fceux/help/6502CPU.html

1613 lines
138 KiB
HTML

<html>
<head>
<title>CPU - 6502</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="generator" content="HelpNDoc Personal Edition 3.8.0.560">
<link type="text/css" rel="stylesheet" media="all" href="css/reset.css" />
<link type="text/css" rel="stylesheet" media="all" href="css/base.css" />
<link type="text/css" rel="stylesheet" media="all" href="css/hnd.css" />
<!--[if lte IE 8]>
<link type="text/css" rel="stylesheet" media="all" href="css/ielte8.css" />
<![endif]-->
<style type="text/css">
#topic_header
{
background-color: #EFEFEF;
}
</style>
<script type="text/javascript" src="js/jquery.min.js"></script>
<script type="text/javascript" src="js/hnd.js"></script>
<script type="text/javascript">
$(document).ready(function()
{
if (top.frames.length == 0)
{
var sTopicUrl = top.location.href.substring(top.location.href.lastIndexOf("/") + 1, top.location.href.length);
top.location.href = "fceux.html?" + sTopicUrl;
}
else if (top && top.FrameTOC && top.FrameTOC.SelectTocItem)
{
top.FrameTOC.SelectTocItem("6502CPU");
}
});
</script>
</head>
<body>
<div id="topic_header">
<div id="topic_header_content">
<h1>CPU - 6502</h1>
<div id="topic_breadcrumb">
<a href="Technicalinformation.html">Technical Information</a> &rsaquo;&rsaquo; <a href="NESProcessor.html">NES Processing</a> &rsaquo;&rsaquo; </div>
</div>
<div id="topic_header_nav">
<a href="NESProcessor.html"><img src="img/arrow_up.png" alt="Parent"/></a>
<a href="NESProcessor.html"><img src="img/arrow_left.png" alt="Previous"/></a>
<a href="PPU.html"><img src="img/arrow_right.png" alt="Next"/></a>
</div>
<div class="clear"></div>
</div>
<div id="topic_content">
<p></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># $Id: 6502_cpu.txt,v 1.1.1.1 2004/08/29 01:29:35 bryan Exp $</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># This file is part of Commodore 64 emulator</span></p>
<p><span class="rvts64"># &nbsp; &nbsp; &nbsp;and Program Development System.</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># See README for copyright notice</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># This file contains documentation for 6502/6510/8500/8502 instruction set.</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># Written by</span></p>
<p><span class="rvts64"># &nbsp; John West &nbsp; &nbsp; &nbsp; (john@ucc.gu.uwa.edu.au)</span></p>
<p><span class="rvts64"># &nbsp; Marko MЉkelЉ &nbsp; &nbsp;(msmakela@kruuna.helsinki.fi)</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># $Log: 6502_cpu.txt,v $</span></p>
<p><span class="rvts64"># Revision 1.1.1.1 &nbsp;2004/08/29 01:29:35 &nbsp;bryan</span></p>
<p><span class="rvts64"># no message</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># Revision 1.1 &nbsp;2002/05/21 00:42:27 &nbsp;xodnizel</span></p>
<p><span class="rvts64"># updates</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># Revision 1.8 &nbsp;1994/06/03 &nbsp;19:50:04 &nbsp;jopi</span></p>
<p><span class="rvts64"># Patchlevel 2</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># Revision 1.7 &nbsp;1994/04/15 &nbsp;13:07:04 &nbsp;jopi</span></p>
<p><span class="rvts64"># 65xx Register descriptions added</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># Revision 1.6 &nbsp;1994/02/18 &nbsp;16:09:36 &nbsp;jopi</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># Revision 1.5 &nbsp;1994/01/26 &nbsp;16:08:37 &nbsp;jopi</span></p>
<p><span class="rvts64"># X64 version 0.2 PL 1</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># Revision 1.4 &nbsp;1993/11/10 &nbsp;01:55:34 &nbsp;jopi</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># Revision 1.3 &nbsp;93/06/21 &nbsp;13:37:18 &nbsp;jopi</span></p>
<p><span class="rvts64"># &nbsp;X64 version 0.2 PL 0</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"># Revision 1.2 &nbsp;93/06/21 &nbsp;13:07:15 &nbsp;jopi</span></p>
<p><span class="rvts64"># *** empty log message ***</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64">#</span></p>
<p><span class="rvts64"><br/></span></p>
<p> Note: To extract the uuencoded ML programs in this article most</p>
<p> &nbsp; &nbsp; &nbsp; easily you may use e.g. "uud" by Edwin Kremer ,</p>
<p> &nbsp; &nbsp; &nbsp; which extracts them all at once.</p>
<p><br/></p>
<p><br/></p>
<p>Documentation for the NMOS 65xx/85xx Instruction Set</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;6510 Instructions by Addressing Modes</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;6502 Registers</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;6510/8502 Undocumented Commands</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;Register selection for load and store</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;Decimal mode in NMOS 6500 series</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;6510 features</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;Different CPU types</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;6510 Instruction Timing</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;How Real Programmers Acknowledge Interrupts</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;Memory Management</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;Autostart Code</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;Notes</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;References</p>
<p><br/></p>
<p><br/></p>
<p>6510 Instructions by Addressing Modes</p>
<p><br/></p>
<p><span class="rvts64">off- ++++++++++ Positive ++++++++++ &nbsp;---------- Negative ----------</span></p>
<p><span class="rvts64">set &nbsp;00 &nbsp; &nbsp; &nbsp;20 &nbsp; &nbsp; &nbsp;40 &nbsp; &nbsp; &nbsp;60 &nbsp; &nbsp; &nbsp;80 &nbsp; &nbsp; &nbsp;a0 &nbsp; &nbsp; &nbsp;c0 &nbsp; &nbsp; &nbsp;e0 &nbsp; &nbsp; &nbsp;mode</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64">+00 &nbsp;BRK &nbsp; &nbsp; JSR &nbsp; &nbsp; RTI &nbsp; &nbsp; RTS &nbsp; &nbsp; NOP* &nbsp; &nbsp;LDY &nbsp; &nbsp; CPY &nbsp; &nbsp; CPX &nbsp; &nbsp; Impl/immed</span></p>
<p><span class="rvts64">+01 &nbsp;ORA &nbsp; &nbsp; AND &nbsp; &nbsp; EOR &nbsp; &nbsp; ADC &nbsp; &nbsp; STA &nbsp; &nbsp; LDA &nbsp; &nbsp; CMP &nbsp; &nbsp; SBC &nbsp; &nbsp; (indir,x)</span></p>
<p><span class="rvts64">+02 &nbsp; t &nbsp; &nbsp; &nbsp; t &nbsp; &nbsp; &nbsp; t &nbsp; &nbsp; &nbsp; t &nbsp; &nbsp; &nbsp;NOP*t &nbsp; LDX &nbsp; &nbsp; NOP*t &nbsp; NOP*t &nbsp; &nbsp; ? /immed</span></p>
<p><span class="rvts64">+03 &nbsp;SLO* &nbsp; &nbsp;RLA* &nbsp; &nbsp;SRE* &nbsp; &nbsp;RRA* &nbsp; &nbsp;SAX* &nbsp; &nbsp;LAX* &nbsp; &nbsp;DCP* &nbsp; &nbsp;ISB* &nbsp; &nbsp;(indir,x)</span></p>
<p><span class="rvts64">+04 &nbsp;NOP* &nbsp; &nbsp;BIT &nbsp; &nbsp; NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;STY &nbsp; &nbsp; LDY &nbsp; &nbsp; CPY &nbsp; &nbsp; CPX &nbsp; &nbsp; Zeropage</span></p>
<p><span class="rvts64">+05 &nbsp;ORA &nbsp; &nbsp; AND &nbsp; &nbsp; EOR &nbsp; &nbsp; ADC &nbsp; &nbsp; STA &nbsp; &nbsp; LDA &nbsp; &nbsp; CMP &nbsp; &nbsp; SBC &nbsp; &nbsp; Zeropage</span></p>
<p><span class="rvts64">+06 &nbsp;ASL &nbsp; &nbsp; ROL &nbsp; &nbsp; LSR &nbsp; &nbsp; ROR &nbsp; &nbsp; STX &nbsp; &nbsp; LDX &nbsp; &nbsp; DEC &nbsp; &nbsp; INC &nbsp; &nbsp; Zeropage</span></p>
<p><span class="rvts64">+07 &nbsp;SLO* &nbsp; &nbsp;RLA* &nbsp; &nbsp;SRE* &nbsp; &nbsp;RRA* &nbsp; &nbsp;SAX* &nbsp; &nbsp;LAX* &nbsp; &nbsp;DCP* &nbsp; &nbsp;ISB* &nbsp; &nbsp;Zeropage</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64">+08 &nbsp;PHP &nbsp; &nbsp; PLP &nbsp; &nbsp; PHA &nbsp; &nbsp; PLA &nbsp; &nbsp; DEY &nbsp; &nbsp; TAY &nbsp; &nbsp; INY &nbsp; &nbsp; INX &nbsp; &nbsp; Implied</span></p>
<p><span class="rvts64">+09 &nbsp;ORA &nbsp; &nbsp; AND &nbsp; &nbsp; EOR &nbsp; &nbsp; ADC &nbsp; &nbsp; NOP* &nbsp; &nbsp;LDA &nbsp; &nbsp; CMP &nbsp; &nbsp; SBC &nbsp; &nbsp; Immediate</span></p>
<p><span class="rvts64">+0a &nbsp;ASL &nbsp; &nbsp; ROL &nbsp; &nbsp; LSR &nbsp; &nbsp; ROR &nbsp; &nbsp; TXA &nbsp; &nbsp; TAX &nbsp; &nbsp; DEX &nbsp; &nbsp; NOP &nbsp; &nbsp; Accu/impl</span></p>
<p><span class="rvts64">+0b &nbsp;ANC** &nbsp; ANC** &nbsp; ASR** &nbsp; ARR** &nbsp; ANE** &nbsp; LXA** &nbsp; SBX** &nbsp; SBC* &nbsp; &nbsp;Immediate</span></p>
<p><span class="rvts64">+0c &nbsp;NOP* &nbsp; &nbsp;BIT &nbsp; &nbsp; JMP &nbsp; &nbsp; JMP () &nbsp;STY &nbsp; &nbsp; LDY &nbsp; &nbsp; CPY &nbsp; &nbsp; CPX &nbsp; &nbsp; Absolute</span></p>
<p><span class="rvts64">+0d &nbsp;ORA &nbsp; &nbsp; AND &nbsp; &nbsp; EOR &nbsp; &nbsp; ADC &nbsp; &nbsp; STA &nbsp; &nbsp; LDA &nbsp; &nbsp; CMP &nbsp; &nbsp; SBC &nbsp; &nbsp; Absolute</span></p>
<p><span class="rvts64">+0e &nbsp;ASL &nbsp; &nbsp; ROL &nbsp; &nbsp; LSR &nbsp; &nbsp; ROR &nbsp; &nbsp; STX &nbsp; &nbsp; LDX &nbsp; &nbsp; DEC &nbsp; &nbsp; INC &nbsp; &nbsp; Absolute</span></p>
<p><span class="rvts64">+0f &nbsp;SLO* &nbsp; &nbsp;RLA* &nbsp; &nbsp;SRE* &nbsp; &nbsp;RRA* &nbsp; &nbsp;SAX* &nbsp; &nbsp;LAX* &nbsp; &nbsp;DCP* &nbsp; &nbsp;ISB* &nbsp; &nbsp;Absolute</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64">+10 &nbsp;BPL &nbsp; &nbsp; BMI &nbsp; &nbsp; BVC &nbsp; &nbsp; BVS &nbsp; &nbsp; BCC &nbsp; &nbsp; BCS &nbsp; &nbsp; BNE &nbsp; &nbsp; BEQ &nbsp; &nbsp; Relative</span></p>
<p><span class="rvts64">+11 &nbsp;ORA &nbsp; &nbsp; AND &nbsp; &nbsp; EOR &nbsp; &nbsp; ADC &nbsp; &nbsp; STA &nbsp; &nbsp; LDA &nbsp; &nbsp; CMP &nbsp; &nbsp; SBC &nbsp; &nbsp; (indir),y</span></p>
<p><span class="rvts64">+12 &nbsp; t &nbsp; &nbsp; &nbsp; t &nbsp; &nbsp; &nbsp; t &nbsp; &nbsp; &nbsp; t &nbsp; &nbsp; &nbsp; t &nbsp; &nbsp; &nbsp; t &nbsp; &nbsp; &nbsp; t &nbsp; &nbsp; &nbsp; t &nbsp; &nbsp; &nbsp; &nbsp; ?</span></p>
<p><span class="rvts64">+13 &nbsp;SLO* &nbsp; &nbsp;RLA* &nbsp; &nbsp;SRE* &nbsp; &nbsp;RRA* &nbsp; &nbsp;SHA** &nbsp; LAX* &nbsp; &nbsp;DCP* &nbsp; &nbsp;ISB* &nbsp; &nbsp;(indir),y</span></p>
<p><span class="rvts64">+14 &nbsp;NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;STY &nbsp; &nbsp; LDY &nbsp; &nbsp; NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;Zeropage,x</span></p>
<p><span class="rvts64">+15 &nbsp;ORA &nbsp; &nbsp; AND &nbsp; &nbsp; EOR &nbsp; &nbsp; ADC &nbsp; &nbsp; STA &nbsp; &nbsp; LDA &nbsp; &nbsp; CMP &nbsp; &nbsp; SBC &nbsp; &nbsp; Zeropage,x</span></p>
<p><span class="rvts64">+16 &nbsp;ASL &nbsp; &nbsp; ROL &nbsp; &nbsp; LSR &nbsp; &nbsp; ROR &nbsp; &nbsp; STX &nbsp;y) LDX &nbsp;y) DEC &nbsp; &nbsp; INC &nbsp; &nbsp; Zeropage,x</span></p>
<p><span class="rvts64">+17 &nbsp;SLO* &nbsp; &nbsp;RLA* &nbsp; &nbsp;SRE* &nbsp; &nbsp;RRA* &nbsp; &nbsp;SAX* y) LAX* y) DCP* &nbsp; &nbsp;ISB* &nbsp; &nbsp;Zeropage,x</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64">+18 &nbsp;CLC &nbsp; &nbsp; SEC &nbsp; &nbsp; CLI &nbsp; &nbsp; SEI &nbsp; &nbsp; TYA &nbsp; &nbsp; CLV &nbsp; &nbsp; CLD &nbsp; &nbsp; SED &nbsp; &nbsp; Implied</span></p>
<p><span class="rvts64">+19 &nbsp;ORA &nbsp; &nbsp; AND &nbsp; &nbsp; EOR &nbsp; &nbsp; ADC &nbsp; &nbsp; STA &nbsp; &nbsp; LDA &nbsp; &nbsp; CMP &nbsp; &nbsp; SBC &nbsp; &nbsp; Absolute,y</span></p>
<p><span class="rvts64">+1a &nbsp;NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;TXS &nbsp; &nbsp; TSX &nbsp; &nbsp; NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;Implied</span></p>
<p><span class="rvts64">+1b &nbsp;SLO* &nbsp; &nbsp;RLA* &nbsp; &nbsp;SRE* &nbsp; &nbsp;RRA* &nbsp; &nbsp;SHS** &nbsp; LAS** &nbsp; DCP* &nbsp; &nbsp;ISB* &nbsp; &nbsp;Absolute,y</span></p>
<p><span class="rvts64">+1c &nbsp;NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;SHY** &nbsp; LDY &nbsp; &nbsp; NOP* &nbsp; &nbsp;NOP* &nbsp; &nbsp;Absolute,x</span></p>
<p><span class="rvts64">+1d &nbsp;ORA &nbsp; &nbsp; AND &nbsp; &nbsp; EOR &nbsp; &nbsp; ADC &nbsp; &nbsp; STA &nbsp; &nbsp; LDA &nbsp; &nbsp; CMP &nbsp; &nbsp; SBC &nbsp; &nbsp; Absolute,x</span></p>
<p><span class="rvts64">+1e &nbsp;ASL &nbsp; &nbsp; ROL &nbsp; &nbsp; LSR &nbsp; &nbsp; ROR &nbsp; &nbsp; SHX**y) LDX &nbsp;y) DEC &nbsp; &nbsp; INC &nbsp; &nbsp; Absolute,x</span></p>
<p><span class="rvts64">+1f &nbsp;SLO* &nbsp; &nbsp;RLA* &nbsp; &nbsp;SRE* &nbsp; &nbsp;RRA* &nbsp; &nbsp;SHA**y) LAX* y) DCP* &nbsp; &nbsp;ISB* &nbsp; &nbsp;Absolute,x</span></p>
<p><span class="rvts64"><br/></span></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;ROR intruction is available on MC650x microprocessors after</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;June, 1976.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;Legend:</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;t &nbsp; &nbsp; &nbsp; Jams the machine</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;*t &nbsp; &nbsp; &nbsp;Jams very rarely</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;* &nbsp; &nbsp; &nbsp; Undocumented command</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;** &nbsp; &nbsp; &nbsp;Unusual operation</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;y) &nbsp; &nbsp; &nbsp;indexed using Y instead of X</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;() &nbsp; &nbsp; &nbsp;indirect instead of absolute</p>
<p><br/></p>
<p>Note that the NOP instructions do have other addressing modes than the</p>
<p>implied addressing. The NOP instruction is just like any other load</p>
<p>instruction, except it does not store the result anywhere nor affects the</p>
<p>flags.</p>
<p><br/></p>
<p>6502 Registers</p>
<p><br/></p>
<p>The NMOS 65xx processors are not ruined with too many registers. In addition</p>
<p>to that, the registers are mostly 8-bit. Here is a brief description of each</p>
<p>register:</p>
<p><br/></p>
