93 lines
4.5 KiB
HTML
93 lines
4.5 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<title>FCEUX SDL FAQ</title>
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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</head>
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<body>
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
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</div>
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<div id="top_nav">
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<a href="home.html">Home</a>
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<a href="download.html">Download</a>
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<a href="documentation.html">Documentation</a>
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<a href="version.html">Versions</a>
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<a href="contact.html">Contact</a>
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<a href="links.html">Links</a>
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</div>
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<div id="container">
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<div id="left_col">
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</div>
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<div id="page_content">
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<center><h1>FCEUX SDL FAQ</h1></center>
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<center><i>Last updated February 10, 2012<br /></i> by punkrockguy318<br />
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</center>
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<p><b>Table of Contents:</b></p>
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<ul>
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<li><a href="#svn">What is the subversion build and how can I get it?</a></li>
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<li><a href="#config">How do I configure a gamepad?</a></li>
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<li><a href="#sound">My sound is stuttery/laggy. How can I fix this?</a></li>
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<li><a href="#hotkeys1">How can I change my hotkey bindings?</a></li>
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<li><a href="#hotkeys2">Can I map hotkeys to my gamepad?</a></li>
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</ul>
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<a name="subversion"><h3>What is the subversion build and how can I get it?</h3></a>
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<p>The most recent changes to fceuX are reflected immediately in the fceux
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sourceforge subversion server. You can checkout the source code to build
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fceuX with the most recent sources by running the following command:</p>
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<p><b>svn co https://fceultra.svn.sourceforge.net/svnroot/fceultra/fceu fceux</b></p>
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<p>Instructions for compiling and installing fceuX can be found in the "README-SDL" file.</p>
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<a name="config"><h3>How do I configure a gamepad?</h3></a>
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<p>
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<p>If you have the GTK GUI compiled into fceuX, you can configure the gamepad by
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selecting "Options...Gamepad" in the menubar.</p>
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<p>You can allso configure the first gamepad by running <b>fceux --inputcfg gamepad1</b> </p>
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<p>When you configure a button you will be presented with a black window with a titlebar
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indicating what button to map. FceuX will look for two
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of the same keypress/joystick event in a row. If it doesn't find two of the same
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keypresses in a row, it will allow you to map the button to two separate keys.</p>
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</p>
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<a name="sound"><h3>My sound is stuttery/laggy. How can I fix this?</h3></a>
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<p>Try using different SDL audio drivers. You can set the SDL audio driver with
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the following command:</p>
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<p><b>export SDL_AUDIODRIVER=driver</b></p>
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<p>where driver is: esd,oss,alsa,pulse,nas,arts.</p>
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<p>There have been a lot of sound related bug fixes for the SDL port in recent releases, so
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you may want to try the latest version of fceuX to see if you are still having issues. FceuX
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2.1.4 fixed the majority of the reported sound issues.
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</p>
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<a name="hotkeys1"><h3>How can I change my emulator hotkey bindings?</h3></a>
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<p>You need to edit your ~/.fceux/fceux.cfg file. The SDL.Hotkeys.* values
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are SDL keysyms, which can be found in SDL_keysym.h (probably
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/usr/include/SDL/SDL_keysym.h on your system). At the time of writing,
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hotkeys are not mappable from the GUI in sdl (although it is planned for the future).
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</p>
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<a name="hotkeys2"><h3>Can I map emulator hotkeys to my gamepad?</h3></a>
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<p>If you want to map particular hotkeys (pause, save state, load state, etc) to buttons on
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your gamepad, you can use software that allows you to map joystick events to key presses.
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<a href="http://qjoypad.sourceforge.net/">qjoypad</a> is the recomended solution for this. You
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can also use <a href="http://code.google.com/p/jkeys/">Jkeys</a> to do this.
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<a name="credits"><h2>Credits</h2></a>
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<p>
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<table border width="100%">
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<tr><th>Name:</th><th>Contribution(s):</th></tr>
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<tr><td><a href="mailto:ltsmooth42 _at_ gmail _dot_ com">Lukas Sabota</a></td>
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<td>Author of this document</td></tr>
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</table>
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</p>
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</div>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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</div>
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</body>
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</html>
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