82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
|
|
*
|
|
* Copyright notice for this file:
|
|
* Copyright (C) 2006 CaH4e3
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
*/
|
|
|
|
#include "mapinc.h"
|
|
|
|
static uint8 *WRAM=NULL;
|
|
static uint8 reg;
|
|
|
|
static SFORMAT StateRegs[]=
|
|
{
|
|
{®, 1, "REG"},
|
|
{0}
|
|
};
|
|
|
|
static void Sync(void)
|
|
{
|
|
setchr8(0);
|
|
setprg8r(0x10,0x6000,(reg&0xC0)>>6);
|
|
setprg32(0x8000,reg&0x1F);
|
|
// setmirror(((reg&0x20)>>5));
|
|
}
|
|
|
|
static DECLFW(UNLEDU2000HiWrite)
|
|
{
|
|
// FCEU_printf("%04x:%02x\n",A,V);
|
|
reg=V;
|
|
Sync();
|
|
}
|
|
|
|
static void UNLEDU2000Power(void)
|
|
{
|
|
setmirror(MI_0);
|
|
SetReadHandler(0x6000,0xFFFF,CartBR);
|
|
SetWriteHandler(0x6000,0xFFFF,CartBW);
|
|
SetWriteHandler(0x8000,0xFFFF,UNLEDU2000HiWrite);
|
|
reg=0;
|
|
Sync();
|
|
}
|
|
|
|
static void UNLEDU2000Close(void)
|
|
{
|
|
if(WRAM)
|
|
FCEU_gfree(WRAM);
|
|
WRAM=NULL;
|
|
}
|
|
|
|
static void UNLEDU2000Restore(int version)
|
|
{
|
|
Sync();
|
|
}
|
|
|
|
void UNLEDU2000_Init(CartInfo *info)
|
|
{
|
|
info->Power=UNLEDU2000Power;
|
|
info->Close=UNLEDU2000Close;
|
|
GameStateRestore=UNLEDU2000Restore;
|
|
WRAM=(uint8*)FCEU_gmalloc(32768);
|
|
SetupCartPRGMapping(0x10,WRAM,32768,1);
|
|
info->SaveGame[0]=WRAM;
|
|
info->SaveGameLen[0]=32768;
|
|
AddExState(WRAM, 32768, 0, "WRAM");
|
|
AddExState(StateRegs, ~0, 0, 0);
|
|
}
|