fceux/help/ToggleSwitchesHideMenuetc.html

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<h1>Menu Items &amp; Submenus</h1>
<div id="topic_breadcrumb">
<a href="Config.html">Config</a> &rsaquo;&rsaquo; </div>
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<a href="Config.html"><img src="img/arrow_up.png" alt="Parent"/></a>
<a href="Config.html"><img src="img/arrow_left.png" alt="Previous"/></a>
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<p></p>
<p><span class="rvts35">Config Toggle Switches</span></p>
<p><br/></p>
<p>Explains the various toggle switch commands in the top two groups of commands under the Config Menu.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Hide Menu</span></p>
<p><br/></p>
<p>Hides the Menu commands on the FCEUX main window. &nbsp;Press ESC to unhide the menu.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">PAL Emulation</span></p>
<p><br/></p>
<p>Toggles between NTSC (60fps) and PAL (50fps) frame rates. By default, FCEUX will detect the proper choice when loading a ROM and set the flag accordingly.</p>
<p>Note: you can't change this setting while a movie is being played or recorded.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts33">PPU </span><span class="rvts36">(Sub-menu)</span></p>
<p><br/></p>
<p><span class="rvts32">New PPU / Old PPU</span></p>
<p>As of FCEUX 2.1.2, FCEUX has a new PPU core. &nbsp;The new PPU has improved accuracy and greater game compatibility than the old PPU. &nbsp;However, some games may not work properly and there will be slight timing differences that would hurt movie compatibility. Also then New PPU is much slower than the Old PPU. Therefore, the old PPU is still the preferred setting.</p>
<p>Note: you can't change this setting while a movie is being played or recorded.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts33">Enable </span><span class="rvts36">(Sub-menu)</span></p>
<p><br/></p>
<p><span class="rvts16">Run in Background</span></p>
<p><br/></p>
<p>If enabled, FCEUX will continue to emulate when the window is not in focus. &nbsp;If disabled, the emulator will pause when out of focus.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Background Input</span></p>
<p><br/></p>
<p>If enabled, FCEUX can continue to receive input while not in focus. &nbsp;(Useful for playing 2 FCEUX's simultaneously)</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Auto-savestates</span></p>
<p><br/></p>
<p>Enables the Auto-save feature. &nbsp;If enabled, FCEUX will make periodic savestates (once per every 256 frames) as you play or record a movie. &nbsp;You can right-click and select the "load last auto-save" in the context menu or press "Load Last Auto-save" <a class="rvts18" href="MapHotkeys.html">hotkey</a> to back up to the last auto-save savestate.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts27">Frame Adv. - Skip Lag</span></p>
<p><br/></p>
<p>This feature, if enabled, will cause the frame advance key (see <a class="rvts18" href="MovieRecording.html">movie recording</a>) to skip over lag frames. &nbsp;It does this by reading the lag counter (see <span class="rvts18">display</span>) and skipping past any frames where the input is not polled. &nbsp;</p>
<p><br/></p>
<p>For instance, in a 30fps game (such as double dragon), frame advance will advance 2 frames instead of 1.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts27">Backup Savestates</span></p>
<p><br/></p>
<p>Enabled by default. &nbsp;This option allows for savestate &amp; loadstate Undo (&amp; redo).&nbsp;<span class="rvts38"> (see </span><a class="rvts39" href="ContextMenuItems.html">context menu</a><span class="rvts38">)</span></p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts27">Compress Savestates</span></p>
<p><br/></p>
<p>Enabled by default. &nbsp;This option compresses non movie savestates.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Game Genie ROM</span></p>
<p><br/></p>
<p>Allows the use of the game genie ROM. &nbsp;You must have a game genie ROM named gg.rom (it is safe to rename a game genie.nes file to gg.rom) and it must be in the FCEUX base directory (which is the folder fceux.exe is in unless you specified a different folder in the <a class="rvts18" href="Directories.html">Directory Override Menu</a>).</p>
<p><br/></p>
<p>If enabled, FCEUX will open gg.rom first when you load a new game. &nbsp;Any codes applied in the game genie screen will be applied to the game just like on a real NES. &nbsp;</p>
<p><br/></p>
<p>(Remember that enabling/disabling Game Genie emulation will not take effect until a new game is loaded)</p>
<p><br/></p>
