117 lines
4.3 KiB
HTML
117 lines
4.3 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<title>OSX Building Documentation</title>
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<style type="text/css">
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.style1 {
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float: right;
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margin-right: 16px;
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margin-top: 0px;
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margin-left: 32px;
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margin-bottom: 64px;
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}
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</style>
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</head>
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<body>
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
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</div>
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<div id="top_nav">
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<a href="home.html">Home</a>
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<a href="download.html">Download</a>
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<a href="documentation.html">Documentation</a>
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<a href="version.html">Versions</a>
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<a href="contact.html">Contact</a>
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<a href="links.html">Links</a>
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</div>
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<div id="container">
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<div id="left_col">
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<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
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<ins class="adsbygoogle"
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style="display:inline-block;width:180px;height:150px"
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data-ad-client="ca-pub-0764229755985190"
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data-ad-slot="7648866201"></ins>
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<script>
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(adsbygoogle = window.adsbygoogle || []).push({});
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</script>
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<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
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<ins class="adsbygoogle"
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style="display:inline-block;width:180px;height:150px"
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data-ad-client="ca-pub-0764229755985190"
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data-ad-slot="7648866201"></ins>
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<script>
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(adsbygoogle = window.adsbygoogle || []).push({});
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</script>
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</div>
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<div id="page_content">
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To run FCEUX in Mac OSX, you must have the following library dependencies installed on your system:
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<p>
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Qt5, SDL2, minizip, and zlib
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</p>
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<p>
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There are a few installation options:
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<ul>
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<li><p><b>--- Installing DMG package from the appveyor autobuild ---</b><br><br>
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The DMG package created by the appveyor autobuild should have all the necessary dependencies bundled into it.
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So you only need to download it, perform the drag and drop install, and then it is ready for use. Since the application is not signed,
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you may need to tell the OS that you trust this application (one time operation) to give it permission to run.
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</p></li>
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<li><p><b>--- Installing via homebrew package manager ---</b><br><br>
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Homebrew can now be used to install the latest release or the current development revision (git head).<br><br>
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To install the latest release:
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<pre>
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brew install fceux
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</pre>
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To install the current development revision:
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<pre>
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brew install --HEAD fceux
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</pre></p></li>
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<li><p><b>--- Building from source ---</b><br><br>
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To build from source, you must install the necessary dependencies to your system. The easiest way to do
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this is via the home brew package management tool. The following commands will install
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the necessary dependencies to allow for building from source:
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</p>
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<pre>
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brew install qt5
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brew install sdl2
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brew install minizip
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brew install x264 (optional dependency but recommended for AVI recording)
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</pre>
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Otherwise you can install the dmg packages available from the Qt and SDL websites.
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<br><br>The following tools are required to build from source:
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<ul>
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<li>cmake</li>
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<li>make</li>
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<li>pkg-config</li>
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<li>bash</li>
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<li>C++ Compiler (clang or gcc)</li>
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</ul>
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<br>See the README file in the root directory of the project for build instructions.
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<br><br>You can also look at what is being done in the ./pipelines/macOS_build.sh
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script if you wish to build fceux in the same way the autobuild does.
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<br><br>If you wish to produce a debug build, then use the script:
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<pre>./scripts/unix_debug_build.sh</pre>
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</li>
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</ul>
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</div>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/><EFBFBD>2009 adelikat
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</div>
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</body>
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</html>
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