299 lines
11 KiB
HTML
299 lines
11 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head><title>Menu Items & Submenus</title>
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<meta http-equiv="Content-Style-Type" content="text/css">
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<style type="text/css"><!--
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body {
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margin: 5px 5px 5px 5px;
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background-color: #ffffff;
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/* ========== Text Styles ========== */
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hr { color: #000000}
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font-size: 10pt;
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padding: 3px 0px 0px 0px;
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margin: 27px 0px 0px 0px;
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--></style>
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<script type="text/javascript">if(top.frames.length == 0) { top.location.href="../fceux-2.0.2.htm?{1DB6043F-35B9-4909-A413-5B6216E7F320}.htm"; }</script>
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<meta name="generator" content="HelpNDoc Free"></head>
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<body>
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<p class=rvps2><span class=rvts20>Toggle Switches (Hide Menu, etc)</span></p>
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<p><span class=rvts10>Config Toggle Switches</span></p>
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<p><br></p>
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<p>Explains the various toggle switch commands in the top two groups of commands under the Config Menu.</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts11>Hide Menu</span></p>
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<p><br></p>
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<p>Hides the Menu commands on the FCEUX main window. Press ESC to unhide the menu.</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts11>Game Genie</span></p>
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<p><br></p>
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<p>Allows the use of the game genie ROM. You must have a game genie ROM named gg.rom (it is save to rename a game genie.nes file to gg.rom) and it must be in the FCEUX base directory (which is the folder fceux.exe is in unless you specified a different folder in the <a class=rvts12 href="{D6DDB3DB-500D-4DCE-8D48-10A67F896057}.htm">Directory Override Menu</a>).</p>
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<p><br></p>
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<p>If enabled, FCEUX will open gg.rom first when you load a new game. Any codes applied in the game genie screen will be applied to the game just like on a real NES. </p>
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<p><br></p>
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<p>(Remember that enabling/disabling Game Genie emulation will not take effect until a new game is loaded)</p>
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<p><br></p>
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<p>Note: Game genie codes can also be added with the <a class=rvts12 href="{ACA99B5B-9CA3-4E69-B7F7-106D70CF76BF}.htm">Game Genie Encoder/Decoder</a> via the <a class=rvts12 href="{B37E7A47-E65F-4544-BDDF-39BE708BA68F}.htm">Cheat Search Menu</a> (and does not require a game genie ROM).</p>
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<p><br></p>
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<p><span class=rvts11>PAL Emulation</span></p>
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<p><br></p>
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<p>Toggles between NTSC (60fps) and PAL (50fps) frame rates. By default, FCEUX will detect the proper choice when loading a ROM and set the flag accordingly. </p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts14>PPU </span><span class=rvts15>(Sub-menu)</span></p>
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<p><br></p>
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<p><span class=rvts17>New PPU / Old PPU</span></p>
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<p>As of FCEUX 2.1.2, FCEUX has a new PPU core. The new PPU has improved accuracy and greater game compatibility than the previous PPU. However, some games may not work properly and there will be slight timing differences that would hurt movie compatibility. Therefore, FCEUX will still support the old PPU. Currently, Old PPU is the default setting.</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts14>Enable </span><span class=rvts15>(Sub-menu)</span></p>
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<p><br></p>
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<p><span class=rvts11>Run in Background</span></p>
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<p><br></p>
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<p>If enabled, FCEUX will continue to emulate when the window is not in focus. If disabled, the emulator will pause when out of focus.</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts11>Background Input</span></p>
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<p><br></p>
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<p>If enabled, FCEUX can continue to receive input while not in focus. (Useful for playing 2 FCEUX's simultaneously)</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts11>Auto-savestates</span></p>
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<p><br></p>
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<p>Enables the Auto-save feature. If enabled, FCEUX will make periodic savestates (once per every 256 frames) as you play or record a movie. You can right-click and select the "load last auto-save" in the context menu or press "Load Last Auto-save" <a class=rvts12 href="{EA4D684B-BEDB-4395-AF94-C9ACAF0B6561}.htm">hotkey</a> to rewind to the last auto-save savestate.</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts13>Frame Adv. - Skip Lag</span></p>
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<p><br></p>
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<p>This feature, if enabled, will cause the frame advance key (see <a class=rvts12 href="{695C964E-B83F-4A6E-9BA2-1A975387DB55}.htm">movie recording</a>) to skip over lag frames. It does this by reading the lag counter (see <span class=rvts12>display</span>) and skipping past any frames where the input is not polled. </p>
