fceux/files/{8609B4A5-7455-42A3-AB33-D3...

166 lines
4.9 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><title>Auto Fire Settings</title>
<meta http-equiv="Content-Style-Type" content="text/css">
<style type="text/css"><!--
body {
margin: 5px 5px 5px 5px;
background-color: #ffffff;
}
/* ========== Text Styles ========== */
hr { color: #000000}
body, table /* Normal text */
{
font-size: 10pt;
font-family: 'Arial', 'Helvetica', sans-serif;
font-style: normal;
font-weight: normal;
color: #000000;
text-decoration: none;
;
}
span.rvts1 /* Heading */
{
font-weight: bold;
color: #0000ff;
}
span.rvts2 /* Subheading */
{
font-weight: bold;
color: #000080;
}
span.rvts3 /* Keywords */
{
font-style: italic;
color: #800000;
}
a.rvts4, span.rvts4 /* Jump 1 */
{
color: #008000;
text-decoration: underline;
}
a.rvts5, span.rvts5 /* Jump 2 */
{
color: #008000;
text-decoration: underline;
}
span.rvts6 /* Font Hint */
{
color: #808080;
}
span.rvts7 /* Font Hint Title */
{
font-size: 15pt;
font-family: 'Tahoma', 'Geneva', sans-serif;
font-weight: bold;
color: #404040;
}
span.rvts8 /* Font Hint Bold */
{
font-weight: bold;
color: #808080;
}
span.rvts9 /* Font Hint Italic */
{
font-style: italic;
color: #808080;
}
span.rvts10
{
font-size: 24pt;
}
span.rvts11
{
font-size: 18pt;
}
a.rvts12, span.rvts12
{
color: #0000ff;
text-decoration: underline;
}
a.rvts12:hover { color: #0000ff; }
span.rvts13 /* Font Style */
{
font-size: 16pt;
font-family: 'Tahoma', 'Geneva', sans-serif;
color: #ffffff;
}
span.rvts14 /* Font Style */
{
font-family: 'MS Sans Serif', 'Geneva', sans-serif;
color: #808080;
}
span.rvts15 /* Font Style */
{
font-family: 'Verdana', 'Geneva', sans-serif;
font-style: italic;
color: #c0c0c0;
}
a.rvts16, span.rvts16 /* Font Style */
{
font-family: 'Verdana', 'Geneva', sans-serif;
font-style: italic;
color: #6666ff;
text-decoration: underline;
}
/* ========== Para Styles ========== */
p,ul,ol /* Paragraph Style */
{
text-align: left;
text-indent: 0px;
padding: 0px 0px 0px 0px;
margin: 0px 0px 0px 0px;
}
.rvps1 /* Centered */
{
text-align: center;
}
.rvps2 /* Paragraph Style */
{
background: #9fbed0;
margin: 0px 0px 20px 0px;
}
.rvps3 /* Paragraph Style */
{
text-align: center;
background: #e4e4e4;
margin: 20px 0px 0px 0px;
}
.rvps4 /* Paragraph Style */
{
border-color: #c0c0c0;
border-style: solid;
border-width: 1px;
border-right: none;
border-bottom: none;
border-left: none;
background: #ffffff;
padding: 3px 0px 0px 0px;
margin: 27px 0px 0px 0px;
}
--></style>
<script type="text/javascript">if(top.frames.length == 0) { top.location.href="../fceux-2.0.2.htm?{8609B4A5-7455-42A3-AB33-D33D9C672191}.htm"; }</script>
<meta name="generator" content="HelpNDoc Free"></head>
<body>
<p class=rvps2><span class=rvts13>Auto Fire Configurations</span></p>
<p><span class=rvts10>Auto Fire Settings</span></p>
<p><br></p>
<p><span class=rvts11>Autofire Pattern</span></p>
<p><br></p>
<p>The default configuration for an auto fire key is the alteration of on/off/on/off every frame.&nbsp; For most games this works nicely, but there are situations where this doesn't work properly.&nbsp; For example, Double Dragon 2 and Teenage Mutant Ninja Turtles run at 30fps (screen updates every other frame).&nbsp; To use autofire in these types of games, you would want to set the autofire pattern to 2 on / 2 off.&nbsp;&nbsp; In a situation where a players weapon on fires every 4th frame, you can set the autofire pattern to 1 on / 3 off.</p>
<p><br></p>
<p><span class=rvts11>Autofire Offset</span></p>
<p><br></p>
<p>The default is for certain frames to have the on setting and others to have the off setting.&nbsp; For instance, "on" might be lined up with a movie file's even numbers.&nbsp; But a situation may need the autofire pattern to have "on" on the odd numbers instead.&nbsp; In this case the autofire offset should be set to 1.&nbsp; This will delay the normal "on" fire by 1 frame.&nbsp; If an autofire pattern is set to 2 on / 2 off, an autofire offset of 2 might be necessary.</p>
<p><span class=rvts11><br></span></p>
<p><span class=rvts11>Alternate A and B</span></p>
<p><br></p>
<p>Alternate A and B is for a specific case where both the A and B autofire buttons are pressed simultaneously.&nbsp; With alternate A and B, the fire pattern will be A,B,A,B rather than A+B, off, A+B, off.</p>
<p><br></p>
<p><br></p>
<p>Note: All autofire patterns read the Lag Counter (see <span class=rvts12>display</span>) and skip over any frames where input is not polled.&nbsp; This means that in a laggy area, the autofire pattern will not be affected.</p>
<p class=rvps3><span class=rvts14>2008</span></p>
<p class=rvps4><span class=rvts15>This help file has been generated by the freeware version of </span><a class=rvts16 href="http://www.ibe-software.com/products/software/helpndoc/" target="_blank">HelpNDoc</a></p>
</body></html>