<p> &nbsp; &nbsp; PC Program Counter</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This register points the address from which the next instruction</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;byte (opcode or parameter) will be fetched. Unlike other</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;registers, this one is 16 bits in length. The low and high 8-bit</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;halves of the register are called PCL and PCH, respectively. The</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Program Counter may be read by pushing its value on the stack.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This can be done either by jumping to a subroutine or by causing</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;an interrupt.</p>
<p> &nbsp; &nbsp; S Stack pointer</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The NMOS 65xx processors have 256 bytes of stack memory, ranging</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;from $0100 to $01FF. The S register is a 8-bit offset to the stack</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;page. In other words, whenever anything is being pushed on the</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;stack, it will be stored to the address $0100+S.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The Stack pointer can be read and written by transfering its value</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;to or from the index register X (see below) with the TSX and TXS</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;instructions.</p>
<p> &nbsp; &nbsp; P Processor status</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This 8-bit register stores the state of the processor. The bits in</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;this register are called flags. Most of the flags have something</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;to do with arithmetic operations.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The P register can be read by pushing it on the stack (with PHP or</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;by causing an interrupt). If you only need to read one flag, you</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;can use the branch instructions. Setting the flags is possible by</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pulling the P register from stack or by using the flag set or</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;clear instructions.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Following is a list of the flags, starting from the 8th bit of the</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;P register (bit 7, value $80):</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N Negative flag</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This flag will be set after any arithmetic operations</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(when any of the registers A, X or Y is being loaded</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;with a value). Generally, the N flag will be copied from</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the topmost bit of the register being loaded.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Note that TXS (Transfer X to S) is not an arithmetic</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;operation. Also note that the BIT instruction affects</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the Negative flag just like arithmetic operations.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Finally, the Negative flag behaves differently in</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Decimal operations (see description below).</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; V oVerflow flag</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Like the Negative flag, this flag is intended to be used</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;with 8-bit signed integer numbers. The flag will be</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;affected by addition and subtraction, the instructions</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;PLP, CLV and BIT, and the hardware signal -SO. Note that</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;there is no SEV instruction, even though the MOS</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;engineers loved to use East European abbreviations, like</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DDR (Deutsche Demokratische Republik vs. Data Direction</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Register). (The Russian abbreviation for their former</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;trade association COMECON is SEV.) The -SO (Set</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Overflow) signal is available on some processors, at</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;least the 6502, to set the V flag. This enables response</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;to an I/O activity in equal or less than three clock</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cycles when using a BVC instruction branching to itself</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;($50 $FE).</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The CLV instruction clears the V flag, and the PLP and</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BIT instructions copy the flag value from the bit 6 of</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the topmost stack entry or from memory.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;After a binary addition or subtraction, the V flag will</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;be set on a sign overflow, cleared otherwise. What is a</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;sign overflow? For instance, if you are trying to add</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;123 and 45 together, the result (168) does not fit in a</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;8-bit signed integer (upper limit 127 and lower limit</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-128). Similarly, adding -123 to -45 causes the</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;overflow, just like subtracting -45 from 123 or 123 from</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-45 would do.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Like the N flag, the V flag will not be set as expected</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;in the Decimal mode. Later in this document is a precise</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;operation description.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;A common misbelief is that the V flag could only be set</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;by arithmetic operations, not cleared.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1 unused flag</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;To the current knowledge, this flag is always 1.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; B Break flag</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This flag is used to distinguish software (BRK)</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;interrupts from hardware interrupts (IRQ or NMI). The B</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;flag is always set except when the P register is being</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pushed on stack when jumping to an interrupt routine to</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;process only a hardware interrupt.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The official NMOS 65xx documentation claims that the BRK</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;instruction could only cause a jump to the IRQ vector</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;($FFFE). However, if an NMI interrupt occurs while</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;executing a BRK instruction, the processor will jump to</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the NMI vector ($FFFA), and the P register will be</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pushed on the stack with the B flag set.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; D Decimal mode flag</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This flag is used to select the (Binary Coded) Decimal</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;mode for addition and subtraction. In most applications,</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the flag is zero.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The Decimal mode has many oddities, and it operates</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;differently on CMOS processors. See the description of</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the ADC, SBC and ARR instructions below.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; I Interrupt disable flag</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This flag can be used to prevent the processor from</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;jumping to the IRQ handler vector ($FFFE) whenever the</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hardware line -IRQ is active. The flag will be</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;automatically set after taking an interrupt, so that the</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;processor would not keep jumping to the interrupt</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;routine if the -IRQ signal remains low for several clock</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cycles.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Z Zero flag</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The Zero flag will be affected in the same cases than</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the Negative flag. Generally, it will be set if an</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arithmetic register is being loaded with the value zero,</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;and cleared otherwise. The flag will behave differently</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;in Decimal operations.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; C Carry flag</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This flag is used in additions, subtractions,</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;comparisons and bit rotations. In additions and</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;subtractions, it acts as a 9th bit and lets you to chain</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;operations to calculate with bigger than 8-bit numbers.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;When subtracting, the Carry flag is the negative of</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Borrow: if an overflow occurs, the flag will be clear,</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;otherwise set. Comparisons are a special case of</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;subtraction: they assume Carry flag set and Decimal flag</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;clear, and do not store the result of the subtraction</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;anywhere.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;There are four kinds of bit rotations. All of them store</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the bit that is being rotated off to the Carry flag. The</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;left shifting instructions are ROL and ASL. ROL copies</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the initial Carry flag to the lowmost bit of the byte;</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ASL always clears it. Similarly, the ROR and LSR</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;instructions shift to the right.</p>
<p> &nbsp; &nbsp; A Accumulator</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The accumulator is the main register for arithmetic and logic</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;operations. Unlike the index registers X and Y, it has a direct</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;connection to the Arithmetic and Logic Unit (ALU). This is why</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;many operations are only available for the accumulator, not the</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;index registers.</p>
<p> &nbsp; &nbsp; X Index register X</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This is the main register for addressing data with indices. It has</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;a special addressing mode, indexed indirect, which lets you to</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;have a vector table on the zero page.</p>
<p> &nbsp; &nbsp; Y Index register Y</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The Y register has the least operations available. On the other</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hand, only it has the indirect indexed addressing mode that</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;enables access to any memory place without having to use</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;self-modifying code.</p>
<p><br/></p>
<p>6510/8502 Undocumented Commands</p>
<p><br/></p>
<p>-- A brief explanation about what may happen while using don't care states.</p>
