201 lines
9.9 KiB
PHP
201 lines
9.9 KiB
PHP
<?php
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$title = "cross-platform NES emulation for professionals";
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include("header.php");
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?>
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<div class="mainbox">
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<h2 class="boxhead">Introduction </h2>
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<div class="boxbody">
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<p>
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FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator.
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Over time FCE Ultra had separated into many separate branches.
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</p>
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<p>
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The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU.
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As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player,
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the ROM-hacking community, and the Tool-Assisted Speedrun Community.
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</p>
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<p>
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We are particularly excited by the Lua scripting capabilities which have been ported over from FCEU rerecording and prepped for
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further development. In order to use Lua in the windows build you will need the luapack [<a
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href="http://fceux.com/luapack">fceux.com/luapack</a>] which should be unzipped alongside your fceux.exe. The large numbers of dlls
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wasn't our choice; but it will enable the iup user interface library which will permit scripts to create their own guis, as well as
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rendering the base fceux distribution more compact. Examples of lua scripts may be found in the subversion repository <a
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href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/documentation/examplelua/">here</a>
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<p>
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You can find out what we've been up to since the last release by checking the <a href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/changelog.txt">changelog</a> directly.
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</p><p>
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The latest win32 interim build is generally fresh within a day or two at <a href="http://fceux.com/zip">http://fceux.com/zip</a> -- If you are working with a developer to fix an issue affecting you then this is where you will find your fixed build.
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<p>
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We have a mailing list for all kinds of discussion about FCEUX. You can subscribe at the
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<a href="https://lists.sourceforge.net/lists/listinfo/fceultra-discuss">fceultra-discuss</a>
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mailing list page.
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</p>
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<p>
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Of course, we are always hanging out at irc.freenode.net #fceu
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</p>
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</div>
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</div>
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<div class="mainbox">
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<h2 class="boxhead">News</h2> <!-- News section -->
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<div class="boxbody">
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<h3 class="boxsubhead">02 November 2008</h3>
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<p>
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<strong>FCEUX 2.0.3 release</strong>
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</p>
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<p>Jump to the <a href="download.php">download</a> page.
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<p>
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We have been trying to address issues which are holding back adoption of FCEUX for both the SDL and windows builds.
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<pre>
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emulator:
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bug: fix fcm conversion, recording, and playback of reset and power commands
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bug: prevent excessively long movie filenames
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bug: SF [ 2085437 ] should fix issues with missing author field in fcm convert crashing fceux
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bug: fix savestate recovery code which prevented aborted savestate loads from recovering emulator state correctly.
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bug: gracefully handle non-convertible broken utf-8 text without crashing
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enh: permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
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enh: Adding an experimental (optional and undocumented) new PPU. Slow, but more precise in some ways.
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Contact developers if you think you need more precision
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sdl:
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bug: fixed issue where windowed mode would always be set to 32 bpp
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bug: SF [ 2062823 ] fixed ppc build errors and added LSB_FIRST option to build scripts
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bug: SF [ 2057008 ] lua is now optional, thanks shinydoofy for a patch. also fixed some build issues.
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bug: SF [ 2008437 ] fixed an issue where flawed movie would crash fceux on every startup
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enh: added support for AVI creation for SDL, see documention/Videolog.txt for more
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enh: toggle lag frame counter for SDL, default hotkey F8
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enh: toggle skipping of lag frames for SDL, default hotkey F6
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enh: made the input config window more usable
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enh: --inputcfg can now be used without a filename
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enh: SF [ 2179829 ] user ability to toggle "bind savestates to movie" added for SDL, default hotkey F2
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enh: SF [ 2047057 ] added uninstall script for gfceux
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windows:
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bug: SF [ 2073113 ] Child windows inside debugging window get invalid sizes
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bug: Sound config dialog will now look to see if Mute Turbo should be checked
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bug: hex editor find dialog does not reopen (fixed)
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bug: SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
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bug: fix problem where replay dialog couldnt work when the process current directory
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had changed to something other than emulator base directory
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bug: fix issue where keyboard keys get stuck when switching between debugger window and main window
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enh: added a toggle for binding savestates to movies
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enh: added -cfg (config file) command line argument
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enh: add maximize button to debugger window
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enh: bind a menu option for display framecounter
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enh: autoload the only useful rom or movie from an archive, in cases where there is only one
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enh: don't read every archive file when scanning for replay dialog. scan them, and only look for *.fm2
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emulua:
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bug: SF [ 2153843 ] Lua ignores second joypad.set()
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enh: add execute timeout functions useful for lua contests
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</pre>
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</p>
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</p>
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-- zeromus
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</p>
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<h3 class="boxsubhead">14 August 2008</h3>
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<p>
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<strong>FCEUX 2.0.2 release</strong>
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</p>
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<p>Jump to the <a href="download.php">download</a> page.
