51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2003 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <string.h>
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#include "share.h"
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static uint8 HSVal,HSValR;
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static uint8 FP_FASTAPASS(2) HS_Read(int w, uint8 ret)
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{
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if(w) ret|=HSValR;
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return(ret);
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}
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static void HS_Strobe(void)
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{
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HSValR=HSVal<<1;
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}
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static void FP_FASTAPASS(2) HS_Update(void *data, int arg)
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{
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HSVal=*(uint8*)data;
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}
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static INPUTCFC HyperShot={HS_Read,0,HS_Strobe,HS_Update,0,0};
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INPUTCFC *FCEU_InitHS(void)
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{
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HSVal=HSValR=0;
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return(&HyperShot);
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}
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