<p><br/></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;ANE $8B &nbsp; &nbsp; &nbsp; &nbsp; A = (A | #$EE) &amp; X &amp; #byte</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;same as</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;A = ((A &amp; #$11 &amp; X) | ( #$EE &amp; X)) &amp; #byte</span></p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;In real 6510/8502 the internal parameter #$11</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;may occasionally be #$10, #$01 or even #$00.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This occurs when the video chip starts DMA</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;between the opcode fetch and the parameter fetch</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;of the instruction. &nbsp;The value probably depends</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;on the data that was left on the bus by the VIC-II.</p>
<p><br/></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;LXA $AB &nbsp; &nbsp; &nbsp; &nbsp; C=Lehti: &nbsp; A = X = ANE</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Alternate: A = X = (A &amp; #byte)</span></p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;TXA and TAX have to be responsible for these.</p>
<p><br/></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;SHA $93,$9F &nbsp; &nbsp; Store (A &amp; X &amp; (ADDR_HI + 1))</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;SHX $9E &nbsp; &nbsp; &nbsp; &nbsp; Store (X &amp; (ADDR_HI + 1))</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;SHY $9C &nbsp; &nbsp; &nbsp; &nbsp; Store (Y &amp; (ADDR_HI + 1))</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;SHS $9B &nbsp; &nbsp; &nbsp; &nbsp; SHA and TXS, where X is replaced by (A &amp; X).</span></p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Note: The value to be stored is copied also</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;to ADDR_HI if page boundary is crossed.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;SBX $CB &nbsp; &nbsp; &nbsp; &nbsp; Carry and Decimal flags are ignored but the</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Carry flag will be set in substraction. This</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;is due to the CMP command, which is executed</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;instead of the real SBC.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;ARR $6B &nbsp; &nbsp; &nbsp; &nbsp; This instruction first performs an AND</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;between the accumulator and the immediate</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;parameter, then it shifts the accumulator to</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the right. However, this is not the whole</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;truth. See the description below.</p>
<p><br/></p>
<p>Many undocumented commands do not use AND between registers, the CPU</p>
<p>just throws the bytes to a bus simultaneously and lets the</p>
<p>open-collector drivers perform the AND. I.e. the command called 'SAX',</p>
<p>which is in the STORE section (opcodes $A0...$BF), stores the result</p>
<p>of (A &amp; X) by this way.</p>
<p><br/></p>
<p>More fortunate is its opposite, 'LAX' which just loads a byte</p>
<p>simultaneously into both A and X.</p>
<p><br/></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;$6B &nbsp;ARR</span></p>
<p><br/></p>
<p>This instruction seems to be a harmless combination of AND and ROR at</p>
<p>first sight, but it turns out that it affects the V flag and also has</p>
<p>a special kind of decimal mode. This is because the instruction has</p>
<p>inherited some properties of the ADC instruction ($69) in addition to</p>
<p>the ROR ($6A).</p>
<p><br/></p>
<p>In Binary mode (D flag clear), the instruction effectively does an AND</p>
<p>between the accumulator and the immediate parameter, and then shifts</p>
<p>the accumulator to the right, copying the C flag to the 8th bit. It</p>
<p>sets the Negative and Zero flags just like the ROR would. The ADC code</p>
<p>shows up in the Carry and oVerflow flags. The C flag will be copied</p>
<p>from the bit 6 of the result (which doesn't seem too logical), and the</p>
<p>V flag is the result of an Exclusive OR operation between the bit 6</p>
<p>and the bit 5 of the result. &nbsp;This makes sense, since the V flag will</p>
<p>be normally set by an Exclusive OR, too.</p>
<p><br/></p>
<p>In Decimal mode (D flag set), the ARR instruction first performs the</p>
<p>AND and ROR, just like in Binary mode. The N flag will be copied from</p>
<p>the initial C flag, and the Z flag will be set according to the ROR</p>
<p>result, as expected. The V flag will be set if the bit 6 of the</p>
<p>accumulator changed its state between the AND and the ROR, cleared</p>
<p>otherwise.</p>
<p><br/></p>
<p>Now comes the funny part. If the low nybble of the AND result,</p>
<p>incremented by its lowmost bit, is greater than 5, the low nybble in</p>
<p>the ROR result will be incremented by 6. The low nybble may overflow</p>
<p>as a consequence of this BCD fixup, but the high nybble won't be</p>
<p>adjusted. The high nybble will be BCD fixed in a similar way. If the</p>
<p>high nybble of the AND result, incremented by its lowmost bit, is</p>
<p>greater than 5, the high nybble in the ROR result will be incremented</p>
<p>by 6, and the Carry flag will be set. Otherwise the C flag will be</p>
<p>cleared.</p>
<p><br/></p>
<p>To help you understand this description, here is a C routine that</p>
<p>illustrates the ARR operation in Decimal mode:</p>
<p><br/></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;unsigned</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; A, &nbsp;/* Accumulator */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AL, /* low nybble of accumulator */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AH, /* high nybble of accumulator */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; C, &nbsp;/* Carry flag */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Z, &nbsp;/* Zero flag */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; V, &nbsp;/* oVerflow flag */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N, &nbsp;/* Negative flag */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; t, &nbsp;/* temporary value */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; s; &nbsp;/* value to be ARRed with Accumulator */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;t = A &amp; s; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* Perform the AND. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;AH = t &gt;&gt; 4; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* Separate the high */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;AL = t &amp; 15; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* and low nybbles. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;N = C; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* Set the N and */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;Z = !(A = (t &gt;&gt; 1) | (C &lt;&lt; 7)); /* Z flags traditionally */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;V = (t ^ A) &amp; 64; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; /* and V flag in a weird way. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;if (AL + (AL &amp; 1) &gt; 5) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* BCD "fixup" for low nybble. */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;A = (A &amp; 0xF0) | ((A + 6) &amp; 0xF);</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;if (C = AH + (AH &amp; 1) &gt; 5) &nbsp; &nbsp; &nbsp;/* Set the Carry flag. */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;A = (A + 0x60) &amp; 0xFF; &nbsp; &nbsp; &nbsp; &nbsp;/* BCD "fixup" for high nybble. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;$CB &nbsp;SBX &nbsp; X &lt;- (A &amp; X) - Immediate</span></p>
<p><span class="rvts64"><br/></span></p>
<p>The 'SBX' ($CB) may seem to be very complex operation, even though it</p>
<p>is a combination of the subtraction of accumulator and parameter, as</p>
<p>in the 'CMP' instruction, and the command 'DEX'. As a result, both A</p>
<p>and X are connected to ALU but only the subtraction takes place. Since</p>
<p>the comparison logic was used, the result of subtraction should be</p>
<p>normally ignored, but the 'DEX' now happily stores to X the value of</p>
<p>(A &amp; X) - Immediate. &nbsp;That is why this instruction does not have any</p>
<p>decimal mode, and it does not affect the V flag. Also Carry flag will</p>
<p>be ignored in the subtraction but set according to the result.</p>
<p><br/></p>
<p> Proof:</p>
<p><br/></p>
<p><span class="rvts64">begin 644 vsbx</span></p>
<p><span class="rvts64">M`0@9$,D'GL(H-#,IJC(U-JS"*#0T*:HR-@```*D`H#V1*Z`_D2N@09$KJ0&gt;%</span></p>
<p><span class="rvts64">M^QBE^VEZJ+$KH#F1*ZD`2"BI`*(`RP`(:-B@.5$K*4#P`E@`H#VQ*SAI`)$K</span></p>
<p><span class="rvts64">JD-Z@/[$K:0"1*Y#4J2X@TO\XH$&amp;Q*VD`D2N0Q,;[$+188/_^]_:_OK&gt;V</span></p>
<p><span class="rvts64">`</span></p>
<p><span class="rvts64">end</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> and</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64">begin 644 sbx</span></p>
<p><span class="rvts64">M`0@9$,D'GL(H-#,IJC(U-JS"*#0T*:HR-@```'BI`*!-D2N@3Y$KH%&amp;1*ZD#</span></p>
<p><span class="rvts64">MA?L8I?M*2)`#J1@LJ3B@29$K:$J0`ZGX+*G8R)$K&amp;/BXJ?2B8\L)AOP(:(7]</span></p>
<p><span class="rvts64">MV#B@3;$KH$\Q*Z!1\2L(1?SP`0!H1?TIM]#XH$VQ*SAI`)$KD,N@3[$K:0"1</span></p>
<p><span class="rvts64">9*Y#!J2X@TO\XH%&amp;Q*VD`D2N0L&lt;;[$))88-#X</span></p>
<p><span class="rvts64">`</span></p>
<p><span class="rvts64">end</span></p>
<p><span class="rvts64"><br/></span></p>
<p>These test programs show if your machine is compatible with ours</p>
<p>regarding the opcode $CB. The first test, vsbx, proves that SBX does</p>
<p>not affect the V flag. The latter one, sbx, proves the rest of our</p>
<p>theory. The vsbx test tests 33554432 SBX combinations (16777216</p>
<p>different A, X and Immediate combinations, and two different V flag</p>
<p>states), and the sbx test doubles that amount (16777216*4 D and C flag</p>
<p>combinations). Both tests have run successfully on a C64 and a Vic20.</p>
<p>They ought to run on C16, +4 and the PET series as well. The tests</p>
<p>stop with BRK, if the opcode $CB does not work as expected. Successful</p>
<p>operation ends in RTS. As the tests are very slow, they print dots on</p>
<p>the screen while running so that you know that the machine has not</p>
<p>jammed. On computers running at 1 MHz, the first test prints</p>
<p>approximately one dot every four seconds and a total of 2048 dots,</p>
<p>whereas the second one prints half that amount, one dot every seven</p>
<p>seconds.</p>
<p><br/></p>
<p>If the tests fail on your machine, please let us know your processor's</p>
<p>part number and revision. If possible, save the executable (after it</p>
<p>has stopped with BRK) under another name and send it to us so that we</p>
<p>know at which stage the program stopped.</p>
<p><br/></p>
<p>The following program is a Commodore 64 executable that Marko M"akel"a</p>
<p>developed when trying to find out how the V flag is affected by SBX.</p>
<p>(It was believed that the SBX affects the flag in a weird way, and</p>
<p>this program shows how SBX sets the flag differently from SBC.) &nbsp;You</p>
<p>may find the subroutine at $C150 useful when researching other</p>
<p>undocumented instructions' flags. Run the program in a machine</p>
<p>language monitor, as it makes use of the BRK instruction. The result</p>
<p>tables will be written on pages $C2 and $C3.</p>
<p><br/></p>
<p><span class="rvts64">begin 644 sbx-c100</span></p>
<p><span class="rvts64">M`,%XH`",#L&amp;,$,&amp;,$L&amp;XJ8*B@LL7AOL(:(7\N#BM#L$M$,'M$L$(Q?OP`B@`</span></p>
<p><span class="rvts64">M:$7\\`,@4,'N#L'0U.X0P=#/SB#0[A+!T,&lt;``````````````)BJ\!&gt;M#L$M</span></p>
<p><span class="rvts64">L$,'=_\'0":T2P=W_PM`!8,K0Z:T.P2T0P9D`PID`!*T2P9D`PYD`!</span></p>
<p><br/></p>
<p>Other undocumented instructions usually cause two preceding opcodes</p>
<p>being executed. However 'NOP' seems to completely disappear from 'SBC'</p>
<p>code $EB.</p>
<p><br/></p>
<p>The most difficult to comprehend are the rest of the instructions</p>
<p>located on the '$0B' line.</p>
<p><br/></p>
<p>All the instructions located at the positive (left) side of this line</p>
<p>should rotate either memory or the accumulator, but the addressing</p>
<p>mode turns out to be immediate! No problem. Just read the operand, let</p>
<p>it be ANDed with the accumulator and finally use accumulator</p>
<p>addressing mode for the instructions above them.</p>
<p><br/></p>
<p>RELIGION_MODE_ON</p>
<p>/* This part of the document is not accurate. &nbsp;You can</p>
<p> &nbsp; read it as a fairy tale, but do not count on it when</p>
<p> &nbsp; performing your own measurements. */</p>
<p><br/></p>
<p>The rest two instructions on the same line, called 'ANE' and 'LXA'</p>
<p>($8B and $AB respectively) often give quite unpredictable results.</p>
<p>However, the most usual operation is to store ((A | #$ee) &amp; X &amp; #$nn)</p>
<p>to accumulator. Note that this does not work reliably in a real 64!</p>
<p>In the Commodore 128 the opcode $8B uses values 8C, CC, EE, and</p>
<p>occasionally 0C and 8E for the OR instead of EE,EF,FE and FF used in</p>
<p>the C64. With a C128 running at 2 MHz #$EE is always used. &nbsp;Opcode $AB</p>
<p>does not cause this OR taking place on 8502 while 6510 always performs</p>
