) // avoid two subtitles at the same time
|
|
{
|
|
endseconds = (subtitleFrames[i+1]-1)/fps; // frame x: subtitle1; frame x+1 subtitle2
|
|
} else {
|
|
endseconds = seconds+subduration;
|
|
}
|
|
} else {
|
|
endseconds = seconds+subduration;
|
|
}
|
|
ms = modf(seconds, &seconds);
|
|
endms = modf(endseconds, &endseconds);
|
|
// this is just beyond ugly, don't show it to your kids
|
|
fprintf(srtfile,
|
|
"%02.0f:%02d:%02d,%03d --> %02.0f:%02d:%02d,%03d\n", // hh:mm:ss,ms --> hh:mm:ss,ms
|
|
floor(seconds/3600), (int)floor(seconds/60 ) % 60, (int)floor(seconds) % 60, (int)(ms*1000),
|
|
floor(endseconds/3600), (int)floor(endseconds/60) % 60, (int)floor(endseconds) % 60, (int)(endms*1000));
|
|
fprintf(srtfile, "%s\n\n", subtitleMessages[i].c_str()); // new line for every subtitle
|
|
}
|
|
fclose(srtfile);
|
|
printf("%d subtitles have been ripped.\n", (int)subtitleFrames.size());
|
|
} else {
|
|
FCEUD_Message("Couldn't create output srt file...\n");
|
|
}
|
|
|
|
DriverKill();
|
|
SDL_Quit();
|
|
return 0;
|
|
}
|
|
|
|
|
|
// if we're not compiling w/ the gui, exit if a rom isn't specified
|
|
#ifndef _GTK
|
|
if(romIndex <= 0) {
|
|
|
|
ShowUsage(argv[0]);
|
|
FCEUD_Message("\nError parsing command line arguments\n");
|
|
SDL_Quit();
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
|
|
// update the emu core
|
|
UpdateEMUCore(g_config);
|
|
|
|
|
|
#ifdef CREATE_AVI
|
|
g_config->getOption("SDL.VideoLog", &s);
|
|
g_config->setOption("SDL.VideoLog", "");
|
|
if(!s.empty())
|
|
{
|
|
NESVideoSetVideoCmd(s.c_str());
|
|
LoggingEnabled = 1;
|
|
g_config->getOption("SDL.MuteCapture", &mutecapture);
|
|
} else {
|
|
mutecapture = 0;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
int id;
|
|
g_config->getOption("SDL.InputDisplay", &id);
|
|
extern int input_display;
|
|
input_display = id;
|
|
// not exactly an id as an true/false switch; still better than creating another int for that
|
|
g_config->getOption("SDL.SubtitleDisplay", &id);
|
|
extern int movieSubtitles;
|
|
movieSubtitles = id;
|
|
}
|
|
|
|
// load the hotkeys from the config life
|
|
setHotKeys();
|
|
|
|
#ifdef _GTK
|
|
if(noGui == 0)
|
|
{
|
|
gtk_init(&argc, &argv);
|
|
InitGTKSubsystem(argc, argv);
|
|
while(gtk_events_pending())
|
|
gtk_main_iteration_do(FALSE);
|
|
}
|
|
#endif
|
|
|
|
if(romIndex >= 0)
|
|
{
|
|
// load the specified game
|
|
error = LoadGame(argv[romIndex]);
|
|
if(error != 1) {
|
|
DriverKill();
|
|
SDL_Quit();
|
|
return -1;
|
|
}
|
|
g_config->setOption("SDL.LastOpenFile", argv[romIndex]);
|
|
g_config->save();
|
|
|
|
}
|
|
|
|
// movie playback
|
|
g_config->getOption("SDL.Movie", &s);
|
|
g_config->setOption("SDL.Movie", "");
|
|
if (s != "")
|
|
{
|
|
if(s.find(".fm2") != std::string::npos || s.find(".fm3") != std::string::npos)
|
|
{
|
|
static int pauseframe;
|
|
g_config->getOption("SDL.PauseFrame", &pauseframe);
|
|
g_config->setOption("SDL.PauseFrame", 0);
|
|
FCEUI_printf("Playing back movie located at %s\n", s.c_str());
|
|
FCEUI_LoadMovie(s.c_str(), false, pauseframe ? pauseframe : false);
|
|
}
|
|
else
|
|
{
|
|
FCEUI_printf("Sorry, I don't know how to play back %s\n", s.c_str());
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef _S9XLUA_H
|
|
// load lua script if option passed
|
|
g_config->getOption("SDL.LuaScript", &s);
|
|
g_config->setOption("SDL.LuaScript", "");
|
|
if (s != "")
|
|
{
|
|
FCEU_LoadLuaCode(s.c_str());
|
|
}
|
|
#endif
|
|
|
|
{
|
|
int id;
|
|
g_config->getOption("SDL.NewPPU", &id);
|
|
if (id)
|
|
newppu = 1;
|
|
}
|
|
|
|
g_config->getOption("SDL.Frameskip", &frameskip);
|
|
// loop playing the game
|
|
#ifdef _GTK
|
|
if(noGui == 0)
|
|
{
|
|
while(1)
|
|
{
|
|
if(GameInfo)
|
|
DoFun(frameskip);
|
|
else
|
|
SDL_Delay(1);
|
|
while(gtk_events_pending())
|
|
gtk_main_iteration_do(FALSE);
|
|
printf("%d\n", FCEUD_GetTime());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while(GameInfo)
|
|
DoFun(frameskip);
|
|
}
|
|
#else
|
|
while(GameInfo)
|
|
{
|
|
DoFun(frameskip);
|
|
}
|
|
#endif
|
|
CloseGame();
|
|
|
|
// exit the infrastructure
|
|
FCEUI_Kill();
|
|
SDL_Quit();
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Get the time in ticks.
