127 lines
5.3 KiB
Plaintext
127 lines
5.3 KiB
Plaintext
FCEUX SDL 2.2.3 SDL README
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==========================
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Originally By Lukas Sabota (sf: punkrockguy318)
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Updated By mjbudd77
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[NOTE: This only applies to SDL (non windows) builds]
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http://www.fceux.com
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Last Modified: July 12, 2020
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Table of Contents
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-----------------
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1. Requirements
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2. Installation
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3. Compile-time options
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4. GUI
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5. LUA Scripting
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5. FAQ
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6. Contact
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1 - Requirements
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----------------
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* sdl2 - Version >= 2.0
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* cmake - Required to build fceux.
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* qt5 - version >= 5.11 recommended
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* liblua5.1 (optional) - Will statically link internally if the system cannot provide this.
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* minizip
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* zlib
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* openGL
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* c++ compiler -- you may use g++ from gcc or clang++ from llvm.
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2 - Installation
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----------------
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Fceux can be compiled and built using the cmake build system. To compile, run:
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mkdir build; cd build;
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cmake -DCMAKE_BUILD_TYPE=Release .. # For a release build
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To build a binary with debug information included in it:
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cmake -DCMAKE_BUILD_TYPE=Debug ..
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To do the actual compiling:
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make
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To compile faster with multiple processes in parallel:
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make -j `nproc`
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After a sucessful compilation, the fceux binary will be generated to
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./build/src/fceux . You can install fceux to your system with the following command:
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make install
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You can optionally define a install prefix when running cmake from the previous step:
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cmake -DCMAKE_INSTALL_PREFIX=/usr/local install
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You can choose to install the lua scripts (located in output/luaScripts) to a directory of your choosing:
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cp -R output/luaScripts /usr/local/some/directory/that/i/will/find/later
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If you would like to do a full clean build a 'make clean' like function, you can do either of following:
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make clean # from inside build directory
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OR:
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Delete build directory and start over at initial cmake step:
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rm -rf build;
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3 - Compile-time options
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------------------------
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You can enable and disable certain features of fceux at build time.
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Look in the src/CMakeList.txt file to tweak options.
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4 - GUI
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-------
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The Qt GUI is required and automatically builds as part of the build.
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5 - LUA Scripting
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-----------------
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FCEUX provides a LUA 5.1 engine that allows for in-game scripting capabilities. LUA is enabled either way. It is just a matter of whether LUA is statically linked internally or dynamically linked to a system library.
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A collection of LUA scripts are provided with the source distribuition in the output directory:
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$source_directory/output/luaScripts
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You should be able to run most of the scripts in this directory out of the box. However, some of the the lua scripts require functionality from the "auxlib.lua" library. This file can be copied from "./bin/auxlib.lua" or "./src/auxlib.lua". You will need to place this file in the LUA library search path if a script bombs out looking for auxlib.lua. If the script bombs out, the console output will let you know what the search path are (/usr/local/lib/lua/5.1/ on my particular system). You can simply copy the auxlib to a preferred location to utilize the functions in the auxiliary lua library.
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In addition, some of the lua scripts require functionality from the "iup" GUI library. You can obtain binaries and source for "iup" upstream (http://www.tecgraf.puc-rio.br/iup/), but I would recommend obtaining packages from your Linux distribution if you are able, as it can be difficult to compile or get the binaries working correctly on a given system.
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You will need to add the location that the libiup*.so files to the LUA_CPATH. This can be done with the following command (please note that the location where iup is installed with vary based on how you installed iup):
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export LUA_CPATH="/path/to/iup/lib/lib?51.so;"
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For example, if libiuplua51.so is located in '/usr/lib', you can run the following command before executing fceux to place the library in the search path:
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export LUA_CPATH="/usr/lib/lib?51.so;"
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Finally, if any scripts complaints about "attempt to index global 'iup' (a nil value)", this means that "iup" needs to be explicitly loaded into the script. You can add the following line to the head of script to manually load "iup":
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require("iuplua")
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The latest version of iup (3.5 at the time of writing) is recommended.
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6 - FAQ
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-------
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* Q. Im having issues with my sound!
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* A. First of all, for the best sound quality be sure you are using SDL 1.2.14 or later. Versions 1.2.13 and earlier are known to have problems with fceux! Next, try different SDL audio drivers to see if this makes any difference. You can do this by using this command before running fceux:
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export SDL_AUDIODRIVER=driver
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where driver is either: 'pulse' for pulseaudio;' alsa' for ALSA; 'dsp' for OSS; 'esd' for ESD; see SDL documentation for details (http://www.libsdl.org/docs/html/sdlenvvars.html)
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There are sound options that you can tweak at runtime through command line switches:
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* -soundq x internal sound quality hack value (0 off)
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* -soundrate x sound rate (sane values: 28000 48000
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* -soundbuffersize x (in ms) sane values (30, 50, 100, 120)
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Running fceux through esddsp is known to fix some audio issues with pulseaudio on some older Ubuntu versions.
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7 - Contact
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-----------
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If you have an issue with fceux, report it in the github bug tracker (see fceux at github.com). If you would like to contact the author of this readme personally, e-mail LTsmooth42 <at> gmail <dot> com. You can also check us out at #fceu on irc.freenode.net.
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