![]() 1. Including WRAM in the RAM initialization options. Since it was usually initialized to zero by default, the "default" setting must do that as well, the explicit settings should follow the others. 2. unif.cpp extending memory randomization of 4-screen VRAM to match ines.cpp version, except it had no explicit initialization before: static array should initialize to 0, so its default will still do this 3. MALEE WRAM never initialized, replacing a few existing explicit (non gmalloc) WRAM clears with MemoryRand, removing a few memsets now unneeded because of gmalloc clear. |
||
---|---|---|
attic | ||
documentation | ||
fceux-server | ||
getSDLKey | ||
gfceu | ||
m4 | ||
output | ||
src | ||
vc | ||
web | ||
.gitignore | ||
COPYING | ||
ChangeLog | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
NewPPUtests.txt | ||
README | ||
SConstruct | ||
STYLE-GUIDELINES-SDL | ||
TODO-SDL | ||
autogen.sh | ||
changelog.txt | ||
configure.ac | ||
debian-crossbuild.sh | ||
doxygen | ||
fceux.desktop | ||
fceux.png | ||
readme.md |
readme.md
fceux 
An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. For some reason casual gamers use it too.
Builds and Releases
win32 autobuilds @ https://ci.appveyor.com/project/zeromus/fceux/build/artifacts
But you might like mesen more: https://github.com/SourMesen/Mesen
You should get releases from here: https://sourceforge.net/projects/fceultra/files/
That's because github forces us to use tags we don't have for releases.
2.2.3 is the most recent release but most people are using the autobuilds.