fceux/web/files/{1DB6043F-35B9-4909-A413-5B...

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<body>
<p class=rvps2><span class=rvts20>Toggle Switches (Hide Menu, etc)</span></p>
<p><span class=rvts10>Config Toggle Switches</span></p>
<p><br></p>
<p>Explains the various toggle switch commands in the top two groups of commands under the Config Menu.</p>
<p><br></p>
<p><br></p>
<p><span class=rvts11>Hide Menu</span></p>
<p><br></p>
<p>Hides the Menu commands on the FCEUX main window.&nbsp; Press ESC to unhide the menu.</p>
<p><br></p>
<p><br></p>
<p><span class=rvts11>Game Genie</span></p>
<p><br></p>
<p>Allows the use of the game genie ROM.&nbsp; You must have a game genie ROM named gg.rom (it is save to rename a game genie.nes file to gg.rom) and it must be in the FCEUX base directory (which is the folder fceux.exe is in unless you specified a different folder in the <a class=rvts12 href="{D6DDB3DB-500D-4DCE-8D48-10A67F896057}.htm">Directory Override Menu</a>).</p>
<p><br></p>
<p>If enabled, FCEUX will open gg.rom first when you load a new game.&nbsp; Any codes applied in the game genie screen will be applied to the game just like on a real NES.&nbsp; </p>
<p><br></p>
<p>(Remember that enabling/disabling Game Genie emulation will not take effect until a new game is loaded)</p>
<p><br></p>
<p>Note:&nbsp; Game genie codes can also be added with the <a class=rvts12 href="{ACA99B5B-9CA3-4E69-B7F7-106D70CF76BF}.htm">Game Genie Encoder/Decoder</a> via the <a class=rvts12 href="{B37E7A47-E65F-4544-BDDF-39BE708BA68F}.htm">Cheat Search Menu</a> (and does not require a game genie ROM).</p>
<p><br></p>
<p><span class=rvts11>PAL Emulation</span></p>
<p><br></p>
<p>Toggles between NTSC (60fps) and PAL (50fps) frame rates.&nbsp; By default, FCEUX will detect the proper choice when loading a ROM and set the flag accordingly.&nbsp; </p>
<p><br></p>
<p><br></p>
<p><span class=rvts14>PPU </span><span class=rvts15>(Sub-menu)</span></p>
<p><br></p>
<p><span class=rvts17>New PPU / Old PPU</span></p>
<p>As of FCEUX 2.1.2, FCEUX has a new PPU core.&nbsp; The new PPU has improved accuracy and greater game compatibility than the previous PPU.&nbsp; However, some games may not work properly and there will be slight timing differences that would hurt movie compatibility.&nbsp; Therefore, FCEUX will still support the old PPU.&nbsp; Currently, Old PPU is the default setting.</p>
<p><br></p>
<p><br></p>
<p><span class=rvts14>Enable </span><span class=rvts15>(Sub-menu)</span></p>
<p><br></p>
<p><span class=rvts11>Run in Background</span></p>
<p><br></p>
<p>If enabled, FCEUX will continue to emulate when the window is not in focus.&nbsp; If disabled, the emulator will pause when out of focus.</p>
<p><br></p>
<p><br></p>
<p><span class=rvts11>Background Input</span></p>
<p><br></p>
<p>If enabled, FCEUX can continue to receive input while not in focus.&nbsp; (Useful for playing 2 FCEUX's simultaneously)</p>
<p><br></p>
<p><br></p>
<p><span class=rvts11>Auto-savestates</span></p>
<p><br></p>
<p>Enables the Auto-save feature.&nbsp; If enabled, FCEUX will make periodic savestates (once per every 256 frames) as you play or record a movie.&nbsp; You can right-click and select the "load last auto-save" in the context menu or press "Load Last Auto-save" <a class=rvts12 href="{EA4D684B-BEDB-4395-AF94-C9ACAF0B6561}.htm">hotkey</a> to rewind to the last auto-save savestate.</p>
<p><br></p>
<p><br></p>
<p><span class=rvts13>Frame Adv. - Skip Lag</span></p>
<p><br></p>
<p>This feature, if enabled, will cause the frame advance key (see <a class=rvts12 href="{695C964E-B83F-4A6E-9BA2-1A975387DB55}.htm">movie recording</a>) to skip over lag frames.&nbsp; It does this by reading the lag counter (see <span class=rvts12>display</span>) and skipping past any frames where the input is not polled.&nbsp; </p>
<p><br></p>
<p>For instance, in a 30fps game (such as double dragon), frame advance will advance 2 frames instead of 1.</p>
<p><br></p>
<p><br></p>
<p><span class=rvts13>Backup Savestates</span></p>
<p><br></p>