<p>Note: &nbsp;Game genie codes can also be added with the <a class="rvts18" href="GameGenieEncoderDecoder.html">Game Genie Encoder/Decoder</a> via the <a class="rvts18" href="CheatSearch.html">Cheat Search Menu</a> (and this method does not require a game genie ROM).</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts27">Auto-resume old play session</span></p>
<p><br/></p>
<p>If enabled, FCEUX will make a special savestate every time you close ROM, and will automatically load the savestate when you open this ROM next time, so you can continue from where you left the game. In addition, when this option is enabled, FCEUX automatically loads the last used ROM on startup.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts33">Display </span><span class="rvts36">(Sub-Menu)</span></p>
<p><br/></p>
<p><span class="rvts16">Input Display</span></p>
<p><br/></p>
<p>The input display will display 1-4 pictures of a NES controller at the bottom of the screen. &nbsp;When playing/recording a movie, these controllers will display the input that is captured in the file. &nbsp;</p>
<p><br/></p>
<p>When input comes from a movie file rather than then user, it is displayed in a different color (silver)</p>
<p><br/></p>
<p>The input display can also be toggled by hotkey. &nbsp;The default key for toggling the Input display is the "," (comma) key. &nbsp;(This can be re-mapped in the <a class="rvts18" href="MapHotkeys.html">Map Hotkeys Menu</a>).</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Lag Counter</span></p>
<p><br/></p>
<p>The lag counter will increment every time to the game fails to poll for user input. &nbsp;It will display in red on any frame that is currently lagging and will increment the lag counter by 1. &nbsp;These situations occur when the game is lagging (too much information to process), or the game is in a screen transition state (so not polling for user input). &nbsp;In &nbsp;a 30fps game (such as Double Dragon 2), it will increment every other frame.</p>
<p><br/></p>
<p>The lag counter value is stored in savestates. &nbsp; &nbsp;</p>
<p><br/></p>
<p>Displaying the lag counter can also be toggled by hotkey. &nbsp;The default key is the "/" (slash) key. &nbsp;(This can be re-mapped in the <a class="rvts18" href="MapHotkeys.html">Map Hokeys Menu)</a>.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Frame Counter</span></p>
<p><br/></p>
<p>Toggles the display of the frame counter. &nbsp;The frame counter will increment once per frame.</p>
<p><br/></p>
<p>The frame counter display can also be toggled by hotkey. &nbsp;The default key is the "." (period) key. &nbsp;(This can be re-mapped in the <a class="rvts18" href="MapHotkeys.html">Map Hotkeys Menu</a>).</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Rerecord Counter</span></p>
<p><br/></p>
<p>Toggles the display of the number of Rerecords done when making a movie. &nbsp;The Rerecord counter will increment every time you load a savestate in Recording mode.</p>
<p><br/></p>
<p>The rerecord counter display can also be toggled by hotkey. &nbsp;The default key is the "M" key. &nbsp;(This can be re-mapped in the <a class="rvts18" href="MapHotkeys.html">Map Hotkeys Menu</a>).</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Movie status icon</span></p>
<p><br/></p>
<p>Toggles the display of "pause", "play" or "record" icons in the lower right corner.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">FPS</span></p>
<p><br/></p>
<p>Toggles the display of average FPS counter in the upper right corner.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Graphics: BG</span></p>
<p><br/></p>
<p>Turning this off will turn off the backgrounds in the game.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts16">Graphics: OBJ</span></p>
<p><br/></p>
<p>Turning this off will turn off the objects (sprites) in the game.</p>
<p><br/></p>
<p>Note: You can set the default color when the Backgrounds are turned off. &nbsp;To do so, open fceux.cfg and change the value of the entry named: <span class="rvts37">gNoBGFillColor </span></p>
<p><span class="rvts37"><br/></span></p>
<p><span class="rvts37"><br/></span></p>
<p><span class="rvts16">Save Config File</span></p>
<p><span class="rvts37"><br/></span></p>
<p><span class="rvts22">Saves current settings to fceux.cfg. &nbsp;Normally settings are not saved until FCEUX is closed.</span></p>
<p><span class="rvts37"><br/></span></p>
<p><span class="rvts37"><br/></span></p>
<p></p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/feature-tour/iphone-website-generation">Free iPhone documentation generator</a></p>
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2013</div>
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