95 lines
4.4 KiB
HTML
95 lines
4.4 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml">
|
|
|
|
<head>
|
|
<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
|
|
<link href="fceux.css" rel="stylesheet" type="text/css" />
|
|
<title>Press Release 2.1.4</title>
|
|
</head>
|
|
|
|
<body>
|
|
<div id="masthead">
|
|
<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
|
|
</div>
|
|
<div id="top_nav">
|
|
<a href="home.html">Home</a>
|
|
<a href="download.html">Download</a>
|
|
<a href="documentation.html">Documentation</a>
|
|
<a href="version.html">Versions</a>
|
|
<a href="contact.html">Contact</a>
|
|
<a href="links.html">Links</a>
|
|
</div>
|
|
<div id="container">
|
|
<div id="left_col">
|
|
<script type="text/javascript"><!--
|
|
google_ad_client = "pub-0764229755985190";
|
|
/* 180x150, created 5/22/10 */
|
|
google_ad_slot = "7648866201";
|
|
google_ad_width = 180;
|
|
google_ad_height = 150;
|
|
//-->
|
|
</script>
|
|
<script type="text/javascript"
|
|
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
|
|
</script>
|
|
</div>
|
|
<div id="page_content">
|
|
<h1>FCEUX 2.0.3 Release</h1>
|
|
<p>02 November 2008</p>
|
|
<p>We have been trying to address issues which are holding back adoption of FCEUX for both the SDL and windows builds.</p>
|
|
<pre>
|
|
emulator:
|
|
bug: fix fcm conversion, recording, and playback of reset and power commands
|
|
bug: prevent excessively long movie filenames
|
|
bug: SF [ 2085437 ] should fix issues with missing author field in fcm convert crashing fceux
|
|
bug: fix savestate recovery code which prevented aborted savestate loads from recovering emulator state correctly.
|
|
bug: gracefully handle non-convertible broken utf-8 text without crashing
|
|
enh: permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
|
|
enh: Adding an experimental (optional and undocumented) new PPU. Slow, but more precise in some ways.
|
|
Contact developers if you think you need more precision
|
|
|
|
sdl:
|
|
bug: fixed issue where windowed mode would always be set to 32 bpp
|
|
bug: SF [ 2062823 ] fixed ppc build errors and added LSB_FIRST option to build scripts
|
|
bug: SF [ 2057008 ] lua is now optional, thanks shinydoofy for a patch. also fixed some build issues.
|
|
bug: SF [ 2008437 ] fixed an issue where flawed movie would crash fceux on every startup
|
|
enh: added support for AVI creation for SDL, see documention/Videolog.txt for more
|
|
enh: toggle lag frame counter for SDL, default hotkey F8
|
|
enh: toggle skipping of lag frames for SDL, default hotkey F6
|
|
enh: made the input config window more usable
|
|
enh: --inputcfg can now be used without a filename
|
|
enh: SF [ 2179829 ] user ability to toggle "bind savestates to movie" added for SDL, default hotkey F2
|
|
enh: SF [ 2047057 ] added uninstall script for gfceux
|
|
|
|
windows:
|
|
bug: SF [ 2073113 ] Child windows inside debugging window get invalid sizes
|
|
bug: Sound config dialog will now look to see if Mute Turbo should be checked
|
|
bug: hex editor find dialog does not reopen (fixed)
|
|
bug: SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
|
|
bug: fix problem where replay dialog couldnt work when the process current directory
|
|
had changed to something other than emulator base directory
|
|
bug: fix issue where keyboard keys get stuck when switching between debugger window and main window
|
|
enh: added a toggle for binding savestates to movies
|
|
enh: added -cfg (config file) command line argument
|
|
enh: add maximize button to debugger window
|
|
enh: bind a menu option for display framecounter
|
|
enh: autoload the only useful rom or movie from an archive, in cases where there is only one
|
|
enh: don't read every archive file when scanning for replay dialog. scan them, and only look for *.fm2
|
|
|
|
emulua:
|
|
bug: SF [ 2153843 ] Lua ignores second joypad.set()
|
|
enh: add execute timeout functions useful for lua contests
|
|
</pre>
|
|
|
|
</div>
|
|
|
|
<div id="footer">
|
|
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
|
|
<a href="documentation.html">Documentation</a> | <a href="version.html">
|
|
Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
|
|
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
|
|
<br/>©2009 adelikat
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html> |