146 lines
6.1 KiB
HTML
146 lines
6.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<title>Press Release 2.2.2</title>
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</head>
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<body>
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
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</div>
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<div id="top_nav">
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<a href="home.html">Home</a>
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<a href="download.html">Download</a>
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<a href="documentation.html">Documentation</a>
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<a href="version.html">Versions</a>
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<a href="contact.html">Contact</a>
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<a href="links.html">Links</a>
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<script type="text/javascript"><!--
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<div id="page_content">
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<h1>FCEUX 2.2.2 Release</h1>
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<p>23 September 2013</p>
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<p>
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The 2.2.2 release fixes a number of emulation bugs and adds many new features, most of which are related to debugging and reverse engineering.
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</p>
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<h2>Common</h2>
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Properly savestate NSF files<br>
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"Auto-resume old play session" now also works with NSFs<br>
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<h3>Emulation</h3>
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Fixed mappers 178, 28, 53, 154, 43, 253, 19, 2<br>
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Mapper 012 - added hardware dip for language select<br>
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UNIF PEC-586 - fixed render, added 512K cartridges suppport<br>
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Fixed UNIF 8157, UNIF T-262, UNIF DANCE2000<br>
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Palette RAM reading fix for Old PPU<br>
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Bring some improvements to New PPU from BizHawk, fix vtoggle5/6 back to vtoggle<br>
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Fixed mmc5 savestates<br>
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<h3>Lua</h3>
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Fix wrong frequency calculation in sound.get() function<br>
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New Lua functions:
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<ul>
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<li>tobitstring()</li>
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<li>memory.readword()</li>
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<li>memory.readwordsigned()</li>
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<li>debugger.hitbreakpoint()</li>
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<li>debugger.getcyclescount()</li>
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<li>debugger.getinstructionscount()</li>
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<li>debugger.resetcyclescount()</li>
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<li>debugger.resetinstructionscount()</li>
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</ul>
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<h2>Win32</h2>
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Added "Square pixels" option to Video Config<br>
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"TV Aspect" ratio can be customized, by default it's 4:3<br>
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Changed "Disable hardware acceleration" checkbox to a drop-down list with 3 options<br>
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Movie recording: remember last Author name when creating a new movie<br>
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Movie recording: added ability to record "Insert coin" command (for VS games)<br>
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When no script is currently running, Shift+L loads the most recent Lua script<br>
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Dynamic link to lua51.dll instead of static linking, because some external libraries might crash without lua51.dll<br>
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Updated 7z.dll to v9.22<br>
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A couple of fixes which deal with "multiple ROMs in a single archive" case<br>
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Auto-disable "Game Genie ROM" feature when no "gg.rom" file is found<br>
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Fixed "Single Instance Mode"<br>
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<h3>TAS Editor</h3>
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Comply with Lua movie.rerecordcounting() setting<br>
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Fixed workflow with "Auto-adjust Input according to Lag" disabled<br>
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<h3>Debugger</h3>
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Smart scrolling up/down by whole instructions - ported from an obscure version of FCEUXD 1.1<br>
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Scrolling maintains relative position of the ">" pointer inside the Disassembly window<br>
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Highlight PC pointer line when a breakpoint is hit<br>
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debuggerFontSize can be specified in fceux.cfg<br>
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Fixed storing and loading .deb files when working with archived ROMs<br>
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Fixed Cycles counter reset when loading an earlier savestate<br>
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Added Symbolic Debug naming by right-clicking any address or name<br>
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Symbolic names behave the same way as usual addresses<br>
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Newly created Bookmarks inherit existing symbolic name by default<br>
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Added CDL data column to the left from Disassembly, to distinguish executed branches of code from not executed<br>
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Added 'T' condition for breakpoints (it checks the bank of the accessed data, see docs)<br>
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<h3>Trace Logger</h3>
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The dialog window can be resized<br>
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Do not clear window log when stopping the logging<br>
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Added "Log Cycles count" and "Log Instructions count" options<br>
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Added Symbolic Debug naming by right-clicking any address or name<br>
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Clicking any address select the address<br>
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Double-clicking any address brings Debugger at the address<br>
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Added mouse wheel support<br>
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Only output "from $XXXX" when the subroutine was called by JSR<br>
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<h3>PPU Viewer</h3>
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Added "Mask unused graphics" feature (needs Code/Data Logger running)<br>
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Fixed window layout when using big fonts<br>
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<h3>Hex Editor</h3>
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Added "Highlighting" submenu and "Highlight Activity" feature<br>
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Added Symbolic Debug naming by right-clicking any address<br>
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Specify Data bank condition when adding a Breakpoint by context menu<br>
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Fixed bugs when saving files while working with ROMs in archives<br>
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hexeditorFontSize can be specified in fceux.cfg<br>
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<h3>RAM Search/RAM Watch</h3>
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Added "Hex Editor" button to RAM Search (right-clicking an address works as well)<br>
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Fixed RAM Watch bug when contents of old .wch file were mixed with the newly saved data<br>
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<h2>SDL</h2>
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"--periodicsaves" command line option<br>
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"--4buttonexit" command line option<br>
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"--loadstate X" and "--savestate X" command line options<br>
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Added Unity desktop support<br>
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Added otion to use system-provided LUA library instead of statically linked LUA<br>
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Fix issue where battery backup save was not being saved when using "Quit" hotkey<br>
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Fixed bug where FCEUX would take exclusive grab of input in windowed mode when resuming from pause<br>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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</div>
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</div>
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</body>
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</html>
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