fceux/src/boards
negative 6babc7fdaf Mapper 78: Add submapper support 2023-03-06 13:13:06 +08:00
..
01-222.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
3d-block.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
8in1.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
09-034a.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
12in1.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
15.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
18.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
28.cpp Added to fix Qt build issue with pre Qt 5.12 builds. 2021-03-21 08:34:08 -04:00
32.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
33.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
34.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
36.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
40.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
41.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
42.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
43.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
46.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
50.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
51.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
57.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
62.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
65.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
67.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
68.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
69.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
71.cpp Mapper 71 fix hardwired mirroring restore after power/savestate, fix uninitialized preg. See issue #389 2021-11-24 01:08:38 -05:00
72.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
77.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
79.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
80.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
82.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
88.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
90.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
91.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
96.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
99.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
103.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
106.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
108.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
112.cpp new unif "KONAMI-QTAI" board (VRC-V code name) along with PPU hack for it (16-bit extra NT like in MMC5) for both New and Old PPUs. very hacky for new ppu, sorry. 2019-06-30 14:00:59 +03:00
116.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
117.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
120.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
121.cpp More int comparison sign mismatch compiler warning fixes. 2023-01-28 20:24:17 -05:00
151.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
156.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
158B.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
164.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
168.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
170.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
175.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
176.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
177.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
178.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
183.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
185.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
186.cpp fixed long standing bug in GG encoder for 8000 address 2018-12-05 15:24:29 +03:00
187.cpp More int comparison sign mismatch compiler warning fixes. 2023-01-28 20:24:17 -05:00
189.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
190.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
193.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
199.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
206.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
208.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
222.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
225.cpp update 225 from fceumm to get 255 support too. 2023-01-18 11:05:43 -06:00
228.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
230.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
232.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
234.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
235.cpp Mapper 235: Update support for 260-in-1 and add UNROM mode 2022-06-03 16:16:57 -04:00
244.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
246.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
252.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
253.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
354.cpp Mapper 354: Add CHR-RAM protect 2023-03-01 11:42:28 +08:00
603-5052.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
8157.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
8237.cpp Update 8237.cpp (#457) 2022-02-13 14:08:23 +02:00
80013-B.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
411120-c.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
830118C.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
BMW8544.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
F-15.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
__dummy_mapper.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
a9746.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ac-08.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
addrlatch.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
ax5705.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
bandai.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
bb.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
bmc13in1jy110.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
bmc42in1r.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
bmc64in1nr.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
bmc70in1.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
bonza.cpp Compiler warning cleanup of unused variables and exception handling. 2021-03-19 20:59:03 -04:00
bs-5.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
bs4xxxr.cpp new UNIF mappers for chinese dumps 2020-11-11 19:18:31 +03:00
cheapocabra.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
cityfighter.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
coolboy.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
coolgirl.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
dance2000.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
datalatch.cpp Mapper 78: Add submapper support 2023-03-06 13:13:06 +08:00
dream.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
edu2000.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
eh8813a.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
emu2413.c Cleaned up a few compiler and cppcheck warnings in code base. There are still quite a few more TODO. 2020-08-14 22:15:47 -04:00
emu2413.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
et-100.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
et-4320.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
famicombox.cpp Propagating memory initialization option to WRAM (#13) 2018-06-26 22:11:01 -04:00
ffe.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
fk23c.cpp Cleaned up a few compiler and cppcheck warnings in code base. There are still quite a few more TODO. 2020-08-14 22:15:47 -04:00
fns.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
ghostbusters63in1.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
gs-2004.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
gs-2013.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
h2288.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
hp10xx_hp20xx.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
hp898f.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
inlnsf.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
inx007t.cpp Mapper 470 2022-12-21 12:30:04 +04:00
karaoke.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
kof97.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ks7010.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ks7012.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ks7013.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ks7016.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ks7017.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ks7030.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ks7031.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ks7032.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ks7037.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ks7057.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
le05.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
lh32.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
lh53.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
malee.cpp Propagating memory initialization option to WRAM (#13) 2018-06-26 22:11:01 -04:00
mapinc.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
mihunche.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
mmc1.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
mmc2and4.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
mmc3.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
mmc3.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
mmc5.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
n106.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
n625092.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
novel.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
onebus.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
pec-586.cpp new unif "KONAMI-QTAI" board (VRC-V code name) along with PPU hack for it (16-bit extra NT like in MMC5) for both New and Old PPUs. very hacky for new ppu, sorry. 2019-06-30 14:00:59 +03:00
rt-01.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
sa-9602b.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
sachen.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
sb-2000.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
sc-127.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
sheroes.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
sl1632.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
subor.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
super24.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
supervision.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
t-227-1.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
t-262.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
tengen.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
tf-1201.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
transformer.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
unrom512.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
vrc1.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
vrc2and4.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
vrc3.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
vrc5.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
vrc6.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
vrc7.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
vrc7p.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
yoko.cpp migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00