<p>it. Note that this behaviour depends on processor and/or video chip</p>
<p>revision.</p>
<p><br/></p>
<p>Let's take a closer look at $8B (6510).</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;A &lt;- X &amp; D &amp; (A | VAL)</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;where VAL comes from this table:</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; X high &nbsp; D high &nbsp;D low &nbsp; VAL</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;even &nbsp; &nbsp; even &nbsp; &nbsp;--- &nbsp; &nbsp;$EE (1)</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;even &nbsp; &nbsp; odd &nbsp; &nbsp; --- &nbsp; &nbsp;$EE</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;odd &nbsp; &nbsp; &nbsp;even &nbsp; &nbsp;--- &nbsp; &nbsp;$EE</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;odd &nbsp; &nbsp; &nbsp;odd &nbsp; &nbsp; &nbsp;0 &nbsp; &nbsp; $EE</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;odd &nbsp; &nbsp; &nbsp;odd &nbsp; &nbsp; not 0 &nbsp;$FE (2)</p>
<p><br/></p>
<p>(1) If the bottom 2 bits of A are both 1, then the LSB of the result may</p>
<p> &nbsp; &nbsp;be 0. The values of X and D are different every time I run the test.</p>
<p> &nbsp; &nbsp;This appears to be very rare.</p>
<p>(2) VAL is $FE most of the time. Sometimes it is $EE - it seems to be random,</p>
<p> &nbsp; &nbsp;not related to any of the data. This is much more common than (1).</p>
<p><br/></p>
<p> &nbsp;In decimal mode, VAL is usually $FE.</p>
<p><br/></p>
<p>Two different functions have been discovered for LAX, opcode $AB. One</p>
<p>is A = X = ANE (see above) and the other, encountered with 6510 and</p>
<p>8502, is less complicated A = X = (A &amp; #byte). However, according to</p>
<p>what is reported, the version altering only the lowest bits of each</p>
<p>nybble seems to be more common.</p>
<p><br/></p>
<p>What happens, is that $AB loads a value into both A and X, ANDing the</p>
<p>low bit of each nybble with the corresponding bit of the old</p>
<p>A. However, there are exceptions. Sometimes the low bit is cleared</p>
<p>even when A contains a '1', and sometimes other bits are cleared. The</p>
<p>exceptions seem random (they change every time I run the test). Oops -</p>
<p>that was in decimal mode. Much the same with D=0.</p>
<p><br/></p>
<p>What causes the randomness? &nbsp;Probably it is that it is marginal logic</p>
<p>levels - when too much wired-anding goes on, some of the signals get</p>
<p>very close to the threshold. Perhaps we're seeing some of them step</p>
<p>over it. The low bit of each nybble is special, since it has to cope</p>
<p>with carry differently (remember decimal mode). We never see a '0'</p>
<p>turn into a '1'.</p>
<p><br/></p>
<p>Since these instructions are unpredictable, they should not be used.</p>
<p><br/></p>
<p>There is still very strange instruction left, the one named SHA/X/Y,</p>
<p>which is the only one with only indexed addressing modes. Actually,</p>
<p>the commands 'SHA', 'SHX' and 'SHY' are generated by the indexing</p>
<p>algorithm.</p>
<p><br/></p>
<p>While using indexed addressing, effective address for page boundary</p>
<p>crossing is calculated as soon as possible so it does not slow down</p>
<p>operation. As a result, in the case of SHA/X/Y, the address and data</p>
<p>are processed at the same time making AND between them to take place.</p>
<p>Thus, the value to be stored by SAX, for example, is in fact (A &amp; X &amp;</p>
<p>(ADDR_HI + 1)). &nbsp;On page boundary crossing the same value is copied</p>
<p>also to high byte of the effective address.</p>
<p><br/></p>
<p>RELIGION_MODE_OFF</p>
<p><br/></p>
<p><br/></p>
<p>Register selection for load and store</p>
<p><br/></p>
<p><span class="rvts64"> &nbsp; bit1 bit0 &nbsp; &nbsp; A &nbsp;X &nbsp;Y</span></p>
<p><span class="rvts64"> &nbsp; &nbsp;0 &nbsp; &nbsp;0 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x</span></p>
<p><span class="rvts64"> &nbsp; &nbsp;0 &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;x</span></p>
<p><span class="rvts64"> &nbsp; &nbsp;1 &nbsp; &nbsp;0 &nbsp; &nbsp; &nbsp; x</span></p>
<p><span class="rvts64"> &nbsp; &nbsp;1 &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp; x &nbsp;x</span></p>
<p><br/></p>
<p>So, A and X are selected by bits 1 and 0 respectively, while</p>
<p> ~(bit1|bit0) enables Y.</p>
<p><br/></p>
<p>Indexing is determined by bit4, even in relative addressing mode,</p>
<p>which is one kind of indexing.</p>
<p><br/></p>
<p>Lines containing opcodes xxx000x1 (01 and 03) are treated as absolute</p>
<p>after the effective address has been loaded into CPU.</p>
<p><br/></p>
<p>Zeropage,y and Absolute,y (codes 10x1 x11x) are distinquished by bit5.</p>
<p><br/></p>
<p><br/></p>
<p>Decimal mode in NMOS 6500 series</p>
<p><br/></p>
<p> &nbsp;Most sources claim that the NMOS 6500 series sets the N, V and Z</p>
<p>flags unpredictably when performing addition or subtraction in decimal</p>
<p>mode. Of course, this is not true. While testing how the flags are</p>
<p>set, I also wanted to see what happens if you use illegal BCD values.</p>
<p><br/></p>
<p> &nbsp;ADC works in Decimal mode in a quite complicated way. It is amazing</p>
<p>how it can do that all in a single cycle. Here's a C code version of</p>
<p>the instruction:</p>
<p><br/></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;unsigned</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; A, &nbsp;/* Accumulator */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AL, /* low nybble of accumulator */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AH, /* high nybble of accumulator */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; C, &nbsp;/* Carry flag */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Z, &nbsp;/* Zero flag */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; V, &nbsp;/* oVerflow flag */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N, &nbsp;/* Negative flag */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; s; &nbsp;/* value to be added to Accumulator */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;AL = (A &amp; 15) + (s &amp; 15) + C; &nbsp; &nbsp; &nbsp; &nbsp; /* Calculate the lower nybble. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;AH = (A &gt;&gt; 4) + (s &gt;&gt; 4) + (AL &gt; 15); /* Calculate the upper nybble. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;if (AL &gt; 9) AL += 6; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* BCD fixup for lower nybble. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;Z = ((A + s + C) &amp; 255 != 0); &nbsp; &nbsp; &nbsp; &nbsp; /* Zero flag is set just</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; like in Binary mode. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;/* Negative and Overflow flags are set with the same logic than in</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Binary mode, but after fixing the lower nybble. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;N = (AH &amp; 8 != 0);</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;V = ((AH &lt;&lt; 4) ^ A) &amp; 128 &amp;&amp; !((A ^ s) &amp; 128);</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;if (AH &gt; 9) AH += 6; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* BCD fixup for upper nybble. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;/* Carry is the only flag set after fixing the result. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;C = (AH &gt; 15);</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;A = ((AH &lt;&lt; 4) | (AL &amp; 15)) &amp; 255;</span></p>
<p><br/></p>
<p> &nbsp;The C flag is set as the quiche eaters expect, but the N and V flags</p>
<p>are set after fixing the lower nybble but before fixing the upper one.</p>
<p>They use the same logic than binary mode ADC. The Z flag is set before</p>
<p>any BCD fixup, so the D flag does not have any influence on it.</p>
<p><br/></p>
<p>Proof: The following test program tests all 131072 ADC combinations in</p>
<p> &nbsp; &nbsp; &nbsp; Decimal mode, and aborts with BRK if anything breaks this theory.</p>
<p> &nbsp; &nbsp; &nbsp; If everything goes well, it ends in RTS.</p>
<p><br/></p>
<p><span class="rvts64">begin 600 dadc</span></p>
<p><span class="rvts64">M 0@9",D'GL(H-#,IJC(U-JS"*#0T*:HR-@ &nbsp; 'BI&amp;* &nbsp;A/N$_$B@+)$KH(V1</span></p>
<p><span class="rvts64">M*Q@(I?PI#X7]I?LI#V7]R0J0 FD%J"D/A?VE^RGP9?PI\ C $) ":0^JL @H</span></p>
<p><span class="rvts64">ML ?)H) &amp;""@X:5\X!?V%_0AH*3W@ ! ""8"HBD7[$ JE^T7\, 28"4"H**7[</span></p>
<p><span class="rvts64">M9?S0!)@) J@8N/BE^V7\V A%_= G:(3]1?W0(.;[T(?F_-"#:$D8\ )88*D=</span></p>
<p><span class="rvts64">0&amp;&amp;4KA?NI &amp;4LA?RI.&amp;S[ &nbsp;A%</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64">end</span></p>
<p><br/></p>
<p> &nbsp;All programs in this chapter have been successfully tested on a Vic20</p>
<p>and a Commodore 64 and a Commodore 128D in C64 mode. They should run on</p>
<p>C16, +4 and on the PET series as well. If not, please report the problem</p>
<p>to Marko M"akel"a. Each test in this chapter should run in less than a</p>
<p>minute at 1 MHz.</p>
<p><br/></p>
<p>SBC is much easier. Just like CMP, its flags are not affected by</p>
<p>the D flag.</p>
<p><br/></p>
<p>Proof:</p>
<p><br/></p>
<p><span class="rvts64">begin 600 dsbc-cmp-flags</span></p>
<p><span class="rvts64">M 0@9",D'GL(H-#,IJC(U-JS"*#0T*:HR-@ &nbsp; 'B@ (3[A/RB XH8:66HL2N@</span></p>
<p><span class="rvts64">M09$KH$R1*XII::BQ*Z!%D2N@4)$K^#BXI?OE_-@(:(7].+BE^^7\"&amp;A%_? !</span></p>
<p><span class="rvts64">5 .;[T./F_-#?RA"_8!@X&amp;#CEY&lt;7%</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64">end</span></p>
<p><br/></p>
<p> &nbsp;The only difference in SBC's operation in decimal mode from binary mode</p>
<p>is the result-fixup:</p>
<p><br/></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;unsigned</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; A, &nbsp;/* Accumulator */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AL, /* low nybble of accumulator */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AH, /* high nybble of accumulator */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; C, &nbsp;/* Carry flag */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Z, &nbsp;/* Zero flag */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; V, &nbsp;/* oVerflow flag */</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N, &nbsp;/* Negative flag */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; s; &nbsp;/* value to be added to Accumulator */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;AL = (A &amp; 15) - (s &amp; 15) - !C; &nbsp; &nbsp; &nbsp; &nbsp;/* Calculate the lower nybble. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;if (AL &amp; 16) AL -= 6; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; /* BCD fixup for lower nybble. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;AH = (A &gt;&gt; 4) - (s &gt;&gt; 4) - (AL &amp; 16); /* Calculate the upper nybble. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;if (AH &amp; 16) AH -= 6; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; /* BCD fixup for upper nybble. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;/* The flags are set just like in Binary mode. */</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;C = (A - s - !C) &amp; 256 != 0;</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;Z = (A - s - !C) &amp; 255 != 0;</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;V = ((A - s - !C) ^ s) &amp; 128 &amp;&amp; (A ^ s) &amp; 128;</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;N = (A - s - !C) &amp; 128 != 0;</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;A = ((AH &lt;&lt; 4) | (AL &amp; 15)) &amp; 255;</span></p>
<p><span class="rvts64"><br/></span></p>
<p> &nbsp;Again Z flag is set before any BCD fixup. The N and V flags are set</p>
<p>at any time before fixing the high nybble. The C flag may be set in any</p>
<p>phase.</p>
<p><br/></p>
<p> &nbsp;Decimal subtraction is easier than decimal addition, as you have to</p>
<p>make the BCD fixup only when a nybble overflows. In decimal addition,</p>
<p>you had to verify if the nybble was greater than 9. The processor has</p>
<p>an internal "half carry" flag for the lower nybble, used to trigger</p>
<p>the BCD fixup. When calculating with legal BCD values, the lower nybble</p>
<p>cannot overflow again when fixing it.</p>
<p>So, the processor does not handle overflows while performing the fixup.</p>
<p>Similarly, the BCD fixup occurs in the high nybble only if the value</p>
<p>overflows, i.e. when the C flag will be cleared.</p>
<p><br/></p>
<p> &nbsp;Because SBC's flags are not affected by the Decimal mode flag, you</p>
<p>could guess that CMP uses the SBC logic, only setting the C flag</p>
<p>first. But the SBX instruction shows that CMP also temporarily clears</p>
<p>the D flag, although it is totally unnecessary.</p>
<p><br/></p>
<p> &nbsp;The following program, which tests SBC's result and flags,</p>
<p>contains the 6502 version of the pseudo code example above.</p>
<p><br/></p>
<p><span class="rvts64">begin 600 dsbc</span></p>
<p><span class="rvts64">M 0@9",D'GL(H-#,IJC(U-JS"*#0T*:HR-@ &nbsp; 'BI&amp;* &nbsp;A/N$_$B@+)$KH':1</span></p>
<p><span class="rvts64">M*S@(I?PI#X7]I?LI#^7]L /I!1@I#ZBE_"GPA?VE^RGP"#CE_2GPL KI7RBP</span></p>
<p><span class="rvts64">M#ND/.+ )*+ &amp;Z0^P NE?A/T%_87]*+BE^^7\"&amp;BH.+CXI?OE_-@(1?W0FVB$</span></p>
<p><span class="rvts64">8_47]T)3F^]"&gt;YOS0FFA)&amp;- $J3C0B%A@</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64">end</span></p>
<p><br/></p>