|
|
*/
|
|
uint64
|
|
FCEUD_GetTime()
|
|
{
|
|
return SDL_GetTicks();
|
|
}
|
|
|
|
/**
|
|
* Get the tick frequency in Hz.
|
|
*/
|
|
uint64
|
|
FCEUD_GetTimeFreq(void)
|
|
{
|
|
// SDL_GetTicks() is in milliseconds
|
|
return 1000;
|
|
}
|
|
|
|
/**
|
|
* Prints a textual message without adding a newline at the end.
|
|
*
|
|
* @param text The text of the message.
|
|
*
|
|
* TODO: This function should have a better name.
|
|
**/
|
|
void FCEUD_Message(const char *text)
|
|
{
|
|
fputs(text, stdout);
|
|
#ifdef _GTK
|
|
pushOutputToGTK(text);
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Shows an error message in a message box.
|
|
* (For now: prints to stderr.)
|
|
*
|
|
* If running in GTK mode, display a dialog message box of the error.
|
|
*
|
|
* @param errormsg Text of the error message.
|
|
**/
|
|
void FCEUD_PrintError(const char *errormsg)
|
|
{
|
|
#ifdef GTK
|
|
if(gtkIsStarted == true && noGui == 0)
|
|
{
|
|
GtkWidget* d;
|
|
d = gtk_message_dialog_new(GTK_WINDOW(MainWindow), GTK_DIALOG_MODAL,
|
|
GTK_MESSAGE_ERROR, GTK_BUTTONS_OK, errormsg);
|
|
gtk_dialog_run(GTK_DIALOG(d));
|
|
gtk_widget_destroy(d);
|
|
}
|
|
#endif
|
|
|
|
fprintf(stderr, "%s\n", errormsg);
|
|
}
|
|
|
|
|
|
// dummy functions
|
|
|
|
#define DUMMY(__f) \
|
|
void __f(void) {\
|
|
printf("%s\n", #__f);\
|
|
FCEU_DispMessage("Not implemented.",0);\
|
|
}
|
|
DUMMY(FCEUD_HideMenuToggle)
|
|
DUMMY(FCEUD_MovieReplayFrom)
|
|
DUMMY(FCEUD_ToggleStatusIcon)
|
|
DUMMY(FCEUD_AviRecordTo)
|
|
DUMMY(FCEUD_AviStop)
|
|
void FCEUI_AviVideoUpdate(const unsigned char* buffer) { }
|
|
int FCEUD_ShowStatusIcon(void) {return 0;}
|
|
bool FCEUI_AviIsRecording(void) {return false;}
|
|
void FCEUI_UseInputPreset(int preset) { }
|
|
bool FCEUD_PauseAfterPlayback() { return false; }
|
|
// These are actually fine, but will be unused and overriden by the current UI code.
|
|
void FCEUD_TurboOn (void) { NoWaiting|= 1; }
|
|
void FCEUD_TurboOff (void) { NoWaiting&=~1; }
|
|
void FCEUD_TurboToggle(void) { NoWaiting^= 1; }
|
|
FCEUFILE* FCEUD_OpenArchiveIndex(ArchiveScanRecord& asr, std::string &fname, int innerIndex) { return 0; }
|
|
FCEUFILE* FCEUD_OpenArchive(ArchiveScanRecord& asr, std::string& fname, std::string* innerFilename) { return 0; }
|
|
ArchiveScanRecord FCEUD_ScanArchive(std::string fname) { return ArchiveScanRecord(); }
|
|
|