98 lines
4.1 KiB
HTML
98 lines
4.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<title>Press Release 2.1.2</title>
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</head>
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<body>
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
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</div>
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<div id="top_nav">
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<a href="home.html">Home</a>
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<a href="download.html">Download</a>
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<a href="documentation.html">Documentation</a>
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<a href="version.html">Versions</a>
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<a href="contact.html">Contact</a>
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<a href="links.html">Links</a>
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</div>
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<div id="container">
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<div id="left_col">
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<script type="text/javascript"><!--
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google_ad_client = "pub-0764229755985190";
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/* 180x150, created 5/22/10 */
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google_ad_slot = "7648866201";
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google_ad_width = 180;
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google_ad_height = 150;
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//-->
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</script>
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<script type="text/javascript"
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src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
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</script>
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</div>
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<div id="page_content">
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<h1>FCEUX 2.1.2 Release</h1>
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03 November 2009
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<p>
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The 2.1.2 release that fixes some bugs of 2.1.1, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port.
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</p>
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<h2>Common</h2>
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New PPU is now functional! You can access it by changing the newPPU flag in the config file. Windows users can access it from Config > PPU > New PPU <br/>
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Dragon Ball Z 3 now playable again <br>
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Fixed action 52 game that was broken in post-FCEUX 2.0.3 versions <br>
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Mapper 253 mostly implemented <br>
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Mapper 43 fixed bug <br>
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<h2>Win32</h2>
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Imported NSF features from FCEUXDSP-NSF. Debugging tools are now compatible with NSF files. <br>
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Movies now record FDS disk swapping commands<br>
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Movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 and 50<br>
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Ram Watch and Ram Search dialogs imported from GENS rerecording<br>
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Ram Filter dialog removed (now redundant compared to both cheat search and ram search)<br>
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Lua script window ported from GENS<br>
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Fix for the directory overrides bug that caused overrides to reset<br>
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Debugger: .deb file saving/loading restored<br>
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"Save config file" menu item <br>
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"New PPU" menu item<br>
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<h3>Minor Bug fixes</h3>
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Minor fixes to recent menus<br>
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Fixed a bug that prevented the Map Hotkeys dialog's X button from closing the dialog<br>
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Restored DPCM Logging when Code/Data Logger is active<br>
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Memory watch - Save Changes Prompt - clicking save will default to quicksave first and save as 2nd (instead of always defaulting to save as)<br>
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Made Trace Logger refresh adequately when using stepping options in the debugger.<br>
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<h2>Lua</h2>
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joypad.set() fixed. True,False, and Nil now work properly for all buttons. In addition there is a new "invert" option.<br>
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Lua5.1.dll no longer required to use lua.<br>
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fceu.unpause()<br>
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Added savestate.registerload(), savestate.registersave(), savestate.loadscriptdata()<br>
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emu. library, has all the same functions as fceu. library for better compatibility between lua emulators<br>
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Many additional function names to increase consistency with other lua emulators<br>
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Added movie.recording() and movie.playing()<br>
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Added memory.getregister() and memory.setregister()<br>
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Added gui.popup and input.popup<br>
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Added savestate.registerload(), savestate.registersave(), and savestate.loadscriptdata()<br>
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<h2>New Lua Scripts</h2>
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A multi-track movie recording tools written by FatRatKnight. Allows input for different players to be recorded separately.<br>
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A rewinding tool written by Jonathan Blow<br>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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</div>
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</div>
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</body>
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</html>
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