<p> &nbsp;Obviously the undocumented instructions RRA (ROR+ADC) and ISB</p>
<p>(INC+SBC) have inherited also the decimal operation from the official</p>
<p>instructions ADC and SBC. The program droradc proves this statement</p>
<p>for ROR, and the dincsbc test proves this for ISB. Finally,</p>
<p>dincsbc-deccmp proves that ISB's and DCP's (DEC+CMP) flags are not</p>
<p>affected by the D flag.</p>
<p><br/></p>
<p><span class="rvts64">begin 644 droradc</span></p>
<p><span class="rvts64">M`0@9",D'GL(H-#,IJC(U-JS"*#0T*:HR-@```'BI&amp;*``A/N$_$B@+)$KH(V1</span></p>
<p><span class="rvts64">M*S@(I?PI#X7]I?LI#V7]R0J0`FD%J"D/A?VE^RGP9?PI\`C`$)`":0^JL`@H</span></p>
<p><span class="rvts64">ML`?)H)`&amp;""@X:5\X!?V%_0AH*3W@`!`""8"HBD7[$`JE^T7\,`28"4"H**7[</span></p>
<p><span class="rvts64">M9?S0!)@)`J@XN/BE^R;\9_S8"$7]T"=HA/U%_=`@YOO0A&gt;;\T(%H21CP`EA@</span></p>
<p><span class="rvts64">2J1T892N%^ZD`92R%_*DX;/L`</span></p>
<p><span class="rvts64">`</span></p>
<p><span class="rvts64">end</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64">begin 644 dincsbc</span></p>
<p><span class="rvts64">M`0@9",D'GL(H-#,IJC(U-JS"*#0T*:HR-@```'BI&amp;*``A/N$_$B@+)$KH':1</span></p>
<p><span class="rvts64">M*S@(I?PI#X7]I?LI#^7]L`/I!1@I#ZBE_"GPA?VE^RGP"#CE_2GPL`KI7RBP</span></p>
<p><span class="rvts64">M#ND/.+`)*+`&amp;Z0^P`NE?A/T%_87]*+BE^^7\"&amp;BH.+CXI?O&amp;_.?\V`A%_="9</span></p>
<p><span class="rvts64">::(3]1?W0DN;[T)SF_-"8:$D8T`2I.-"&amp;6&amp;#\</span></p>
<p><span class="rvts64">`</span></p>
<p><span class="rvts64">end</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64">begin 644 dincsbc-deccmp</span></p>
<p><span class="rvts64">M`0@9",D'GL(H-#,IJC(U-JS"*#0T*:HR-@```'B@`(3[A/RB`XH8:7&gt;HL2N@</span></p>
<p><span class="rvts64">M3Y$KH%R1*XII&gt;ZBQ*Z!3D2N@8)$KBFE_J+$KH%61*Z!BD2OX.+BE^^;\Q_S8</span></p>
<p><span class="rvts64">L"&amp;B%_3BXI?OF_,?\"&amp;A%_?`!`.;[T-_F_-#;RA"M8!@X&amp;#CFYL;&amp;Q\?GYP#8</span></p>
<p><span class="rvts64">`</span></p>
<p><span class="rvts64">end</span></p>
<p><br/></p>
<p><br/></p>
<p>6510 features</p>
<p><br/></p>
<p> &nbsp; o &nbsp;PHP always pushes the Break (B) flag as a `1' to the stack.</p>
<p> &nbsp; &nbsp; &nbsp;Jukka Tapanim"aki claimed in C=lehti issue 3/89, on page 27 that the</p>
<p> &nbsp; &nbsp; &nbsp;processor makes a logical OR between the status register's bit 4</p>
<p> &nbsp; &nbsp; &nbsp;and the bit 8 of the stack pointer register (which is always 1).</p>
<p> &nbsp; &nbsp; &nbsp;He did not give any reasons for this argument, and has refused to clarify</p>
<p> &nbsp; &nbsp; &nbsp;it afterwards. Well, this was not the only error in his article...</p>
<p><br/></p>
<p> &nbsp; o &nbsp;Indirect addressing modes do not handle page boundary crossing at all.</p>
<p> &nbsp; &nbsp; &nbsp;When the parameter's low byte is $FF, the effective address wraps</p>
<p> &nbsp; &nbsp; &nbsp;around and the CPU fetches high byte from $xx00 instead of $xx00+$0100.</p>
<p> &nbsp; &nbsp; &nbsp;E.g. JMP ($01FF) fetches PCL from $01FF and PCH from $0100,</p>
<p> &nbsp; &nbsp; &nbsp;and LDA ($FF),Y fetches the base address from $FF and $00.</p>
<p><br/></p>
<p> &nbsp; o &nbsp;Indexed zero page addressing modes never fix the page address on</p>
<p> &nbsp; &nbsp; &nbsp;crossing the zero page boundary.</p>
<p> &nbsp; &nbsp; &nbsp;E.g. LDX #$01 : LDA ($FF,X) loads the effective address from $00 and $01.</p>
<p><br/></p>
<p> &nbsp; o &nbsp;The processor always fetches the byte following a relative branch</p>
<p> &nbsp; &nbsp; &nbsp;instruction. If the branch is taken, the processor reads then the</p>
<p> &nbsp; &nbsp; &nbsp;opcode from the destination address. If page boundary is crossed, it</p>
<p> &nbsp; &nbsp; &nbsp;first reads a byte from the old page from a location that is bigger</p>
<p> &nbsp; &nbsp; &nbsp;or smaller than the correct address by one page.</p>
<p><br/></p>
<p> &nbsp; o &nbsp;If you cross a page boundary in any other indexed mode,</p>
<p> &nbsp; &nbsp; &nbsp;the processor reads an incorrect location first, a location that is</p>
<p> &nbsp; &nbsp; &nbsp;smaller by one page.</p>
<p><br/></p>
<p> &nbsp; o &nbsp;Read-Modify-Write instructions write unmodified data, then modified</p>
<p> &nbsp; &nbsp; &nbsp;(so INC effectively does LDX loc;STX loc;INX;STX loc)</p>
<p><br/></p>
<p> &nbsp; o &nbsp;-RDY is ignored during writes</p>
<p> &nbsp; &nbsp; &nbsp;(This is why you must wait 3 cycles before doing any DMA --</p>
<p> &nbsp; &nbsp; &nbsp;the maximum number of consecutive writes is 3, which occurs</p>
<p> &nbsp; &nbsp; &nbsp;during interrupts except -RESET.)</p>
<p><br/></p>
<p> &nbsp; o &nbsp;Some undefined opcodes may give really unpredictable results.</p>
<p><br/></p>
<p> &nbsp; o &nbsp;All registers except the Program Counter remain unmodified after -RESET.</p>
<p> &nbsp; &nbsp; &nbsp;(This is why you must preset D and I flags in the RESET handler.)</p>
<p><br/></p>
<p><br/></p>
<p>Different CPU types</p>
<p><br/></p>
<p>The Rockwell data booklet 29651N52 (technical information about R65C00</p>
<p>microprocessors, dated October 1984), lists the following differences between</p>
<p>NMOS R6502 microprocessor and CMOS R65C00 family:</p>
<p><br/></p>
<p><br/></p>
<p> &nbsp; &nbsp; 1. Indexed addressing across page boundary.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NMOS: Extra read of invalid address.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CMOS: Extra read of last instruction byte.</p>
<p><br/></p>
<p><br/></p>
<p> &nbsp; &nbsp; 2. Execution of invalid op codes.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NMOS: Some terminate only by reset. Results are undefined.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CMOS: All are NOPs (reserved for future use).</p>
<p><br/></p>
<p><br/></p>
<p> &nbsp; &nbsp; 3. Jump indirect, operand = XXFF.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NMOS: Page address does not increment.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CMOS: Page address increments and adds one additional cycle.</p>
<p><br/></p>
<p><br/></p>
<p> &nbsp; &nbsp; 4. Read/modify/write instructions at effective address.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NMOS: One read and two write cycles.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CMOS: Two read and one write cycle.</p>
<p><br/></p>
<p><br/></p>
<p> &nbsp; &nbsp; 5. Decimal flag.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NMOS: Indeterminate after reset.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CMOS: Initialized to binary mode (D=0) after reset and interrupts.</p>
<p><br/></p>
<p><br/></p>
<p> &nbsp; &nbsp; 6. Flags after decimal operation.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NMOS: Invalid N, V and Z flags.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CMOS: Valid flag adds one additional cycle.</p>
<p><br/></p>
<p><br/></p>
<p> &nbsp; &nbsp; 7. Interrupt after fetch of BRK instruction.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NMOS: Interrupt vector is loaded, BRK vector is ignored.</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CMOS: BRK is executed, then interrupt is executed.</p>
<p><br/></p>
<p><br/></p>
<p>6510 Instruction Timing</p>
<p><br/></p>
<p> &nbsp;The NMOS 6500 series processors always perform at least two reads</p>
<p>for each instruction. In addition to the operation code (opcode), they</p>
<p>fetch the next byte. This is quite efficient, as most instructions are</p>
<p>two or three bytes long.</p>
<p><br/></p>
<p> &nbsp;The processors also use a sort of pipelining. If an instruction does</p>
<p>not store data in memory on its last cycle, the processor can fetch</p>
<p>the opcode of the next instruction while executing the last cycle. For</p>
<p>instance, the instruction EOR #$FF truly takes three cycles. On the</p>
<p>first cycle, the opcode $49 will be fetched. During the second cycle</p>
<p>the processor decodes the opcode and fetches the parameter #$FF. On</p>
<p>the third cycle, the processor will perform the operation and store</p>
<p>the result to accumulator, but simultaneously it fetches the opcode</p>
<p>for the next instruction. This is why the instruction effectively</p>
<p>takes only two cycles.</p>
<p><br/></p>
<p> &nbsp;The following tables show what happens on the bus while executing</p>
<p>different kinds of instructions.</p>
<p><br/></p>
<p> &nbsp;Interrupts</p>
<p><br/></p>
<p> &nbsp; &nbsp; NMI and IRQ both take 7 cycles. Their timing diagram is much like</p>
<p> &nbsp; &nbsp; BRK's (see below). IRQ will be executed only when the I flag is</p>
<p> &nbsp; &nbsp; clear. IRQ and BRK both set the I flag, whereas the NMI does not</p>
<p> &nbsp; &nbsp; affect its state.</p>
<p><br/></p>
<p> &nbsp; &nbsp; The processor will usually wait for the current instruction to</p>
<p> &nbsp; &nbsp; complete before executing the interrupt sequence. To process the</p>
<p> &nbsp; &nbsp; interrupt before the next instruction, the interrupt must occur</p>
<p> &nbsp; &nbsp; before the last cycle of the current instruction.</p>
<p><br/></p>
<p> &nbsp; &nbsp; There is one exception to this rule: the BRK instruction. If a</p>
<p> &nbsp; &nbsp; hardware interrupt (NMI or IRQ) occurs before the fourth (flags</p>
<p> &nbsp; &nbsp; saving) cycle of BRK, the BRK instruction will be skipped, and</p>
<p> &nbsp; &nbsp; the processor will jump to the hardware interrupt vector. This</p>
<p> &nbsp; &nbsp; sequence will always take 7 cycles.</p>
<p><br/></p>
<p> &nbsp; &nbsp; You do not completely lose the BRK interrupt, the B flag will be</p>
<p> &nbsp; &nbsp; set in the pushed status register if a BRK instruction gets</p>
<p> &nbsp; &nbsp; interrupted. When BRK and IRQ occur at the same time, this does</p>
<p> &nbsp; &nbsp; not cause any problems, as your program will consider it as a</p>
<p> &nbsp; &nbsp; BRK, and the IRQ would occur again after the processor returned</p>
<p> &nbsp; &nbsp; from your BRK routine, unless you cleared the interrupt source in</p>
<p> &nbsp; &nbsp; your BRK handler. But the simultaneous occurrence of NMI and BRK</p>
<p> &nbsp; &nbsp; is far more fatal. If you do not check the B flag in the NMI</p>
<p> &nbsp; &nbsp; routine and subtract two from the return address when needed, the</p>
<p> &nbsp; &nbsp; BRK instruction will be skipped.</p>
<p><br/></p>
<p> &nbsp; &nbsp; If the NMI and IRQ interrupts overlap each other (one interrupt</p>
<p> &nbsp; &nbsp; occurs before fetching the interrupt vector for the other</p>
<p> &nbsp; &nbsp; interrupt), the processor will most probably jump to the NMI</p>
<p> &nbsp; &nbsp; vector in every case, and then jump to the IRQ vector after</p>
<p> &nbsp; &nbsp; processing the first instruction of the NMI handler. This has not</p>
<p> &nbsp; &nbsp; been measured yet, but the IRQ is very similar to BRK, and many</p>
<p> &nbsp; &nbsp; sources state that the NMI has higher priority than IRQ. However,</p>
<p> &nbsp; &nbsp; it might be that the processor takes the interrupt that comes</p>
<p> &nbsp; &nbsp; later, i.e. you could lose an NMI interrupt if an IRQ occurred in</p>
<p> &nbsp; &nbsp; four cycles after it.</p>
<p><br/></p>
<p> &nbsp; &nbsp; After finishing the interrupt sequence, the processor will start</p>
<p> &nbsp; &nbsp; to execute the first instruction of the interrupt routine. This</p>
<p> &nbsp; &nbsp; proves that the processor uses a sort of pipelining: it finishes</p>
<p> &nbsp; &nbsp; the current instruction (or interrupt sequence) while reading the</p>
<p> &nbsp; &nbsp; opcode of the next instruction.</p>
<p><br/></p>
<p> &nbsp; &nbsp; RESET does not push program counter on stack, and it lasts</p>
<p> &nbsp; &nbsp; probably 6 cycles after deactivating the signal. Like NMI, RESET</p>
<p> &nbsp; &nbsp; preserves all registers except PC.</p>
<p><br/></p>
<p> &nbsp;Instructions accessing the stack</p>
<p><br/></p>
