fceux/attic/fceu-svga.6

136 lines
3.6 KiB
Groff

.\" t Hey, EMACS: -*- nroff -*-
.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH FCEU-SVGA 6 "March 27, 2003"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh disable hyphenation
.\" .hy enable hyphenation
.\" .ad l left justify
.\" .ad b justify to both left and right margins
.\" .nf disable filling
.\" .fi enable filling
.\" .br insert line break
.\" .sp <n> insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
.SH NAME
fceu-svga \- An emulator for the original (8-bit) Nintendo game console.
.SH SYNOPSIS
.B fceu-svga
.RI [ options ]
"filename"
.SH DESCRIPTION
.B FCE Ultra
is an emulator for the original (8-bit) Nintendo Entertainment System (NES).
It has a robust color palette rendering engine that is fully customizable,
along with excellent sound and joystick support, and even includes TCP/IP based
network playing for head-to-head gaming with your friends!
.PP
The emulator is available in two versions for Linux (there are also versions
for DOS and Windows): an SDL-based version, and one based on SVGALIB. The two
versions are essentially the same \-\- use the SVGALIB version for the Linux
console, and the SDL version for playing in X.
.SH OPTIONS
These are some of the more frequently used options in FCE Ultra SVGALIB. Run
fceu-svga without any options for a larger list, or see the README for the full
list.
.TP
.BI \-gg
Enable Game Genie emulation support.
.TP
.BI "\-cpalette " <file>
Use the custom palette in <file>.
.TP
.BI "\-soundvol " <percentage>
Sets the sound volume to the given percentage.
.TP
.BI "\-sound " <rate>
Set the sound playback sample rate (0 == off).
.TP
.BI "\-connect " <server>
Connect as a client (player 2) to <server> for TCP/IP network play.
.TP
.BI \-server
Be a host server (player 1) for a TCP/IP network game.
.TP
.BI "\-netport " <portnum>
Use <portnum> for TCP/IP network play.
.SH KEYBOARD COMMANDS
.B FCE Ultra
has a number of commands available within the emulator.
It also includes default keyboard bindings when emulating game pads or power pads.
.SS Gamepad Keyboard Bindings
.TS
center box;
cb | cb, c | ci.
NES Gamepad Keyboard
=
Arrows Cursor Arrows
A Left ALT
B Left CTRL
Select TAB
Start ENTER
.TE
.SS Other Commands
.PP
.TP 15
.BI <F2>
Activate cheat interface.
.TP 15
.BI <F3>
Lock virtual console.
.TP 15
.BI <F4>
Unlock virtual console.
.TP 15
.BI <F5>
Save game state into current slot (set using number keys).
.TP 15
.BI <F7>
Restore game state from current slot (set using number keys).
.TP 15
.BI <F9>
Save screen snapshot.
.TP 15
.BI <F10>
Reset NES.
.TP 15
.BI <F11>
Toggle power to NES.
.TP 15
.BR <F12> ", " <ESC>
Quit
.B FCE Ultra.
.SH NOTES
This program needs permisison to the video hardware, this normally requires
root access. One way to accomplish this is by making
.BI "fceu-svga " suid-root.
An easy way to do this is using the
.BR dpkg-statoverride
command. For example, as root on a
.I Debian
system run:
.PP
.B dpkg-statoverride --update --add root games 04755 /usr/games/fceu-svga
.PP
This will ensure that the setuid bit is preserved across package upgrades.
.SH SEE ALSO
.BR dpkg-statoverride "(8), " fceu-sdl (6)
.TP
.I /usr/share/doc/fceu-doc/readme-linux.txt.gz
The
.B FCE Ultra README
for linux, available from the
.I fceu-doc
Debian package.
.TP
.I http://fceultra.sourceforge.net/
The
.B FCE Ultra
project homepage.
.SH AUTHOR
This manual page was written by Joe Nahmias <joe@nahmias.net>,
for the Debian GNU/Linux system (but may be used by others).