166 lines
4.9 KiB
HTML
166 lines
4.9 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head><title>Auto Fire Settings</title>
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<meta http-equiv="Content-Style-Type" content="text/css">
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<style type="text/css"><!--
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body {
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margin: 5px 5px 5px 5px;
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background-color: #ffffff;
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}
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/* ========== Text Styles ========== */
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hr { color: #000000}
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body, table /* Normal text */
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font-size: 10pt;
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font-family: 'Arial', 'Helvetica', sans-serif;
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font-style: normal;
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font-weight: normal;
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color: #000000;
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;
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span.rvts1 /* Heading */
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font-size: 18pt;
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/* ========== Para Styles ========== */
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p,ul,ol /* Paragraph Style */
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padding: 3px 0px 0px 0px;
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margin: 27px 0px 0px 0px;
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--></style>
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<script type="text/javascript">if(top.frames.length == 0) { top.location.href="../fceux-2.0.2.htm?{8609B4A5-7455-42A3-AB33-D33D9C672191}.htm"; }</script>
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<meta name="generator" content="HelpNDoc Free"></head>
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<body>
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<p class=rvps2><span class=rvts13>Auto Fire Configurations</span></p>
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<p><span class=rvts10>Auto Fire Settings</span></p>
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<p><br></p>
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<p><span class=rvts11>Autofire Pattern</span></p>
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<p><br></p>
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<p>The default configuration for an auto fire key is the alteration of on/off/on/off every frame. For most games this works nicely, but there are situations where this doesn't work properly. For example, Double Dragon 2 and Teenage Mutant Ninja Turtles run at 30fps (screen updates every other frame). To use autofire in these types of games, you would want to set the autofire pattern to 2 on / 2 off. In a situation where a players weapon on fires every 4th frame, you can set the autofire pattern to 1 on / 3 off.</p>
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<p><br></p>
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<p><span class=rvts11>Autofire Offset</span></p>
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<p><br></p>
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<p>The default is for certain frames to have the on setting and others to have the off setting. For instance, "on" might be lined up with a movie file's even numbers. But a situation may need the autofire pattern to have "on" on the odd numbers instead. In this case the autofire offset should be set to 1. This will delay the normal "on" fire by 1 frame. If an autofire pattern is set to 2 on / 2 off, an autofire offset of 2 might be necessary.</p>
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<p><span class=rvts11><br></span></p>
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<p><span class=rvts11>Alternate A and B</span></p>
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<p><br></p>
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<p>Alternate A and B is for a specific case where both the A and B autofire buttons are pressed simultaneously. With alternate A and B, the fire pattern will be A,B,A,B rather than A+B, off, A+B, off.</p>
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<p><br></p>
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<p><br></p>
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<p>Note: All autofire patterns read the Lag Counter (see <span class=rvts12>display</span>) and skip over any frames where input is not polled. This means that in a laggy area, the autofire pattern will not be affected.</p>
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<p class=rvps3><span class=rvts14>2008</span></p>
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<p class=rvps4><span class=rvts15>This help file has been generated by the freeware version of </span><a class=rvts16 href="http://www.ibe-software.com/products/software/helpndoc/" target="_blank">HelpNDoc</a></p>
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</body></html>
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