<p><span class="rvts64"> &nbsp; &nbsp; BRK</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- -----------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;read next instruction byte (and throw it away),</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp;$0100,S &nbsp;W &nbsp;push PCH on stack (with B flag set), decrement S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;$0100,S &nbsp;W &nbsp;push PCL on stack, decrement S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;$0100,S &nbsp;W &nbsp;push P on stack, decrement S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp; $FFFE &nbsp; R &nbsp;fetch PCL</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;7 &nbsp; $FFFF &nbsp; R &nbsp;fetch PCH</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; RTI</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- -----------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;read next instruction byte (and throw it away)</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp;$0100,S &nbsp;R &nbsp;increment S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;$0100,S &nbsp;R &nbsp;pull P from stack, increment S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;$0100,S &nbsp;R &nbsp;pull PCL from stack, increment S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp;$0100,S &nbsp;R &nbsp;pull PCH from stack</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; RTS</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- -----------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;read next instruction byte (and throw it away)</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp;$0100,S &nbsp;R &nbsp;increment S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;$0100,S &nbsp;R &nbsp;pull PCL from stack, increment S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;$0100,S &nbsp;R &nbsp;pull PCH from stack</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;increment PC</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; PHA, PHP</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- -----------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;read next instruction byte (and throw it away)</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp;$0100,S &nbsp;W &nbsp;push register on stack, decrement S</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; PLA, PLP</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- -----------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;read next instruction byte (and throw it away)</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp;$0100,S &nbsp;R &nbsp;increment S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;$0100,S &nbsp;R &nbsp;pull register from stack</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; JSR</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- -------------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch low address byte, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp;$0100,S &nbsp;R &nbsp;internal operation (predecrement S?)</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;$0100,S &nbsp;W &nbsp;push PCH on stack, decrement S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;$0100,S &nbsp;W &nbsp;push PCL on stack, decrement S</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;copy low address byte to PCL, fetch high address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; byte to PCH</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;Accumulator or implied addressing</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- -----------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;read next instruction byte (and throw it away)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;Immediate addressing</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch value, increment PC</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;Absolute addressing</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; JMP</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- -------------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch low address byte, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;copy low address byte to PCL, fetch high address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; byte to PCH</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read instructions (LDA, LDX, LDY, EOR, AND, ORA, ADC, SBC, CMP, BIT,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LAX, NOP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch low byte of address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch high byte of address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;address &nbsp;R &nbsp;read from effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read-Modify-Write instructions (ASL, LSR, ROL, ROR, INC, DEC,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SLO, SRE, RLA, RRA, ISB, DCP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch low byte of address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch high byte of address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;address &nbsp;R &nbsp;read from effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;address &nbsp;W &nbsp;write the value back to effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; and do the operation on it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp;address &nbsp;W &nbsp;write the new value to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Write instructions (STA, STX, STY, SAX)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch low byte of address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch high byte of address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;address &nbsp;W &nbsp;write register to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;Zero page addressing</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read instructions (LDA, LDX, LDY, EOR, AND, ORA, ADC, SBC, CMP, BIT,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LAX, NOP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp;address &nbsp;R &nbsp;read from effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read-Modify-Write instructions (ASL, LSR, ROL, ROR, INC, DEC,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SLO, SRE, RLA, RRA, ISB, DCP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp;address &nbsp;R &nbsp;read from effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;address &nbsp;W &nbsp;write the value back to effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; and do the operation on it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;address &nbsp;W &nbsp;write the new value to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Write instructions (STA, STX, STY, SAX)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;address R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; R &nbsp;fetch address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp;address &nbsp;W &nbsp;write register to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;Zero page indexed addressing</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read instructions (LDA, LDX, LDY, EOR, AND, ORA, ADC, SBC, CMP, BIT,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LAX, NOP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; address &nbsp;R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- --------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; address &nbsp; R &nbsp;read from address, add index register to it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;address+I* R &nbsp;read from effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Notes: I denotes either index register (X or Y).</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;* The high byte of the effective address is always zero,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;i.e. page boundary crossings are not handled.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read-Modify-Write instructions (ASL, LSR, ROL, ROR, INC, DEC,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SLO, SRE, RLA, RRA, ISB, DCP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; address &nbsp;R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- --------- --- ---------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; address &nbsp; R &nbsp;read from address, add index register X to it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;address+X* R &nbsp;read from effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;address+X* W &nbsp;write the value back to effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; and do the operation on it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp;address+X* W &nbsp;write the new value to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Note: * The high byte of the effective address is always zero,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; i.e. page boundary crossings are not handled.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Write instructions (STA, STX, STY, SAX)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; address &nbsp;R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- --------- --- -------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; address &nbsp; R &nbsp;read from address, add index register to it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;address+I* W &nbsp;write to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Notes: I denotes either index register (X or Y).</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;* The high byte of the effective address is always zero,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;i.e. page boundary crossings are not handled.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;Absolute indexed addressing</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read instructions (LDA, LDX, LDY, EOR, AND, ORA, ADC, SBC, CMP, BIT,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LAX, LAE, SHS, NOP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; address &nbsp;R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- --------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch low byte of address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch high byte of address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; add index register to low address byte,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;address+I* R &nbsp;read from effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fix the high byte of effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5+ address+I &nbsp;R &nbsp;re-read from effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Notes: I denotes either index register (X or Y).</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;* The high byte of the effective address may be invalid</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;at this time, i.e. it may be smaller by $100.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ This cycle will be executed only if the effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;was invalid during cycle #4, i.e. page boundary was crossed.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read-Modify-Write instructions (ASL, LSR, ROL, ROR, INC, DEC,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SLO, SRE, RLA, RRA, ISB, DCP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; address &nbsp;R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- --------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch low byte of address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch high byte of address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; add index register X to low address byte,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;address+X* R &nbsp;read from effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fix the high byte of effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;address+X &nbsp;R &nbsp;re-read from effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp;address+X &nbsp;W &nbsp;write the value back to effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; and do the operation on it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;7 &nbsp;address+X &nbsp;W &nbsp;write the new value to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Notes: * The high byte of the effective address may be invalid</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;at this time, i.e. it may be smaller by $100.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Write instructions (STA, STX, STY, SHA, SHX, SHY)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; address &nbsp;R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- --------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch low byte of address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch high byte of address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; add index register to low address byte,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp;address+I* R &nbsp;read from effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fix the high byte of effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;address+I &nbsp;W &nbsp;write to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Notes: I denotes either index register (X or Y).</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;* The high byte of the effective address may be invalid</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;at this time, i.e. it may be smaller by $100. Because</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the processor cannot undo a write to an invalid</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;address, it always reads from the address first.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;Relative addressing (BCC, BCS, BNE, BEQ, BPL, BMI, BVC, BVS)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; address &nbsp;R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- --------- --- ---------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch operand, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;Fetch opcode of next instruction,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; If branch is taken, add operand to PCL.</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Otherwise increment PC.</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4+ &nbsp; &nbsp;PC* &nbsp; &nbsp; R &nbsp;Fetch opcode of next instruction.</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fix PCH. If it did not change, increment PC.</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5! &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp;R &nbsp;Fetch opcode of next instruction,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; increment PC.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Notes: The opcode fetch of the next instruction is included to</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;this diagram for illustration purposes. When determining</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;real execution times, remember to subtract the last</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cycle.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;* The high byte of Program Counter (PCH) may be invalid</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;at this time, i.e. it may be smaller or bigger by $100.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ If branch is taken, this cycle will be executed.