<p>Enabled by default.&nbsp; This option allows for savestate &amp; loadstate Undo (&amp; redo). <span class=rvts18> (see </span><a class=rvts19 href="{3BB85A6B-4C1E-4136-A7FF-A8A6E4894F80}.htm">context menu</a><span class=rvts18>)</span></p>
<p><br></p>
<p><br></p>
<p><span class=rvts13>Compress Savestates</span></p>
<p><br></p>
<p>Enabled by default.&nbsp; This option compresses non movie savestates.</p>
<p><br></p>
<p><span class=rvts14>Display </span><span class=rvts15>(Sub-Menu)</span></p>
<p><br></p>
<p><span class=rvts11>Input Display</span></p>
<p><br></p>
<p>The input display will display 1-4 pictures of a NES controller at the bottom of the screen.&nbsp; When playing/recording a movie, these controllers will display the input that is captured in the file.&nbsp; </p>
<p><br></p>
<p>When input comes from a movie file rather than then user, it is displayed in a different color (silver)</p>
<p><br></p>
<p>The input display can also be toggled by hotkey.&nbsp; The default key for toggling the Input display is the "," (comma) key.&nbsp; (This can be re-mapped in the <a class=rvts12 href="{EA4D684B-BEDB-4395-AF94-C9ACAF0B6561}.htm">Map Hotkeys Menu</a>).</p>
<p><br></p>
<p><br></p>
<p><span class=rvts11>Lag Counter</span></p>
<p><br></p>
<p>The lag counter will increment every time to the game fails to poll for user input.&nbsp; It will display in red on any frame that is currently lagging and will increment the lag counter by 1.&nbsp; These situations occur when the game is lagging (too much information to process), or the game is in a screen transition state (so not polling for user input).&nbsp; In&nbsp; a 30fps game (such as Double Dragon 2), it will increment every other frame.</p>
<p><br></p>
<p>The lag counter value is stored in savestates.&nbsp;&nbsp;&nbsp; </p>
<p><br></p>
<p>Displaying the lag counter can also be toggled by hotkey.&nbsp; The default key is the "/" (slash) key.&nbsp; (This can be re-mapped in the <a class=rvts12 href="{EA4D684B-BEDB-4395-AF94-C9ACAF0B6561}.htm">Map Hotkeys Menu</a>).</p>
<p><br></p>
<p><br></p>
<p><span class=rvts11>Frame Counter</span></p>
<p><br></p>
<p>Toggles the display of the frame counter.&nbsp; The frame counter will increment once per frame.</p>
<p><br></p>
<p>The frame counter display can also be toggled by hotkey.&nbsp; The default key is the "." (period) key.&nbsp; (This can be re-mapped in the <a class=rvts12 href="{EA4D684B-BEDB-4395-AF94-C9ACAF0B6561}.htm">Map Hotkeys Menu</a>).</p>
<p><br></p>
<p><br></p>
<p><span class=rvts11>Rerecord Counter</span></p>
<p><br></p>
<p>Toggles the display of the number of Rerecords done when making a movie.&nbsp; The Rerecord counter will increment every time you load a savestate in Recording mode.</p>
<p><br></p>
<p>The rerecord counter display can also be toggled by hotkey.&nbsp; The default key is the "M" key.&nbsp; (This can be re-mapped in the <a class=rvts12 href="{EA4D684B-BEDB-4395-AF94-C9ACAF0B6561}.htm">Map Hotkeys Menu</a>).</p>
<p><br></p>
<p><br></p>
<p><span class=rvts11>Movie status icon</span></p>
<p><br></p>
<p>Toggles the display of "pause", "play" or "record" icons in the lower right corner.</p>
<p><br></p>
<p><br></p>
<p><span class=rvts11>Graphics: BG</span></p>
<p>Turning this off will turn off the backgrounds in the game.</p>
<p><br></p>
<p><br></p>
<p><span class=rvts11>Graphics: OBJ</span></p>
<p>Turning this off will turn off the objects (sprites) in the game.</p>
<p><br></p>
<p>Note: You can set the default color when the Backgrounds are turned off.&nbsp; To do so, open fceux.cfg and change the value of the entry named: <span class=rvts16>gNoBGFillColor </span></p>
<p><span class=rvts16><br></span></p>
<p><span class=rvts16><br></span></p>
<p><span class=rvts11>Save Config File</span></p>
<p><span class=rvts16><br></span></p>
<p><span class=rvts16>Saves current settings to fceux.cfg.&nbsp; Normally settings are not saved until FCEUX is closed.</span></p>
<p class=rvps3><span class=rvts21>2012</span></p>
<p class=rvps4><span class=rvts22>This help file has been generated by the freeware version of </span><a class=rvts23 href="http://www.ibe-software.com/products/software/helpndoc/" target="_blank">HelpNDoc</a></p>
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