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<p><br></p>
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<p>For instance, in a 30fps game (such as double dragon), frame advance will advance 2 frames instead of 1.</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts13>Backup Savestates</span></p>
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<p><br></p>
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<p>Enabled by default. This option allows for savestate & loadstate Undo (& redo). <span class=rvts18> (see </span><a class=rvts19 href="{3BB85A6B-4C1E-4136-A7FF-A8A6E4894F80}.htm">context menu</a><span class=rvts18>)</span></p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts13>Compress Savestates</span></p>
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<p><br></p>
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<p>Enabled by default. This option compresses non movie savestates.</p>
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<p><br></p>
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<p><span class=rvts14>Display </span><span class=rvts15>(Sub-Menu)</span></p>
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<p><br></p>
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<p><span class=rvts11>Input Display</span></p>
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<p><br></p>
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<p>The input display will display 1-4 pictures of a NES controller at the bottom of the screen. When playing/recording a movie, these controllers will display the input that is captured in the file. </p>
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<p><br></p>
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<p>When input comes from a movie file rather than then user, it is displayed in a different color (silver)</p>
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<p><br></p>
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<p>The input display can also be toggled by hotkey. The default key for toggling the Input display is the "," (comma) key. (This can be re-mapped in the <a class=rvts12 href="{EA4D684B-BEDB-4395-AF94-C9ACAF0B6561}.htm">Map Hotkeys Menu</a>).</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts11>Lag Counter</span></p>
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<p><br></p>
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<p>The lag counter will increment every time to the game fails to poll for user input. It will display in red on any frame that is currently lagging and will increment the lag counter by 1. These situations occur when the game is lagging (too much information to process), or the game is in a screen transition state (so not polling for user input). In a 30fps game (such as Double Dragon 2), it will increment every other frame.</p>
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<p><br></p>
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<p>The lag counter value is stored in savestates. </p>
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<p><br></p>
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<p>Displaying the lag counter can also be toggled by hotkey. The default key is the "/" (slash) key. (This can be re-mapped in the <a class=rvts12 href="{EA4D684B-BEDB-4395-AF94-C9ACAF0B6561}.htm">Map Hotkeys Menu</a>).</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts11>Frame Counter</span></p>
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<p><br></p>
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<p>Toggles the display of the frame counter. The frame counter will increment once per frame.</p>
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<p><br></p>
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<p>The frame counter display can also be toggled by hotkey. The default key is the "." (period) key. (This can be re-mapped in the <a class=rvts12 href="{EA4D684B-BEDB-4395-AF94-C9ACAF0B6561}.htm">Map Hotkeys Menu</a>).</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts11>Rerecord Counter</span></p>
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<p><br></p>
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<p>Toggles the display of the number of Rerecords done when making a movie. The Rerecord counter will increment every time you load a savestate in Recording mode.</p>
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<p><br></p>
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<p>The rerecord counter display can also be toggled by hotkey. The default key is the "M" key. (This can be re-mapped in the <a class=rvts12 href="{EA4D684B-BEDB-4395-AF94-C9ACAF0B6561}.htm">Map Hotkeys Menu</a>).</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts11>Movie status icon</span></p>
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<p><br></p>
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<p>Toggles the display of "pause", "play" or "record" icons in the lower right corner.</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts11>Graphics: BG</span></p>
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<p>Turning this off will turn off the backgrounds in the game.</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts11>Graphics: OBJ</span></p>
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<p>Turning this off will turn off the objects (sprites) in the game.</p>
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<p><br></p>
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<p>Note: You can set the default color when the Backgrounds are turned off. To do so, open fceux.cfg and change the value of the entry named: <span class=rvts16>gNoBGFillColor </span></p>
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<p><span class=rvts16><br></span></p>
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<p><span class=rvts16><br></span></p>
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<p><span class=rvts11>Save Config File</span></p>
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<p><span class=rvts16><br></span></p>
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<p><span class=rvts16>Saves current settings to fceux.cfg. Normally settings are not saved until FCEUX is closed.</span></p>
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<p class=rvps3><span class=rvts21>2012</span></p>
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<p class=rvps4><span class=rvts22>This help file has been generated by the freeware version of </span><a class=rvts23 href="http://www.ibe-software.com/products/software/helpndoc/" target="_blank">HelpNDoc</a></p>
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</body></html>
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