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;! If branch occurs to different page, this cycle will be</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;executed.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;Indexed indirect addressing</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read instructions (LDA, ORA, EOR, AND, ADC, CMP, SBC, LAX)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; &nbsp;address &nbsp; R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ----------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch pointer address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;pointer &nbsp; &nbsp;R &nbsp;read from the address, add X to it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; pointer+X &nbsp; R &nbsp;fetch effective address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;pointer+X+1 &nbsp;R &nbsp;fetch effective address high</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp; &nbsp;address &nbsp; &nbsp;R &nbsp;read from effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Note: The effective address is always fetched from zero page,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; i.e. the zero page boundary crossing is not handled.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read-Modify-Write instructions (SLO, SRE, RLA, RRA, ISB, DCP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; &nbsp;address &nbsp; R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ----------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch pointer address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;pointer &nbsp; &nbsp;R &nbsp;read from the address, add X to it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; pointer+X &nbsp; R &nbsp;fetch effective address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;pointer+X+1 &nbsp;R &nbsp;fetch effective address high</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp; &nbsp;address &nbsp; &nbsp;R &nbsp;read from effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;7 &nbsp; &nbsp;address &nbsp; &nbsp;W &nbsp;write the value back to effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; and do the operation on it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;8 &nbsp; &nbsp;address &nbsp; &nbsp;W &nbsp;write the new value to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Note: The effective address is always fetched from zero page,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; i.e. the zero page boundary crossing is not handled.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Write instructions (STA, SAX)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; &nbsp;address &nbsp; R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ----------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch pointer address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;pointer &nbsp; &nbsp;R &nbsp;read from the address, add X to it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; pointer+X &nbsp; R &nbsp;fetch effective address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;pointer+X+1 &nbsp;R &nbsp;fetch effective address high</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp; &nbsp;address &nbsp; &nbsp;W &nbsp;write to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Note: The effective address is always fetched from zero page,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; i.e. the zero page boundary crossing is not handled.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;Indirect indexed addressing</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read instructions (LDA, EOR, AND, ORA, ADC, SBC, CMP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; &nbsp;address &nbsp; R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ----------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch pointer address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;pointer &nbsp; &nbsp;R &nbsp;fetch effective address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; pointer+1 &nbsp; R &nbsp;fetch effective address high,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; add Y to low byte of effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp; address+Y* &nbsp;R &nbsp;read from effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fix high byte of effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6+ &nbsp;address+Y &nbsp; R &nbsp;read from effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Notes: The effective address is always fetched from zero page,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;i.e. the zero page boundary crossing is not handled.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;* The high byte of the effective address may be invalid</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;at this time, i.e. it may be smaller by $100.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ This cycle will be executed only if the effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;was invalid during cycle #5, i.e. page boundary was crossed.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Read-Modify-Write instructions (SLO, SRE, RLA, RRA, ISB, DCP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; &nbsp;address &nbsp; R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ----------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch pointer address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;pointer &nbsp; &nbsp;R &nbsp;fetch effective address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; pointer+1 &nbsp; R &nbsp;fetch effective address high,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; add Y to low byte of effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp; address+Y* &nbsp;R &nbsp;read from effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fix high byte of effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp; address+Y &nbsp; R &nbsp;read from effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;7 &nbsp; address+Y &nbsp; W &nbsp;write the value back to effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; and do the operation on it</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;8 &nbsp; address+Y &nbsp; W &nbsp;write the new value to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Notes: The effective address is always fetched from zero page,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;i.e. the zero page boundary crossing is not handled.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;* The high byte of the effective address may be invalid</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;at this time, i.e. it may be smaller by $100.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; Write instructions (STA, SHA)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; &nbsp;address &nbsp; R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- ----------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; R &nbsp;fetch pointer address, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp;pointer &nbsp; &nbsp;R &nbsp;fetch effective address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; pointer+1 &nbsp; R &nbsp;fetch effective address high,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; add Y to low byte of effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp; address+Y* &nbsp;R &nbsp;read from effective address,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fix high byte of effective address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp; address+Y &nbsp; W &nbsp;write to effective address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Notes: The effective address is always fetched from zero page,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;i.e. the zero page boundary crossing is not handled.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;* The high byte of the effective address may be invalid</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;at this time, i.e. it may be smaller by $100.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;Absolute indirect addressing (JMP)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp; address &nbsp;R/W description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; --- --------- --- ------------------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch opcode, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch pointer address low, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp;fetch pointer address high, increment PC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; pointer &nbsp; R &nbsp;fetch low address to latch</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp;pointer+1* R &nbsp;fetch PCH, copy latch to PCL</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; Note: * The PCH will always be fetched from the same page</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; than PCL, i.e. page boundary crossing is not handled.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;How Real Programmers Acknowledge Interrupts</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;With RMW instructions:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;; beginning of combined raster/timer interrupt routine</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;LSR $D019 &nbsp; &nbsp; &nbsp; ; clear VIC interrupts, read raster interrupt flag to C</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;BCS raster &nbsp; &nbsp; &nbsp;; jump if VIC caused an interrupt</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;... &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; timer interrupt routine</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;Operational diagram of LSR $D019:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;data &nbsp;address &nbsp;R/W</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; --- ---- &nbsp;------- &nbsp;--- &nbsp;---------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; 4E &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp; fetch opcode</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; 19 &nbsp; &nbsp;PC+1 &nbsp; &nbsp; R &nbsp; fetch address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; D0 &nbsp; &nbsp;PC+2 &nbsp; &nbsp; R &nbsp; fetch address high</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; xx &nbsp; &nbsp;$D019 &nbsp; &nbsp;R &nbsp; read memory</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp; xx &nbsp; &nbsp;$D019 &nbsp; &nbsp;W &nbsp; write the value back, rotate right</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp;xx/2 &nbsp; $D019 &nbsp; &nbsp;W &nbsp; write the new value back</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;The 5th cycle acknowledges the interrupt by writing the same</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;value back. If only raster interrupts are used, the 6th cycle</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;has no effect on the VIC. (It might acknowledge also some</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;other interrupts.)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;With indexed addressing:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;; acknowledge interrupts to both CIAs</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;LDX #$10</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;LDA $DCFD,X</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;Operational diagram of LDA $DCFD,X:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;data &nbsp;address &nbsp;R/W &nbsp;description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; --- ---- &nbsp;------- &nbsp;--- &nbsp;---------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; BD &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp; fetch opcode</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; FD &nbsp; &nbsp;PC+1 &nbsp; &nbsp; R &nbsp; fetch address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; DC &nbsp; &nbsp;PC+2 &nbsp; &nbsp; R &nbsp; fetch address high, add X to address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; xx &nbsp; &nbsp;$DC0D &nbsp; &nbsp;R &nbsp; read from address, fix high byte of address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp; yy &nbsp; &nbsp;$DD0D &nbsp; &nbsp;R &nbsp; read from right address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;; acknowledge interrupts to CIA 2</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;LDX #$10</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;STA $DDFD,X</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;Operational diagram of STA $DDFD,X:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;data &nbsp;address &nbsp;R/W &nbsp;description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; --- ---- &nbsp;------- &nbsp;--- &nbsp;---------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; 9D &nbsp; &nbsp; PC &nbsp; &nbsp; &nbsp;R &nbsp; fetch opcode</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; FD &nbsp; &nbsp;PC+1 &nbsp; &nbsp; R &nbsp; fetch address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; DC &nbsp; &nbsp;PC+2 &nbsp; &nbsp; R &nbsp; fetch address high, add X to address low</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; xx &nbsp; &nbsp;$DD0D &nbsp; &nbsp;R &nbsp; read from address, fix high byte of address</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp; ac &nbsp; &nbsp;$DE0D &nbsp; &nbsp;W &nbsp; write to right address</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;With branch instructions:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;; acknowledge interrupts