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<p>
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This release focuses on top-rated user bug and enhancement issues; stabilizing the SDL build; and repairing things that we had recently broken while adding other features to the emulator.
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<pre>
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emulator:
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bug: restore support for old-format savestates.
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bug: restore savestate load error-recovery system
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bug: restore IPS patching capability which was lost when archive support was added
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bug: restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added
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bug: SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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bug: palflag 1 in .fm2 files crashes fceux
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enh: add lagcounter and lagflag to savestate
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enh: support loading movies from archives
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mappers:
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bug: remove cnrom chr rom size limit for homebrew roms
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bug: upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game
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bug: mmc5 - 64KB WRAM games now work correctly
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bug: mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed
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windows:
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bug: fix a bug which caused fourscore emulation to fail in some cases
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bug: SF [ 2030405 ] Avi recording: no sound b0rks format
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bug: SF [ 2040448 ] View Slots bug - does not include new savestate naming
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bug: prevent windows from memory re-positioning themselves in the abyss when theyre closed while minimized
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bug: removed broken hotkey ctrl+x (prevented cut from working in accel dialogs)
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bug: fixed the (null) in the default lua directory listing
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bug: SF [ 2037878 ] Convert .fcm doesn't do special characters
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bug: SF [ 2046984 ] Player 3/4 input events recorded even when not used
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bug: SF [ 2047001 ] Low speeds crash FCEUX
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bug: SF [ 2050371 ] FCM>FM2 converter should release file handle
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enh: added input display to the FCEUX main menu
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enh: auto-fill .fcs extension in save state as dialog
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enh: change config filename from fceu98.cfg to fceux.cfg
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enh: new toggles: frame adv, lag skip (menu item + hotkey mapping + saved in config)
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enh: added a mute turbo option in sound config
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enh: add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config; 255 means to use palette[0])
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enh: added shift+L as default hotkey for reload lua script
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enh: SF [ 2040463 ] Add an "author" text field in the record movie dialog
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enh: SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 (and they need to)
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enh: print a special message when trying to open an FCM reminding user to convert
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enh: movie replay dialog displays fractions of a second
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debugger:
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bug: restore the debugger snap functionality
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enh: add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
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enh: debugger window is now resizeable and therefore useable at 1024x768
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enh: nametable viewer correctly displays more cases (some MMC5 cases I needed)
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sdl:
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bug: all commandline options now use --argument as they always should have.
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bug: fix issue which was resetting config file
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bug: Saner sound defaults for less choppy sound
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bug: Fixed a bug that would crash fceux if the emulation speed was overincreased
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bug: fixed --input(1-4) options
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bug: build scripts now look for lua5.1 and lua (distributions package lua differently)
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bug: prevent frame advance from crashing emulator
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enh: New default hotkeys more closely match win32 defaults
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enh: --special option fixed for special video scaling filters
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enh: rename options --no8lim -> --nospritelim and --color -> --ntsccolor
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enh: Screenshots now always prepend the game name.
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enh: Changed default A/B from numpad 2 and 3 to j and k.
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enh: Enable frameskip by default
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enh: change config path to ~/.fceux/fceux.cfg
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enh: Added lua script loading hotkey (f3). Non-win32 SDL requires zenity for this to function.
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emulua:
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bug: SF [ 2041944 ] Savestates remember Lua painting (and they shouldn't)
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enh: add memory.readbyterange to emulua
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</pre>
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</p>
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</p>
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-- zeromus
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</p>
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<h3 class="boxsubhead">04 August 2008</h3>
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<p>
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<strong>FCEUX 2.0.1 maintenance release</strong>
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</p>
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<p>Jump to the <a href="download.php">download</a> page.
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</p>
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-- zeromus
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</p>
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<h3 class="boxsubhead">02 August 2008</h3>
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<p>
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FCE Ultra is BACK! Today, version 2.0.0 has been released as the new software FCEUX.
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</p>
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<p><strong>All users of FCE Ultra are encouraged to switch to FCEUX and bug us if something isn't working well.</strong>
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<p>Head to the <a href="download.php">download</a> page to grab the most recent windows binary or portable source code.
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</p>
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-- zeromus
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</p>
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</div> <!-- End News div -->
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</div>
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<?php include("footer.php"); ?>
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