fceux/web/help/Debug.html

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<h1>FCEUX Help</h1>
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<h2>Debug</h2>
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<p></p>
<p class="rvps2"><span class="rvts22">Debug</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">Guides for the specific tools and settings under FCEUX's Debug menu.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><a class="rvts16" href="Debugger.html">Debugger</a></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">A tool for looking at game instructions in assembly language. With experience,</span></p>
<p class="rvps2"><span class="rvts6">one can use it to fix game patching errors, or find RAM and Game Genie codes.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><a class="rvts16" href="PPUViewer.html">PPU Viewer</a></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">A tool that displays the current PPU contents and related information. The PPU</span></p>
<p class="rvps2"><span class="rvts6">viewer allows you to view the graphic squares that make up what's displayed.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><a class="rvts16" href="NameTableViewer.html">Name Table Viewer</a></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">A tool for displaying the current Name Table contents. Helps to isolate PPU</span></p>
<p class="rvps2"><span class="rvts6">and tile information, which allows the debugger to be used to check PPU coding.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><a class="rvts16" href="HexEditor.html">Hex Editor</a></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">A tool for displaying a game's RAM contents and for memory poking. Also allows</span></p>
<p class="rvps2"><span class="rvts6">for reading in the raw PPU data, copy/paste-ing RAM, and visually debugging RAM.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><a class="rvts16" href="TraceLogger.html">Trace Logger</a></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">Captures assembly code instructions and outputs them to a file or the window. Very</span></p>
<p class="rvps2"><span class="rvts6">useful for analyzing code, finding crash addresses, fixing transferred routines, and</span></p>
<p class="rvps2"><span class="rvts6">for comparing routine function between a game and a persistently buggy NSF.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><a class="rvts16" href="CodeDataLogger.html">Code/Data Logger</a></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">Allows you to extract the data used by a game. Make patch demos, find data</span></p>
<p class="rvps2"><span class="rvts6">loaded by a game around a certain point, or just map out a single routine run.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><a class="rvts16" href="GameGenieEncoderDecoder.html">Game Genie Encoder/Decoder</a></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">Allows you to add Game Genie codes to the Cheats menu, decode existing</span></p>
<p class="rvps2"><span class="rvts6">ones to their component information, and (re)create a code with desired values.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
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<p class="rvps4" style="clear: both;"><span class="rvts18">Created with the Personal Edition of HelpNDoc: </span><a class="rvts19" href="https://www.helpndoc.com/create-epub-ebooks">Full-featured EBook editor</a></p>
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