FCEUX, a NES Emulator
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Brad Smith 72120b0bb9
Windows 64-bit build support (#66)
* correcting x64 configurations to actually use x64
defining NOMINMAX to fix std::max error

* more preprocessor definitions for x64

* 64-bit libraries from the last published version of DXSDK with dinput

* should define WIN64 as well? unfortunately seem to require retention of WIN32

* added an x64 build of luaperks.lib, this compiles links and runs now

* relocate win32 luaperks.lib to src/drivers/win/lua/win32 and leave a note explaining it

* luaperks.lib x64 needed to be /MT
two more missing x64 libs
debug x64 configuration was set to compile C++ as C?

* importing the rest of the usable WIN32 preprocessor defines, debugger now functions!

* revert unnecessary VS solution version change

* 64-bit lua working (fixed the 64-bit build of luaperks.lib)

* VSUIENTRY hashes are unsigned, not signed

* more hashes that are actually unsigned

* fix a few pointer to int casts in lua console

* fix a few more pointer truncations in windows dialog stuff
a few printf arguments need a cast to int

* explicit size_t cast to quiet spurious warnings on an inline function
2019-07-23 15:12:03 -04:00
attic delete excess gitignores (we're starting from scratch) 2018-04-10 23:22:39 -05:00
documentation delete excess gitignores (we're starting from scratch) 2018-04-10 23:22:39 -05:00
fceux-server Fix compile error at macOS (#9) 2018-06-03 03:37:39 -04:00
getSDLKey migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
gfceu delete excess gitignores (we're starting from scratch) 2018-04-10 23:22:39 -05:00
m4 migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
output SoundDisplay2.lua tweaks 2019-01-22 23:58:58 +03:00
src Windows 64-bit build support (#66) 2019-07-23 15:12:03 -04:00
vc Windows 64-bit build support (#66) 2019-07-23 15:12:03 -04:00
web update commit browser link on home web page 2019-04-11 00:41:06 -07:00
.gitignore Windows 64-bit build support (#66) 2019-07-23 15:12:03 -04:00
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Makefile.am migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
NEWS migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
NewPPUtests.txt migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
README migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
SConstruct Add support for LuaJIT when SYSTEM_LUA is set 2018-11-30 00:10:22 -05:00
STYLE-GUIDELINES-SDL migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
TODO-SDL migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
autogen.sh Fix Linux build errors (#3) 2018-06-15 13:02:23 -04:00
changelog.txt migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
configure.ac migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
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doxygen migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
fceux.desktop migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
fceux.png migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
readme.md Update readme.md 2018-05-07 17:20:14 -05:00

readme.md

fceux Build status

An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. For some reason casual gamers use it too.

Builds and Releases

win32 autobuilds @ https://ci.appveyor.com/project/zeromus/fceux/build/artifacts

But you might like mesen more: https://github.com/SourMesen/Mesen

You should get releases from here: https://sourceforge.net/projects/fceultra/files/

That's because github forces us to use tags we don't have for releases.

2.2.3 is the most recent release but most people are using the autobuilds.