to CIA 2</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$00 &nbsp;; clear N flag</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;JMP $DD0A</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;DD0A &nbsp; &nbsp;BPL $DC9D ; branch</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;DC9D &nbsp; &nbsp;BRK &nbsp; &nbsp; &nbsp; ; return</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;You need the following preparations to initialize the CIA registers:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$91 &nbsp;; argument of BPL</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0B</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$10 &nbsp;; BPL</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0A</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD08 ; load the ToD values from the latches</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA $DD0B ; freeze the ToD display</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$7F</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DC0D ; assure that $DC0D is $00</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;Operational diagram of BPL $DC9D:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;data &nbsp;address &nbsp;R/W &nbsp;description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; --- ---- &nbsp;------- &nbsp;--- &nbsp;---------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; 10 &nbsp; &nbsp;$DD0A &nbsp; &nbsp;R &nbsp; fetch opcode</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; 91 &nbsp; &nbsp;$DD0B &nbsp; &nbsp;R &nbsp; fetch argument</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; xx &nbsp; &nbsp;$DD0C &nbsp; &nbsp;R &nbsp; fetch opcode, add argument to PCL</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; yy &nbsp; &nbsp;$DD9D &nbsp; &nbsp;R &nbsp; fetch opcode, fix PCH</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;( 5 &nbsp; 00 &nbsp; &nbsp;$DC9D &nbsp; &nbsp;R &nbsp; fetch opcode )</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;; acknowledge interrupts to CIA 1</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LSR &nbsp; &nbsp; &nbsp; ; clear N flag</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;JMP $DCFA</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;DCFA &nbsp; &nbsp;BPL $DD0D</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;DD0D &nbsp; &nbsp;BRK</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;; Again you need to set the ToD registers of CIA 1 and the</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;; Interrupt Control Register of CIA 2 first.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;Operational diagram of BPL $DD0D:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;data &nbsp;address &nbsp;R/W &nbsp;description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; --- ---- &nbsp;------- &nbsp;--- &nbsp;---------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; 10 &nbsp; &nbsp;$DCFA &nbsp; &nbsp;R &nbsp; fetch opcode</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; 11 &nbsp; &nbsp;$DCFB &nbsp; &nbsp;R &nbsp; fetch argument</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; xx &nbsp; &nbsp;$DCFC &nbsp; &nbsp;R &nbsp; fetch opcode, add argument to PCL</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; yy &nbsp; &nbsp;$DC0D &nbsp; &nbsp;R &nbsp; fetch opcode, fix PCH</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;( 5 &nbsp; 00 &nbsp; &nbsp;$DD0D &nbsp; &nbsp;R &nbsp; fetch opcode )</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;; acknowledge interrupts to CIA 2 automagically</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;; preparations</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$7F</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0D &nbsp; &nbsp; &nbsp; ; disable all interrupt sources of CIA2</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA $DD0E</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;AND #$BE &nbsp; &nbsp; &nbsp; &nbsp;; ensure that $DD0C remains constant</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0E &nbsp; &nbsp; &nbsp; ; and stop the timer</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$FD</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0C &nbsp; &nbsp; &nbsp; ; parameter of BPL</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$10</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0B &nbsp; &nbsp; &nbsp; ; BPL</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$40</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0A &nbsp; &nbsp; &nbsp; ; RTI/parameter of LSR</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$46</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD09 &nbsp; &nbsp; &nbsp; ; LSR</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD08 &nbsp; &nbsp; &nbsp; ; load the ToD values from the latches</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA $DD0B &nbsp; &nbsp; &nbsp; ; freeze the ToD display</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$09</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $0318</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$DD</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $0319 &nbsp; &nbsp; &nbsp; ; change NMI vector to $DD09</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$FF &nbsp; &nbsp; &nbsp; &nbsp;; Try changing this instruction's operand</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD05 &nbsp; &nbsp; &nbsp; ; (see comment below).</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$FF</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD04 &nbsp; &nbsp; &nbsp; ; set interrupt frequency to 1/65536 cycles</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA $DD0E</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;AND #$80</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ORA #$11</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDX #$81</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STX $DD0D &nbsp; &nbsp; &nbsp; ; enable timer interrupt</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0E &nbsp; &nbsp; &nbsp; ; start timer</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$00 &nbsp; &nbsp; &nbsp; &nbsp;; To see that the interrupts really occur,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $D011 &nbsp; &nbsp; &nbsp; ; use something like this and see how</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;LOOP &nbsp; &nbsp;DEC $D020 &nbsp; &nbsp; &nbsp; ; changing the byte loaded to $DD05 from</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BNE LOOP &nbsp; &nbsp; &nbsp; &nbsp;; #$FF to #$0F changes the image.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;When an NMI occurs, the processor jumps to Kernal code, which jumps to</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;($0318), which points to the following routine:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;DD09 &nbsp; &nbsp;LSR $40 &nbsp; &nbsp; &nbsp; &nbsp; ; clear N flag</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BPL $DD0A &nbsp; &nbsp; &nbsp; ; Note: $DD0A contains RTI.</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;Operational diagram of BPL $DD0A:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;# &nbsp;data &nbsp;address &nbsp;R/W &nbsp;description</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; --- ---- &nbsp;------- &nbsp;--- &nbsp;---------------------------------</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; 10 &nbsp; &nbsp;$DD0B &nbsp; &nbsp;R &nbsp; fetch opcode</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; 11 &nbsp; &nbsp;$DD0C &nbsp; &nbsp;R &nbsp; fetch argument</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; xx &nbsp; &nbsp;$DD0D &nbsp; &nbsp;R &nbsp; fetch opcode, add argument to PCL</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; 40 &nbsp; &nbsp;$DD0A &nbsp; &nbsp;R &nbsp; fetch opcode, (fix PCH)</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp;With RTI:</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;; the fastest possible interrupt handler in the 6500 family</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;; preparations</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SEI</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA $01 &nbsp; &nbsp; &nbsp; &nbsp; ; disable ROM and enable I/O</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;AND #$FD</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ORA #$05</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $01</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$7F</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0D &nbsp; &nbsp; &nbsp; ; disable CIA 2's all interrupt sources</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA $DD0E</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;AND #$BE &nbsp; &nbsp; &nbsp; &nbsp;; ensure that $DD0C remains constant</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0E &nbsp; &nbsp; &nbsp; ; and stop the timer</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$40</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0C &nbsp; &nbsp; &nbsp; ; store RTI to $DD0C</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$0C</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $FFFA</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$DD</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $FFFB &nbsp; &nbsp; &nbsp; ; change NMI vector to $DD0C</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$FF &nbsp; &nbsp; &nbsp; &nbsp;; Try changing this instruction's operand</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD05 &nbsp; &nbsp; &nbsp; ; (see comment below).</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$FF</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD04 &nbsp; &nbsp; &nbsp; ; set interrupt frequency to 1/65536 cycles</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA $DD0E</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;AND #$80</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ORA #$11</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDX #$81</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STX $DD0D &nbsp; &nbsp; &nbsp; ; enable timer interrupt</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $DD0E &nbsp; &nbsp; &nbsp; ; start timer</span></p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LDA #$00 &nbsp; &nbsp; &nbsp; &nbsp;; To see that the interrupts really occur,</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;STA $D011 &nbsp; &nbsp; &nbsp; ; use something like this and see how</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;LOOP &nbsp; &nbsp;DEC $D020 &nbsp; &nbsp; &nbsp; ; changing the byte loaded to $DD05 from</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BNE LOOP &nbsp; &nbsp; &nbsp; &nbsp;; #$FF to #$0F changes the image.</span></p>
<p><span class="rvts64"><br/></span></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;When an NMI occurs, the processor jumps to Kernal code, which</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;jumps to ($0318), which points to the following routine:</p>
<p><br/></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;DD0C &nbsp; &nbsp;RTI</span></p>
<p><span class="rvts64"><br/></span></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;How on earth can this clear the interrupts? Remember, the</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;processor always fetches two successive bytes for each</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;instruction.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;A little more practical version of this is redirecting the NMI</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;(or IRQ) to your own routine, whose last instruction is JMP</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;$DD0C or JMP $DC0C. &nbsp;If you want to confuse more, change the 0</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;in the address to a hexadecimal digit different from the one</p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;you used when writing the RTI.</p>
<p><br/></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;Or you can combine the latter two methods:</p>
<p><span class="rvts64"><br/></span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;DD09 &nbsp; &nbsp;LSR $xx &nbsp;; xx is any appropriate BCD value 00-59.</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BPL $DCFC</span></p>
<p><span class="rvts64"> &nbsp; &nbsp; &nbsp; &nbsp;DCFC &nbsp; &nbsp;RTI</span></p>
<p><span class="rvts64"><br/></span></p>
<p> &nbsp; &nbsp; &nbsp; &nbsp;This example acknowledges interrupts to both CIAs.</p>
<p><span class="rvts64"><br/></span></p>
<p> &nbsp;If you want to confuse the examiners of your code, you can use any</p>
<p>of these techniques. Although these examples use no undefined opcodes,</p>
<p>they do not necessarily run correctly on CMOS processors. However, the</p>
<p>RTI example should run on 65C02 and 65C816, and the latter branch</p>
<p>instruction example might work as well.</p>
<p><br/></p>
<p> &nbsp;The RMW instruction method has been used in some demos, others were</p>
<p>developed by Marko M"akel"a. His favourite is the automagical RTI</p>
<p>method, although it does not have any practical applications, except</p>
<p>for some time dependent data decryption routines for very complicated</p>
<p>copy protections.</p>
<p><br/></p>
<p><br/></p>
<p><br/></p>
<p></p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/help-authoring-tool">Full-featured multi-format Help generator</a></p>
</div>
<div id="topic_footer">
<div id="topic_footer_content">
2012</div>
</div>
</body>
</html>